Another tap on a lower level might be useful, yes... we currently have no access to magma below this level.Perhaps make some tabs on teh line to the bottom of the DET?
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Another tap on a lower level might be useful, yes... we currently have no access to magma below this level.Perhaps make some tabs on teh line to the bottom of the DET?
I don't think we've got any caravans the past coole times due to sieges.Have we stopped ordering wood from the caravans?
What's a pangolin?One of our Animal Dissectors gets into an argument with a belligerent Pangolin. She beats the living crap out of it bare-handed, with a series of Judo throws.
I don't think we've got any caravans the past coole times due to sieges.
What's a pangolin?
Apparently drawbridfes can be destroyed by fire breathing clowns who breathe fire hotter than magma. Or so I've been told,.at least.
Hammer dwarves sound fun, adn sounds very dwarfy.What sort of squad should we form next, when we have enough gear made? Ten Hammer Dwarves? Then more Crossbow Dwarves?
Indeed, but there's a trick to it. Only the center tile (or the tile north-west of the center point if said point does not fall within a single tile) for a drawbridge counts for determining damage to the bridge. A raised bridge is, if I recall, effectively invulnerable as long as it raises towards the point from which damage can originate.Apparently drawbridfes can be destroyed by fire breathing clowns who breathe fire hotter than magma. Or so I've been told,.at least.
But this was a raised drawbridge being destroyed by a flame spewing clown, though.Indeed, but there's a trick to it. Only the center tile (or the tile north-west of the center point if said point does not fall within a single tile) for a drawbridge counts for determining damage to the bridge. A raised bridge is, if I recall, effectively invulnerable as long as it raises towards the point from which damage can originate.
I'm surprised I missed this. I'll be reading through it with interest.
Curiously due to a quirk of the game, that's entirely irrelevant: whether the bridge is raised, lowered, or retracted, its center tile *when it would be lowered* is used for calculating potential damage to a bridge. At least, unless it was fixed in the Steam edition, but the wiki doesn't seem to point to that.But this was a raised drawbridge being destroyed by a flame spewing clown, though.
#### ####
# ooo # #
# oXo => # #X
# ooo # #
#### ####
#### ####
#ooo # #
#oXo => # X#
#ooo # #
#### ####
#Xo# #X##
#oo# => # #
#### ####
Fish Dissector cancels Drink
Clothier cancels Drink
Peasant cancels Drink
Presser cancels Drink
Gem Setter cancels Drink
Animal Trainer cancels Drink
Glazer cancels Drink
Animal Trainer cancels Drink
I guess that explains Emu's double drawbridges.If that point can be reached by a dragon or HFS, gets covered by magma, or anything else happens to expose that to higher temperatures than the material can survive, the bridge can will break. On the other hand, if it's facing the inside of our fort and there's no way to path around, your bridge is completely, perfectly invulnerable (short of trying to open it on top of an elephant, but let us disregard size mechanics as irrelevant to this). For this example, let's build our bridge so that it raises to the right/east instead of the left/west:
That can happen?At least, until something swims up the drainpipe from the river/cavern and bursts out of the well into your main dining hall.
As in roofing over the courtyard too?... and roofing in the Barbican. I'm considering roofing in the whole fortress, to prevent attacks by birds.
Where does the staircase no teh right lead?Digging the duct-work for bringing Magma down to the Dodge-Em Trap bottom.
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I guess that explains Emu's double drawbridges.
The first one is to prevent normal attacks, and if a clown comes spewing fire then the secnd one will jhold, even if it's the front it exposes and hence isn't invulnerable normally.
Correct? - Also to hold off non-fire-breathers coming from either direction.
How would an elephant help breach it, or is it dye to it being attacked from the vulnerable side? - Lowering a drawbridge on top of somebody will squash them flat... but not if they are TOO big and strong. Then lowering your drawbridge on top of them just smashes your drawbridge.
That can happen? - Yes
As in roofing over the courtyard too? - Yes. First the Barbican, then the walkway along the top of the wall, then the courtyard.
If not, which parts do we still need to roof then?
Also, the barbican had no roof until now? So something couldhave flown straight intot eh mustering grounds? - Yup. That's why I led the passage serving the Barbican through the Mustering Grounds. Soldiers.
Where does the staircase no teh right lead? - Nowhere. Those tunnels were Access Tunnels used when digging the Dodge-Em Trap, and later sealed off.
1. Either because (a) you thought you could smash it and found out the hard way you couldn't, (b) you didn't notice the elephant, or (c) the elephant moved under the bridge between the time you gave an instruction to pull the lever and a dwarf reached the lever and pulled it, I imagine there are other edge cases where it could accidentally occur as well, but those three come immediately to mind...oh, can tantrumming dwarves still yank random levers?Whybwpyld you lower the drawbridge if there's an elephant, though? And I take it that if you sent lower it then the elephant can't destroy it?
Also, wouldn't it lower the opposite way from where the elephant is, to be able to hide rhe centre tile?
Also, wouldn't that mess with the invulnerability? As I could have sworn you said it ews the underside being invulnerable, but that exposes the centre tile.