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Bismarck

ChancellAAR
118 Badges
Jan 5, 2002
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rantocracy.blogspot.com
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These events will probably be better in 1.03

M

Code:
###########################################
# Papacy Events Matt "Bismarck" Caverhill #
###########################################

###############################
# The Papacy moves to Germany #
###############################
province_event = {
	id = 20898
	name = "The Papacy moves to Germany"
	picture = "event_religion"

	trigger = {
		condition = {
			type = or	
			condition = { type = province value = 244 } #Bern
			condition = { type = province value = 448 } #Salzburg
			condition = { type = province value = 317 } #Trent
			condition = { type = province value = 314 } #Nurnberg
			condition = { type = province value = 449 } #Osterreich
			condition = { type = province value = 245 } #Scwyz
			condition = { type = province value = 117 } #Brabant
			}	
		condition = { type = ruler_religion value = catholic }
		condition = {
			type = not
			value = {
				type = exists
				value = PAPA
			}
		}
	}

	mean_time_to_happen = {
		months = 3
	}

	action_a = { #Refuse the request
		ai_chance = 85
		effect = { type = ruler_prestige value = 100}
		effect = { type = ruler_piety value = -150 }
		effect = ( type = clergy_loyalty value = -0.3}
		effect = ( type = clergy_power value = -0.4}
	}
	action_b = { # Grant the land
		ai_chance = 15
		effect = { type = create_tag value = PAPA }
		effect = { type = ruler_piety value = 250 }
		effect = ( type = clergy_loyalty value = 0.3}
		effect = ( type = clergy_power value = 0.4}
	}
}
###############################
# The Papacy moves to Avignon #
###############################
province_event = {
	id = 20899
	name = "The Papacy moves to Avignon"
	picture = "event_religion"

	trigger = {
		condition = {
			type = or	
			condition = { type = province value = 220 }
			condition = { type = province value = 221 }
                                      condition = { type = province value = 222 }
			}	
		condition = { type = ruler_religion value = catholic }
		condition = {
			type = not
			value = {
				type = exists
				value = PAPA
			}
		}
	}

	mean_time_to_happen = {
		months = 6
	}

	action_a = { #It is our duty!
		effect = { type = create_tag value = PAPA }
		effect = { type = ruler_piety value = 250 }
		effect = ( type = clergy_loyalty value = 0.3}
		effect = ( type = clergy_power value = 0.4}
	}
}

and the extra_csv stuff:

Code:
ACTIONNAME20898A;Refuse the request;;;;;;;;;;X
ACTIONNAME20898B;Grant the land;;;;;;;;;;X
ACTIONNAME20899A;It is our duty!;;;;;;;;;;X

M
 
Last edited:
The name of the first event needs adjusting (Germany instead of Avignon).

Also, what's the move to Germany based on?

Also the chances of the Papacy not existing are slim to none, as it currently is. :p

Furthermore, to be completely historical, the event needs to grant Avignon to the Pope rather than having it trigger if the Pope doesn't exist. Though there is no way to cause the Pope to actually move his capital to Avignon.
 
I said this event would probably work better in 1.03... (when the land grab from the papacy may work differently)

I know that it is set up in a way that is less than historical, but I think it does give the game a bit more variety.

The move to Germany is a small "what-if" based on most of Germany supporting the Roman pope over the one in Avignon... and thus why it has such slim chances of running...

Thanks for the feedback,
M
 
And this one.

Bismarck ! Stop having all the good ideas ! :D

Cat
 
Took the human player in Provence into consideration here in an alteration of the existing event 20899:

Code:
###############################
# The Papacy moves to Avignon #
###############################
province_event = {
	id = 20899
	name = "The Papacy moves to Avignon"
	picture = "event_religion"

	trigger = {
		condition = {
			type = or	
			condition = { type = province value = 220 }
			condition = { type = province value = 221 }
			condition = { type = province value = 222 }
			}	
		condition = { type = ruler_religion value = catholic }
		condition = {
			type = not
			value = {
				type = exists
				value = PAPA
			}
		}
	}

	mean_time_to_happen = {
		months = 6
	}

	action_a = { #It is our duty!
		ai_chance = 60
		effect = { type = create_tag value = PAPA }
		effect = { type = ruler_piety value = 250 }
		effect = ( type = clergy_loyalty value = 0.3}
		effect = ( type = clergy_power value = 0.4}
	}
	action_b = { #Refuse the request
		ai_chance = 40
		effect = { type = ruler_prestige value = 100}
		effect = { type = ruler_piety value = -150 }
		effect = ( type = clergy_loyalty value = -0.3}
		effect = ( type = clergy_power value = -0.4}
}
}

Code:
ACTIONNAME20899A;It is our duty!;;;;;;;;;;X
ACTIONNAME20899B;Refuse the request;;;;;;;;;;X
 
Last edited:
*bumped on special request
 
Bismarck, is the re-created Papacy from your event an actual Papacy ?

Cat

PS: I.e. does the Pope get elected normally, etc, etc... ?
 
I'm not Bismarck, but I can say he is an actual pope (normal election).
The only problem is this: the TAG state is created as a county (tier and shield frame). It keeps the kingdom status, but until the first reborn pope dies the papal state is shown as a county (can be diplo-vassalized).
 
Mikon Orod said:
I'm not Bismarck, but I can say he is an actual pope (normal election).
The only problem is this: the TAG state is created as a county (tier and shield frame). It keeps the kingdom status, but until the first reborn pope dies the papal state is shown as a county (can be diplo-vassalized).
Ha thanks, it's good to know that.

Cheers,

Cat