Hi - if you've seen my previous thread, you'll see that I'm a newcomer to playing Muscovy/Russia (in AGCEEP), though a long-time EU2 player. Anyway, I was wondering what the best slider strategy for Muscovy/Russia was and whether this changes over time (e.g. maybe high innovativeness of 7 or 9 initially for random manufactories and better tech costs, but narrowminded 2 later for religious conversion events and extra missionaries - if so, when best to switch direction?)
My thinking is Muscovy/Russia needs:
Anyway, would be very interested to hear what other players think and why!
Also, what should be the intial slider priorities? Thanks
My thinking is Muscovy/Russia needs:
- Aristocracy - high, maybe even 10, for improved diplo-annex attempts, more diplomats (something Orthodox countries don't get masses of) and cheaper cavalry, though production and trade will suffer
- Centralisation - high, again maybe even 10, for the production and tech bonuses, of course keeping it high may not be so easy...
- Innovativeness - a more tricky one, maybe aiming for high innovativeness of 7 or 9 initially for random manufactories and better tech costs (though higher stab costs...), but narrowminded 2 later for religious conversion events, extra missionaries and colonial dynamism event - if so, when best to switch direction?
- Mercantilism - am a bit more unsure of this one, maybe low (i.e. Free Trade) for the extra colonists, espc. if following a high innovativeness strategy initially, but would be interest to hear what others think. Another alternative would be exactly 7 for the Monopoly Company Forms random event possibility
- Offensive - I think ideally quite high for the morale boost, but am not sure that the the +1 leader shock value for 9+ is worth losing the +1 siege bonus some Russian generals have - anything to make sieges shorter in winter has to be good, though I guess assaults are possible later and +1 shock might help with this?
- Quality - am a bit unsure about this one, possibly somewhere in the middle, as Russia can lose lots of troops to attrition, so doesn't want them too expensive, but on the other hand, doesn't want to lose battles due to low morale, espc. if serfdom as serfdom might be high
- Land - a no brainer, I think, max Land (which you can get to early on by events only) for the morale and production boosts, also it doesn't actually hurt naval morale only trade (and overseas tax and no. of colonists...)
- Serfdom - a little unsure of exactly where to leave the slider for this, though I'm guess it should probably be pretty high for cheap troops and stab costs, though will decrease morale and production. Maybe 7 to avoid the extra set of "Unhappiness among the Peasants" random events?
Anyway, would be very interested to hear what other players think and why!
Also, what should be the intial slider priorities? Thanks
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