• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ciao Ciao

Recruit
61 Badges
May 6, 2014
5
0
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Megacorp
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • War of the Roses
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Prison Architect
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
I've wanted to mod this into the game and did my proper Google research and found quite a few people share my desire. There is the solution of remapping everything to be the on the same continent, albeit an undesirable hack.

So, if possible to implement, I think it would be nice to have
Code:
 ALLOW_OVERSEAS_CLIENT_STATES = 0,					-- Whether or not player is allowed to create client states overseas
in the defines.lua configuration file, which would obviously default to 0.

If changed to 1, it would enable it while at the same time changing checksum.
 
Upvote 0
I hate to bring this back from the dead, but any progress on getting this into the game? It's a feature I was really looking forward.
 
  • 1
Reactions:
I don't think I understand what you are asking?

I was referring to adding a toggle to defines that allowed client states to exist overseas. Which Wiz indicated he was planning on adding something like this, but currently it does not exist anywhere I can find it.
 
Sorry to bring this thread back from dead, but... 1.5 years later, no changes at all?.. Or you've forgotten this thread?
 
  • 3
Reactions:
Sorry to bring this thread back from dead, but... 1.5 years later, no changes at all?.. Or you've forgotten this thread?

In the defines.lua there is now "OVERSEAS_CLIENT_STATES = " with the default setting being 0. Changing the value to 1 should allow you to form overseas client states. I hope that answers your question.
 
  • 1
Reactions:
In the defines.lua there is now "OVERSEAS_CLIENT_STATES = " with the default setting being 0. Changing the value to 1 should allow you to form overseas client states. I hope that answers your question.
Didn't know it was added already, thank you! :)
 
I would add my thanks as well. I've already made use of it. :D