I was wondering...
Since the DH Full map uses a new realistic distance calculation model, that
apparently the AOD.exe cannot read, would it not be interesting to
"compensate" for this by modifying all the unit speeds, to make them
more "realistic" to the AOD map (E3 Map, obviously!)?
This might mean of course, that unit speeds be "unrealistic" in terms of
raw numbers, but more "realistic" in game terms with regards to the AOD E3 map...
Just thinking aloud... Is this worthwhile? Any ideas?
Since the DH Full map uses a new realistic distance calculation model, that
apparently the AOD.exe cannot read, would it not be interesting to
"compensate" for this by modifying all the unit speeds, to make them
more "realistic" to the AOD map (E3 Map, obviously!)?
This might mean of course, that unit speeds be "unrealistic" in terms of
raw numbers, but more "realistic" in game terms with regards to the AOD E3 map...
Just thinking aloud... Is this worthwhile? Any ideas?