"In addition to the hands-on sessions with Paradox’s other games, a few journalists were brought together to have special two-hour sessions with both March of the Eagles, and Europa Unversalis IV.
I’ve been a Paradox fan for years, but I’ve never really gotten involved in the multiplayer side of things – mainly due to a lack of friends to play with and Paradox’s traditionally poor backend coding for multiplayer.
It was a truly transformative experience – the politics, the tension, the drama... the f***ing Lollards. It was a fantastic experience, and it’s changed the way I look on Paradox games.
First up let me tell you a tale of March of the Eagles..."
http://www.strategyinformer.com/editorials/21788/paradox-hands-on-special-master-class
I’ve been a Paradox fan for years, but I’ve never really gotten involved in the multiplayer side of things – mainly due to a lack of friends to play with and Paradox’s traditionally poor backend coding for multiplayer.
It was a truly transformative experience – the politics, the tension, the drama... the f***ing Lollards. It was a fantastic experience, and it’s changed the way I look on Paradox games.
First up let me tell you a tale of March of the Eagles..."
http://www.strategyinformer.com/editorials/21788/paradox-hands-on-special-master-class