Mupdate #16 1317-1340

The Penultimate Mupdate for Ck2 begins, We had alot of salt this session and over the week regarding the Fate of Lothlorien a region where the entirety of the session was focused on.
As Such theres not much to talk about besides the proverbial region but it is the penultimate mupdate so lets quickly go through the roster.
In Western Europe, the Nations of Iberia, Gaul and Ireland Spent the session building up for conversion, In Iberia's case this meant settling North Africa, In Ireland's case this meant trying to survive long enough outside of a regency to fix internal issues and for Gaul this meant spamming great works for some end.
In Central Europe, much the same, Raiding, Development, Construction with Nordmark seizing the city of Alexandria and ceding it to Gaul, Lithuania doing the same next to Alexandria and Scandinavia and Bohemia making preparations for the future.
In Eastern Europe we officially enter, the Thunderdome. While Carantania spent the session relatively quiet, The Hills of Lothlorien were soaked in blood.
To Start off the Session, Lothlorien with backing from Gaul, Iberia and Nordmark struck out hard for Armenia. The Response from the Eastern Bloc was to attempt to stop this and a bloody war ensued in the Crimea and in Armenia proper. In the Black Sea, Ixian Rus clashed with the Combined forces of Gaul and Iberia while in Armenia the forces of Lothlorien and Nordmark met against Persia and Israel with victory ultimately being delivered to Lothlorien.
In the Subsequent Years that followed Lothlorien was assassinated into regency, where the AI subsequently overthrew the nation and it was carved up ruthlessly by all of its neighbors.
Then becuase of various rules disputes on both sides, effectively both major land changes were reversed with some Monetary compensation being given to persia over a potential rulebreak by Nordmark in the first war.

Current Standings


In Terms of our Collumist rant today, i'm going to resist the temptation to go through the drama that happened on sunday and the following days and comment on the surviving nations and the situation they find themselves going into the last session of ck2, and Were gonna do it by realm size so everyone can follow along. I'll be doing the first 8 Powers here, and the remainder in the Final Mupdate, for everyones sanity, including my own.
Ixian Rus, At the Top of the Realm Size finds itself leaving Ck2 without its player but with enough development and size and score to earn its rightful place as a Great Power. Piloted by one of our best during the Crusader Kings 2 Era, it is planned to be handed off in the near future to a new player with in theory new diplomacy and a new play style. In Her time ingame Ixian Rus more or less benefited from being Russia, able to sit in the East and be a relatively unassailable Island due to her sheer size. However, she is isolated, Lithuania has made no secrets about its intent to become the New Russia, and Astrakhan also flanks Ixian Rus from Behind. Similarly the previous Russian pilot basically poisoned relations with her southern neighbor going forward in exchange for improved diplomacy with Persia, something that expectantly drew ire from western Europe as well. Russia's moves going forward need to be careful either placating Lithuania and her allies, or using force of arms and diplomacy to crush them before they rise to become a problem. Else she will likely die, alone, in the cold.
Iberia has had an interesting ride. From Sicily to the Spanish Continent to now new colonies in North Africa. Iberia is one of two remaining Hellenic Nations in the world and thus is likely to enjoy at a minimum 10% development cost from being this religion alongside her sister in faith Gaul. Though the religion is likely to receive further buffs to keep her competitive with Catholic and Norse. Spain, in how she is oriented her diplomacy and conquests appears to be looking westwards, Towards colonies and thus away from Europe. To that end her strongest friends are those likely to help protect her in Europe and not interfere with her ambitions beyond the sea. On the Other hand if Iberia plans to pivot back into Italy or France then she will likely need the opposite, a nation willing to provide naval support while she focuses on a modern and powerful Military.
Gaul Finds herself in an interesting position coming out of Crusader Kings, the Strongest Power in terms of development and development efficiency but handicapped somewhat by success. Gaul, being France has a safe and secure southern Border provided Spain does not come North, and a back to the Sea. However Gaul Lacks its natural border along the Rhine, and thus has to deal with a Combination of the two German powers if she realistically wants to expand any further. As such rumor has it the Gaul player has decided on the policy of carrying a big stick and colonizing to advance its position rather than risk coalition warfare in Europe come the age of pike and shot. To this end she however may not find herself so alone, as Spain is a natural rival at sea, Ireland exists and even Germany appears to be looking for Inroads into the Atlantic. However, Gaul has perhaps the best heartland out of any European power, host to the most farmland, good states and generally secure knowledge that she is simply too big to fail, as if Gaul were to fall, the Balance of Power would be irrevocably broken.
Lithuania is a great power on the Rise, lacking the development of her older peers but holding strong diplomacy with virtually every power in Europe. Lithuania has been a power of firm mind and purpose, to Unify the East and has for the most part made great strides in this regard, holding Western Russia up to St.Petersburg and Kiev, as well as controlling an all important flank in the White Sea. What is dangerous for Lithuania however is this single mindedness drive west puts the possibility of success within sight of many and many see a potential soviet union in their futures, a superpower. As such the expansion across the Rus should it be successful must be done at a steady pace, to keep European attitudes cool, and of course to keep the creeping corruption of expansion from overwhelming the entire nation.
Nordmark is a nation split. A Great Power and Second place in development she is handicapped by roughly one third of her potential being locked away in Rainy England. Similarly she is trapped, between expansionist Lithuania and the Rock of Gaul, effectively a caged tiger. More worrying still is Nordmark sits on vast expanses of forest, not ideal development territory, and so the proverbial clock is ticking, Unable to expand in Europe and vunlerable to naval powers Nordmark needs to perform careful diplomacy to keep itself alive, and relevant going into the future, taking opportunities when they come and making strong friendships. Like a Shark, Nordmark must keep moving at least, or it will drown.
Carantania sits dominant over both Italy and the Balkans. A Powerful location to be in, the Carpathians give her a natural shield against tumultuous Russia, The Alps protect her from interference from Western Europe and Lothlorien and the Bosporus keep her sheltered from the Middle East. As such safety is no real concern for Carantania. Like other central powers however Caratania is best served by opportunities taken and friendships made as there are several directions for expansion but the openings have not been made. Luckily if they do not, Carantania alongside Gaul has one of the best developmental cores to work with, with Farmland across both Hungary and Italy as well as complete dominance over an end node she can afford to bide her time and wait.
Lothlorien is a Great Power in Danger. With conversion looming her alliances with Western Europe look to be possibly leaving with Crusader Kings and thus she may be staring down the wrath of the East. Lothlorien however had one key advantage and that is her terrain which is covered in mountains, and a straight which she can defend with her formidable navy. As such Lothlorien should place its top concerns in the defense of Greece first and look to finding allies for explicitly this purpose as its Navy can allow it to snipe and protect Mediterranean Islands at will even if the eastern marches are lost. If the support arrives for the reclamation of her eastern territories all the better, but ultimately the Survival of the Lothlorien as a Great power will depend entirely on how it uses its Diplomacy and Navy to protect its precarious situation.
Assyria, is a Great Power and our Easternmost one at that. I've gone in depth in regards to the power of the Persia slot before but all the same I'll go through it again. Persia like Russia is isolated, but unlike Russia has one key asset, her connection to the Sea, and thus quicker access to the Rich Ports of India and Africa. With mountainous and arid terrain virtually everywhere protection comes at the cost of development, meaning one thing really. Persia must pick a direction and expand until it either hits a wall, or it hits an ocean or mountain. The Middle East, Africa, Central Asia, India, there is a path in every cardinal direction and should resistance arise in any one area, there remains the ability to simply choose another, and at worst case scenario if resistance does appear in every direction, go naval and fight with the Europeans over Indian Trade attempting to escape to Africa.
Development: (Dev/Nation/Player)
Gaul 1227
Nordmark 1170
Carantania 1137
Magna Graecia 1124
Chernobog 1113
Persia 1064
Lithuania 995
Lothlorien 984
Bohemia 972
Israel 870
Norway 640
Ireland 629
Arrakis 533
Tunisia 360
Astrakhan 334
Development took a wild ride this week as we discovered an issue with the level of Manpower conversion. Simply put Manpower was based on actual ingame levy size not buildings and so one could spam Martial rulers to increase ones development. Since this isnt ideal, we fixed it but as a result development numbers shuffled a bit.
For the most part, most nations lost development to some extent, but the general order remains intact.
King of Men's Hyper Warmongerer Score Chart:
Dragoon : 2105.18 (170.71) -55.98 2
Hagbard : 2002.42 (159.58) 3 (+1)
Fimconte : 1884.45 (180.21) +105.14 4 (-1)
James : 1818.23 (144.51) +4.31 5 (+2)
HellBent : 1730.79 (177.26) +96.56 6 (-1)
Limah : 1719.44 (235.96) 7 (-1)
Foelsgaard : 1711.12 (227.18) 8 (+3)
Mike : 1640.69 (150.46) +70.95 9
Ranger : 1633.70 (173.25) +46.01 10 (-2)
Clonefusion : 1618.75 (133.35) -8.65 11 (+2)
Sauron : 1588.63 (301.68) +88.63 12 (-2)
B5Alpha : 1585.61 (145.69) 13 (-1)
Tazzzo : 1541.74 (142.59) 14
Yami : 1374.17 (194.78) 15
Gollevainen : 1337.80 (209.81) 16
Kataphrakt : 1331.88 (270.13) 17
BlueCheeseMoon : 1316.05 (274.12) 18
Blayne : 1298.49 (131.59) 19 (+1)
Nekron : 1243.20 (236.11) 20 (-1)
King of Men : 1243.10 (134.80) -45.02 21 (+1)
GISoldier : 1230.61 (192.26) 22 (+1)
Daylam : 1226.73 (218.91) 23 (+1)
GameChanger : 1215.70 (230.14) 24 (-3)
Mark : 1199.33 (140.90) -43.44 25
Ursul : 1174.56 (196.93) 26
Hadogei : 913.69 (233.42)
Wars were reversed so kinda no change here.
Victory Points:
Paris: Blayne of Gaul
Constantinople: GisSoldier of Lothlorien
Julich: Blayne of Gaul
Rome: Tazzzo of Sicily
Jerusalem: Ranger of Israel
Mecca: Sauron of Arabia
London: Dragoon9105 of England
Prague: James of Bohemia
Sevilla: Tazzzo of Magna Graecia
Sjaelland: Dragoon9105 of Nordmark
Barcelona: Tazzzo of Sicily
Alexandria: Katapharak of Egypt
Kiev: Mark of Lithuania
Moscow: Fimcomte of Chernobog
Danzig: Dragoon9105 of Saxony
Tbilisi: Hellbent of Persia
Damascus: Ranger of Israel
Bagdad: Hellbent of Persia
Novgorod: Mark of Lithuania
Sarai: Yami of Astrakhan
Esztergom: Hagbard of Carantania
Ragusa: Hagbard of Carantania
Athens: Blayne of Gaul
Milan: James of Bohemia
Bordeaux: Blayne of Gaul
Fez: Tazzzo of Iberia
Tunis: Nekronian
* means the Areas are currently under some sort of protection and thus cant be scored.
The Fallen:
Saxony(The Professor) 876-895
Holland (King of Men) 876-895
Wallachia(Hadogei) 876-895
Poland(Aquia) 876-924
Estonia(Yami) 876-924
Britanny-Occitania(Hadogei) 895-924
Toulouse(Ursul) 895-924
Uppland 895-924
Crimea(Aevlymar) 924-953
Lotharignia(Clonefusion) 876-983
Milan(MIkesc) 876-983
Tirol(Sancro) 876-1007
Vainfall/Gamechanger(Chad Croatia) 876-1007
Gamechanger(Trebizond) 1007-1068
Castille(Aquia) 924-1068
Goodajoz(Dan) 924-1068
Valencia(Yami) 924-1007
Germany(Golle) 876-1068
Valencia(Mikesc) 1007-1068
Ruthenia(Foelsguard) 924-1087
Goodajoz(Gamechanger) 1068-1087
Occitannia (Hellbent) 876-1117
Nenetsia(Clonefusion) 983-1117
Dacia (Ursul) 924-1117
Castille(Mikesc)1068-1141
England(GisSoldier)1117-1194
Wales(Clonefusion) (1117-1194)
Al Jaziri(Nekronian)1007-1225
Georgia(Yami)1007-1225
Romagna(Alpha)876-1225
Egypt(Zabuzak)1007-1287
Saxony(The Professor) 876-895
Holland (King of Men) 876-895
Wallachia(Hadogei) 876-895
Poland(Aquia) 876-924
Estonia(Yami) 876-924
Britanny-Occitania(Hadogei) 895-924
Toulouse(Ursul) 895-924
Uppland 895-924
Crimea(Aevlymar) 924-953
Lotharignia(Clonefusion) 876-983
Milan(MIkesc) 876-983
Tirol(Sancro) 876-1007
Vainfall/Gamechanger(Chad Croatia) 876-1007
Gamechanger(Trebizond) 1007-1068
Castille(Aquia) 924-1068
Goodajoz(Dan) 924-1068
Valencia(Yami) 924-1007
Germany(Golle) 876-1068
Valencia(Mikesc) 1007-1068
Ruthenia(Foelsguard) 924-1087
Goodajoz(Gamechanger) 1068-1087
Occitannia (Hellbent) 876-1117
Nenetsia(Clonefusion) 983-1117
Dacia (Ursul) 924-1117
Castille(Mikesc)1068-1141
England(GisSoldier)1117-1194
Wales(Clonefusion) (1117-1194)
Al Jaziri(Nekronian)1007-1225
Georgia(Yami)1007-1225
Romagna(Alpha)876-1225
Egypt(Zabuzak)1007-1287