• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

panther-anthro

General
126 Badges
Sep 22, 2007
2.129
330
www.gamerisle.org
  • Cities: Skylines - Snowfall
  • King Arthur II
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines - After Dark
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
Dear Matty,

As you know, I'm more then willing to help make interregnum an even more awesome mod, but my real problem is that I don't know what nations you'd like fleshed out that at the moment are largely blank slates? There are many in Europe, but is there any in particular that you'd really like me to work on?


Also, as I still intend to work Almujadid Events, I do have one problem: The events for nations that they'd fight with, are not as complete as they'd need to be, for feasible work on a non-european power to become more feasible. I would like to stop work on the Almujadid's until I can get back to them, after working on some of the nations that are more likely to be played. Not saying that those nations aren't worth playing, just that there are probably other more important nations.
 
panther-anthro said:
Dear Matty,

As you know, I'm more then willing to help make interregnum an even more awesome mod, but my real problem is that I don't know what nations you'd like fleshed out that at the moment are largely blank slates? There are many in Europe, but is there any in particular that you'd really like me to work on?


Also, as I still intend to work Almujadid Events, I do have one problem: The events for nations that they'd fight with, are not as complete as they'd need to be, for feasible work on a non-european power to become more feasible. I would like to stop work on the Almujadid's until I can get back to them, after working on some of the nations that are more likely to be played. Not saying that those nations aren't worth playing, just that there are probably other more important nations.

There are two approaches to contributing to Interregnum. The first approach is country-based and the second approach is issue-based. In either one, the driving force needs to be that which intrigues you. I cannot state the importance of this too strongly.

The very first stagebfor anyone is to become familiar with the game and the scenario. Play it a few times and get a feel for the style and appraoch of Interregnum, as well as the bredth of the material that is already been prepared. Assume that this material is maleable, rather than set in stone, but that major changes are very very unlikely. In playing through the game you might be drawn to the fortunes or the potential story of a given country (as Panther has been for the Almujadid Empire). This is where the country-based approach comes in. Alternatively, you might see an issue that needs dealing with or regional conflict that needs resolving, this is the issue-based approach.

Writing for a Country.
So you've fallen in love with the Chagatai and have noticed that there is very little about them. You played them for 250 years and it was fun but there was no flavour, no events good or bad, except the random ones. Time to write a few.

1. Go read up about the real Chagatai. Pay attention to their history from about 1250 onwards, the point at which Interregnum begins to diverge from the real history of the world.

2. Find a couple of themes within that history (struggle for independence, national identity, religious freedom, whatever). These are the elements you will want to work through in your revised history of the Chagatai, the events you will craft for Interregnum.

3. Make yourself familiar with the history/events for their neighbours.

4. Start writing. Writing comes with writing, not with sitting around waiting for the ideas to appear. And remember that in the best files you are giving the player a chance to role-play and be part of a very different sort of choose-you-own-adventure. create a few characters, the monarchs, generals, religious leaders and administrators that forge the future of a country. Have scoundrels, have heroes, have people with failings as well as great talents. Players love character-driven storylines.

5. Post your ideas. You'll be surprised sometimes at the conenctions people will make for you and the feedback you will get.


Issues and Regions
Sometimes what you are drawn to is a regional conflict, or a historical idea, like what might happen if there is a great increase in the supply of gold, or the arrival of a disease that didn't occur historically. This is a bit meatier than the country-based writing (which can sometimes be done in isolation from other material in the game).

1. Flesh out your idea or thesis on the forum. Be clear about what it is you hope to acheive in telling this story or working through this historical problem. Consider how the game will be affected by it, especially any existing themes/events/storylines. For example, if you wanted to have Europe hit by a new Bubonic Plague in 1520 it is going to interact with the Reformation. What would be the effects of that on the movement for religious change? Would it have made people more fearful and conservative and brought the Reformation to a grinding halt? If so, do we really want that?

2. Issues and regional conflict need a lot more community support to move ahead with. Be prepared to argue politely and offer concrete events that can help people see what will happen.



That all said, let's look at some of the priorities for Interregnum:

Countries

Seljuks - this is for Interregnum 2, which revises the history of Egypt and dispenses with the Mameluks (which don't make any sense in the Aberration or Interrgnum history of the world. Perhaps it is simply a matter of adapting the storylines of the Mameluke file?

Poland - This is a potentially significant minor which is currently doomed to failure (like Tlemcen) but has great potential.

Brandenburg - Here is a major minor that currently is simply an extention of bavaria and really needs fleshing out to potentially put more pressure on both Hansa and Bavaria (and Poland).

Saxony - see Brandenburg.

Norway - Since Norway in Interregnum 2 is not doomed to die in the first 5 years, it remains the only part of Scandinavia to not be better fleshed-out. Kinda needs to wait for INT2 to be released, though.




Issues/Regional

Korea and Japan - These two nations are intertwined at the start of the game and cannot be done separately.

India - This is a biggie. Nothing done here yet except a revised set-up provided by Garbon. Probably the biggest single gap in Interregnum.

S-E Asia - A little less important than India to overall Europe-based gameplay. But, obviously, still needs attention.

Italy - formation thereof, and whether it is just northern Italy or not.

Russia/Boyar League - currently only something that arises in response to the events of other countries. Surely more can be done with this.

South America - specifically the rise of a strong state between 1470 and 1520 to mimic the rise of the Incan Empire.
 
Garbon said:
Yes, I only ever had time for a backstory. :eek:o

Please remove the embarrased icon. Your contribution is appreciated and you never promised anything more. You already have, I think, a fair bit on your plate, and if the new map ever comes out you will be the second biggest contributor to Interregnum 2. :D
 
Hehe, well Matty, I adore Brandenburg/Saxony :p so I'll gladly do history events for them. The problem being is: Is the Prussian tag STILL in the game, or what happened to it? Because, Brandenburg is actually a-historically stronger at start of interregnum, thus why I asked.

But thanks for the awesome post, I'd love to do Japan/Korea as well. I know a TON about Japanese/Korean history, and would gladly write up a what if story for Japan, especially about an alternate outcome to the warring states era. Would require at least 4 total tags though.

Hmm, is there any backstory for interregnum in regards to what the hell has happened to Mongolia itself?

Poland: I know some Polish history, but I can probably flesh out 160 years at least for it. I know about it's early history, not so much later. But it should be a radically beast, in that case.
 
panther-anthro said:
Hehe, well Matty, I adore Brandenburg/Saxony :p so I'll gladly do history events for them. The problem being is: Is the Prussian tag STILL in the game, or what happened to it? Because, Brandenburg is actually a-historically stronger at start of interregnum, thus why I asked.

But thanks for the awesome post, I'd love to do Japan/Korea as well. I know a TON about Japanese/Korean history, and would gladly write up a what if story for Japan, especially about an alternate outcome to the warring states era. Would require at least 4 total tags though.

Hmm, is there any backstory for interregnum in regards to what the hell has happened to Mongolia itself?

Poland: I know some Polish history, but I can probably flesh out 160 years at least for it. I know about it's early history, not so much later. But it should be a radically beast, in that case.

The PRU tag is available.

Brandenburg does start larger, but it doesn't have to. It can also get smaller after the start of the game through events etc.

There is no significant history for Mongolia except:

The Horde did as historically in the 'west' (eastern E\urope).

It did less well in China, though the Yuan dynasty was formed, but fell soon afterwards.

It didn't sack Baghdad.

There is currently a Mongol state and, for INT2, a second mongol state that is Nestorian (at least the rulers are).

much more could be done, of course.
 
I'm fine with Brandenburg owning Hinterpommern, but it should NOT be German culture, it should be Polish, at least according to your history, that's how it should read out really. Kustrin should be Teutonic Order *they won not lost, so they obviously kept Kustrin*
 
panther-anthro said:
I'm fine with Brandenburg owning Hinterpommern, but it should NOT be German culture, it should be Polish, at least according to your history, that's how it should read out really. Kustrin should be Teutonic Order *they won not lost, so they obviously kept Kustrin*

Is this for INT 1.04 or 2?
 
panther-anthro said:
o_O Okay then, then this makes thing infinitely more interesting, refer to my Saxony topic, on how to fix this debacle, and really change things up. *nods*


Oh right, Matty, I'd just like to say, that you can count on me! Any chances of my additions, and stuff that I'll be doing to 1.04, constituting a 1.05?

Indubitably.

1.05 will include many bug fixes, the revised Large Nation events, the new events for Almujadids, the revised province.csv with the Tunisia-Fez coastline now Europe and any other events and changes you will have made by that time.

Matty
 
=D Thanks Matty, I just feel like I haven't contributed enough yet though. Would you mind if I fixed up Poland at least a tad before, this happens?
S-E Asia - A little less important than India to overall Europe-based gameplay. But, obviously, still needs attention.

Italy - formation thereof, and whether it is just northern Italy or not.

I can also probably, post up ideas for S-E Asia, for alternate history.

As well as work on ideas for an Italian formation event. I might even be able to finish an Italian Formation event. Only Genoa/Sicily should really be able to form it though...

Can we get a release date? Because, I wouldn't mind putting it in my Siggy ^^
 
Last edited:
panther-anthro said:
=D Thanks Matty, I just feel like I haven't contributed enough yet though. Would you mind if I fixed up Poland at least a tad before, this happens?


I can also probably, post up ideas for S-E Asia, for alternate history.

As well as work on ideas for an Italian formation event. I might even be able to finish an Italian Formation event. Only Genoa/Sicily should really be able to form it though...

Can we get a release date? Because, I wouldn't mind putting it in my Siggy ^^

Sure.

How about October 3rd?
 
panther-anthro said:
As well as work on ideas for an Italian formation event. I might even be able to finish an Italian Formation event. Only Genoa/Sicily should really be able to form it though...
I'd argue for Lombardy as well, if they form. They're not a real minor minor, and it was the Iron Crown of the Lombards.
 
panther-anthro said:
I thought in this history, Milan is far to devastated and literally 'doomed'. To the point of more then a few countries have cores on it.

A resurgent Milan is really close to the OTL
Milan, in and by itself, is probably too much of a stretch, but I'm thinking if Swabia acquires them, then becomes Lombardia. Then they would be protected, to a degree, from the other Italians, and could have time to rebuild. And it would obviously be mostly for the player- Lombardy really doesn't have that much 'fun' in it as it is, and becoming Italy could be a worthy goal, at least.
 
panther-anthro said:
That makes sense to me. But Swabia is already quite strong, and a very ancient and powerful title.

That much is true about Italy, but then you have to deal with the conflict between the Germans in Swabia, and the Italians.
Hm... the event for becoming Lombardia mentions 'having lost the German lands to the north', and according to the comments, it is supposed to cause the secession of the German statelets, but it neither needs to have lost the German lands to the north to happen, nor does it directly cause the secession of them, merely the loss of cores on them.
 
mikl needs to be part of this discussion.

In INT the map allows for a bit more fun and intrigue in Northern Italy.

Milan now starts a little bigger and with two allies. But it's succession crisis events will remain, along with the potential ujnion with Swabia.

I plan (plan only ...) to have events for Milan and its allies that essentially sees the alliance break-up if it is too successful: Modena and Romagna leave the alliance feeling overpowered by the Milanese. The Italian cities ought to be squabbling all the time, its fun that way. :D

I agree, though, that at the momebnt the Swabia-Milan thing needs a lot more finesse.