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pgroves

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Hi - if you've seen my previous thread, you'll see that I'm a newcomer to playing Muscovy/Russia (in AGCEEP), though a long-time EU2 player. Anyway, I was wondering what the best slider strategy for Muscovy/Russia was and whether this changes over time (e.g. maybe high innovativeness of 7 or 9 initially for random manufactories and better tech costs, but narrowminded 2 later for religious conversion events and extra missionaries - if so, when best to switch direction?)

My thinking is Muscovy/Russia needs:
  • Aristocracy - high, maybe even 10, for improved diplo-annex attempts, more diplomats (something Orthodox countries don't get masses of) and cheaper cavalry, though production and trade will suffer

  • Centralisation - high, again maybe even 10, for the production and tech bonuses, of course keeping it high may not be so easy...

  • Innovativeness - a more tricky one, maybe aiming for high innovativeness of 7 or 9 initially for random manufactories and better tech costs (though higher stab costs...), but narrowminded 2 later for religious conversion events, extra missionaries and colonial dynamism event - if so, when best to switch direction?

  • Mercantilism - am a bit more unsure of this one, maybe low (i.e. Free Trade) for the extra colonists, espc. if following a high innovativeness strategy initially, but would be interest to hear what others think. Another alternative would be exactly 7 for the Monopoly Company Forms random event possibility

  • Offensive - I think ideally quite high for the morale boost, but am not sure that the the +1 leader shock value for 9+ is worth losing the +1 siege bonus some Russian generals have - anything to make sieges shorter in winter has to be good, though I guess assaults are possible later and +1 shock might help with this?

  • Quality - am a bit unsure about this one, possibly somewhere in the middle, as Russia can lose lots of troops to attrition, so doesn't want them too expensive, but on the other hand, doesn't want to lose battles due to low morale, espc. if serfdom as serfdom might be high

  • Land - a no brainer, I think, max Land (which you can get to early on by events only) for the morale and production boosts, also it doesn't actually hurt naval morale only trade (and overseas tax and no. of colonists...)

  • Serfdom - a little unsure of exactly where to leave the slider for this, though I'm guess it should probably be pretty high for cheap troops and stab costs, though will decrease morale and production. Maybe 7 to avoid the extra set of "Unhappiness among the Peasants" random events?

Anyway, would be very interested to hear what other players think and why! :)

Also, what should be the intial slider priorities? Thanks
 
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Depending what version your playing AGCEEP( ive found mymap to be an a lot more easier playing Russia,),having played Russia a few times,concentrate on tech first then trade is my advice,keep promoting tc,lg and govs and have full aristocracy and centralisation for more dipolomats and less cost for tech, you will never catch up to the west till the end, go for full narrowmindedness to get a lot of colonists, you will spend most of the 15,16,and early 17th centry colonizing Siberia which is a pain in the arse!! , after that Asia and Eastern Europe is your playground )),
 
dcfc said:
Depending what version your playing AGCEEP( ive found mymap to be an a lot more easier playing Russia,),

AGCEEP latest beta (currently 12). ExtraWATK is another possibility. However I don't necessarily want an easier game...

dcfc said:
having played Russia a few times,concentrate on tech first then trade is my advice,keep promoting tc,lg and govs and have full aristocracy and centralisation for more dipolomats and less cost for tech, you will never catch up to the west till the end, go for full narrowmindedness to get a lot of colonists,

I know what you mean, but high innovativeness initially would help tech costs (which is v.useful for Muscovy/Russia) and possibly gain Muscovy/Russia some free manufactories early on...

dcfc said:
you will spend most of the 15,16,and early 17th centry colonizing Siberia which is a pain in the arse!! , after that Asia and Eastern Europe is your playground )),
 
The siberian corrider has a lot of provinces and playing AGCEEP, you will get some stab costing events that will cause some annoying constant rebellions, once you have colonizied Siberia you can move the sliders and get cheaper tech costs i suppose, i will say that Russia is the most annoying country to play certinaly in my exprience if not played right can end in disaster.
 
dcfc said:
The siberian corrider has a lot of provinces and playing AGCEEP, you will get some stab costing events that will cause some annoying constant rebellions, once you have colonizied Siberia you can move the sliders and get cheaper tech costs i suppose, i will say that Russia is the most annoying country to play certinaly in my exprience if not played right can end in disaster.

I like a challenge :D
 
I've found that Aristocracy is vital for Russia. You must have it at 10 all game, or suffer the penalties you'll take for not having diplomats.
Centra is a no-brainer too.
I would keep Inno at around 5 or 6 early, to enable a quick move downwards, when you'll need the missionaries and colonists.
I'd go Mercantilism early. You can't afford much trade anyway, except your own CoT. When you start becoming richer, and start colonising, you might want to go down a few steps, but not too much.
Offensive is a clear winner. You'll need the morale against Sweden, and the +1 shock is a massive killer against any enemy, as tech advance is slower in your area, and shock keeps its importance longer.
Quality is not important early on. But eventually you will want the +1 fire, so move towards Quality once the other sliders are OK. By then you'll be rich enough to pay the extra ducats.
Land is a no-brainer.
I'd go Serfdom for lower stab cost and cheaper infantry. But this slider isn't so important early on either. Focus on Aristocracy, Centra and Inno first.
 
Mats_SX said:
I've found that Aristocracy is vital for Russia. You must have it at 10 all game, or suffer the penalties you'll take for not having diplomats.
Centra is a no-brainer too.
I would keep Inno at around 5 or 6 early, to enable a quick move downwards, when you'll need the missionaries and colonists.

NB: after checking the AGCEEP random events file it appears you need Infra 3 for all the "unexpected invention" events, so I guess there's no point in going for much higher than 5 or 6 early on anyway. Apparently there's even a (presumably quite unlikely) "unexpected invention" event in AGCEEP if you have Inno 2 or above BTW...

Mats_SX said:
I'd go Mercantilism early. You can't afford much trade anyway, except your own CoT. When you start becoming richer, and start colonising, you might want to go down a few steps, but not too much.

Okay. BTW are there any other confirmed benefits/differences between Freetrade and Mercantilism, such as CoT spawning and/or CoT area growth?

Mats_SX said:
Offensive is a clear winner. You'll need the morale against Sweden, and the +1 shock is a massive killer against any enemy, as tech advance is slower in your area, and shock keeps its importance longer.

Okay, makes a lot of sense. BTW do your naval commanders also get +1 shock, or just the armies? I assume the latter (was also wondering about the +1 fire you can get for quality)...

Mats_SX said:
Quality is not important early on. But eventually you will want the +1 fire, so move towards Quality once the other sliders are OK. By then you'll be rich enough to pay the extra ducats.

Okay

Mats_SX said:
Land is a no-brainer.

Yup! :D

Mats_SX said:
I'd go Serfdom for lower stab cost and cheaper infantry. But this slider isn't so important early on either. Focus on Aristocracy, Centra and Inno first.

Okay, thanks for the tips
 
Okay, makes a lot of sense. BTW do your naval commanders also get +1 shock, or just the armies? I assume the latter (was also wondering about the +1 fire you can get for quality)...
Both land and naval gets it.

Okay. BTW are there any other confirmed benefits/differences between Freetrade and Mercantilism, such as CoT spawning and/or CoT area growth?
Not that I know of.
 
Mats_SX said:
Both land and naval gets it.
Which, in my opinion, is the only reason defensive isn't way overpowered.
 
I'd go Serfdom for lower stab cost and cheaper infantry. But this slider isn't so important early on either. Focus on Aristocracy, Centra and Inno first.

Eh, i always move serfdom first... Cant remember a game where i didnt. Massive serfs are a must for any country. ;)

Gotta love the stability bonus...

Centralization is usually pushed backwards no matter what you do and i usually dont max it out except when i have maxed pretty much everything. And since i am a stability lover, i always prefer to breed a narrowminded community. ;)

Of course if you are goint to sit tight for a good while, either hyperteching or waiting for your cores instead of blitzing everywhere, going innovative is always (or usually) better.
 
Yes: Serfdom has to be 10 for every Blob. You'd pay double Stabcosts with Serfdom 7 compared to Serfdom 10 when Inno=0.
With Land, I'm not so sure. Later on, your main goal will be to rise your techspeed by getting as much over 90 or 80 Provinces as you can. The extra settlers will be nice there.
That's why I also wouldn't go mercantelistic. Aristocracy isn't so much of importance early on. Centralization is always my first move.
 
BurningEGO said:
Centralization is usually pushed backwards no matter what you do and i usually dont max it out except when i have maxed pretty much everything. And since i am a stability lover, i always prefer to breed a narrowminded community. ;)
I actually had no problems keeping centra and Aristocracy at 10 for over 50 years, before the random events started coming.
 
pgroves said:
Hi - if you've seen my previous thread, you'll see that I'm a newcomer to playing Muscovy/Russia (in AGCEEP), though a long-time EU2 player. Anyway, I was wondering what the best slider strategy for Muscovy/Russia was and whether this changes over time (e.g. maybe high innovativeness of 7 or 9 initially for random manufactories and better tech costs, but narrowminded 2 later for religious conversion events and extra missionaries - if so, when best to switch direction?)

My thinking is Muscovy/Russia needs:
  • Aristocracy - high, maybe even 10, for improved diplo-annex attempts, more diplomats (something Orthodox countries don't get masses of) and cheaper cavalry, though production and trade will suffer

  • Centralisation - high, again maybe even 10, for the production and tech bonuses, of course keeping it high may not be so easy...

  • Innovativeness - a more tricky one, maybe aiming for high innovativeness of 7 or 9 initially for random manufactories and better tech costs (though higher stab costs...), but narrowminded 2 later for religious conversion events, extra missionaries and colonial dynamism event - if so, when best to switch direction?

  • Mercantilism - am a bit more unsure of this one, maybe low (i.e. Free Trade) for the extra colonists, espc. if following a high innovativeness strategy initially, but would be interest to hear what others think. Another alternative would be exactly 7 for the Monopoly Company Forms random event possibility

  • Offensive - I think ideally quite high for the morale boost, but am not sure that the the +1 leader shock value for 9+ is worth losing the +1 siege bonus some Russian generals have - anything to make sieges shorter in winter has to be good, though I guess assaults are possible later and +1 shock might help with this?

  • Quality - am a bit unsure about this one, possibly somewhere in the middle, as Russia can lose lots of troops to attrition, so doesn't want them too expensive, but on the other hand, doesn't want to lose battles due to low morale, espc. if serfdom as serfdom might be high

  • Land - a no brainer, I think, max Land (which you can get to early on by events only) for the morale and production boosts, also it doesn't actually hurt naval morale only trade (and overseas tax and no. of colonists...)

  • Serfdom - a little unsure of exactly where to leave the slider for this, though I'm guess it should probably be pretty high for cheap troops and stab costs, though will decrease morale and production. Maybe 7 to avoid the extra set of "Unhappiness among the Peasants" random events?

Anyway, would be very interested to hear what other players think and why! :)

Also, what should be the intial slider priorities? Thanks
first, welcome to the best eu2 mod

my best achivments as russia were, generally ,by means of implemening those above sliders you mentione already. however a few points:

- russia needs to stay small untill after the "time of trouble". generally, by then , you can easilly rich infra/trade 5 and land 18. ONLY when you have a great trade income(or possible to get as such) , the siberian corridor has any "worth" to it (in any mod). also the siberian gold provinces are non- important here since you get the actual gold only around 1700's( bu means of events increasing mines productions). and even then is quiet irrelevant (comes in too late from game play perspective).

- the stability costs: yes of UTMOST importance as always but especially as russia. need a high innovative( 10 is desired) and thus 10 serfdom as well. in such manner costs for 1 stab point takes about 5-6 months to recover IF always manage to stay under 5 bb, do not go on a crusade in the east until trade/infra 5, do not colonize the basetax 1 colonies(2 or 3 of them since start). also please note: teutons and prussia should not be diplo annexed, sweeden has to be ignored.
- all russia's efforts have to be directed against lithuania. the first 1 or 2 DEFENSIVE wars( her alliance will always attack you or your vassals, at some point before 1500,s). in first war strip her of ukraine. in second of all the rest orthodox provinces( while leave 1 core as to have cb). the sooner can vassal poland the better. and then as alliance leader can control, her expansion(as not to get too big or even loose western provinces). the vassal lithuania and both should be diploannexed around 1500's when you get the only good diplomatic AND administrative monarch( in the period 1450 to 1600 i mean). therfore you have about 20 years to convert all those catholics.( also having poland annexed by 1600's will save you of quiet a few bad events that DEPEND on poland existing or not...
- generally i go innovative slider in first 30 years or more, then the militarry ones(having quality does make a diffrence, costs troops are not important as russia, since you should NOT have more then 3-4 wars from 1419 to 1600's).

- the golden horde area is tricky in agceep. as you have to show interest in conquering them but not fully doing so due to stability costs and tech costs.
note : from 1590 to 1600 you get a great administartive monarch that could make a LOT of diffrence. usually by then i revert back to 4-5 inno. or even lower, depending on how random events go as well.

in conclusion, as russia, all sliders should be to the left at least in the earlly period( merchantil 10 due to expensive mechant costs earlly on, and since after 1500's russia NEEDS to "safelly" start trading and get that infra/trade 5)

ALL initial research should go into land until LT 14 or so( if 10 inno and centra , and stay small, infra 3 can be achived by default way before 1500's thus making those random manus a posibility but not something to BET on). usually russia gets manus by events only after 1600;s regarding of inno sliders( i know that high inno/infra 3 should prove otherwise, but for some reason the eu2 engine always makes sure that russia does not have to many manus. earlly on, just a practical observation).

and before i forget, serdom needs to be 10 before 1500's( helps NOT to do so before that when diploannexing lithuania and poland, since you get the militarry moral bonus and increased production.). but post 1500's is crucial that russia has serfdom 10( not 9 or 8 or 7...).
if want, check my russian game in my signature link bellow.
 
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