Idea for a possibly fitting system: Adventurer groups. Form them, watch them roam, give them quests, they clear dungeons Stellaris archeology style. Gear and level system?
Stellaris + Majesty: The GSG
Stellaris + Majesty: The GSG
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I agree that mod looks awesome.
I don't think fantasy mods for ck3 are what people want though.
I don't want a specific setting, or an original setting, I want a self generated settings based on my own whims.
More stellaris less warhammer40k.
Idea for a possibly fitting system: Adventurer groups. Form them, watch them roam, give them quests, they clear dungeons Stellaris archeology style. Gear and level system?
Stellaris + Majesty: The GSG
I agree. The character focus that people want in a fantasy grand strategy game would be on heroes and questing. The dynasty/genealogy focus of CK3 does not fit. Also people want randomized maps and a variety of customizable fantasy settings.
CK3 has 'hero's' enough without them being inherently stronger than other characters.I think a dedicated hero system fits with a fantasy strategy game. It is standard for the genre and would unlock the lost potential of a character system in games like Stellaris. That game already has dedicated characters that are more central to gameplay than others (scientists), it is just that the game as is does not develop this potential.
What would a fantasy game be with a magical world to explore without heroes?
CK3 has 'hero's' enough without them being inherently stronger than other characters.
I'm find with god tier characters that can become known as heros. I just want them all to start out decently normal or have a backstory or special item or something to justify the fact that they're god tier.
Like how in stellaris the chosen one is a god tier character that shows up and has plenty of lore for why he's god tier. In ck2/3 it's essentially the same as Genghis khan showing up.
I would love to see great 'hero's' or 'villians' as crisis for players to play around or within.
The only kind of 'hero' I don't like it when the only reason they're a hero is because gamey meta gameplay reasons and not lore reasons. All characters in game should play by the same rules. Even if the ruleset allows for godheros to appear often.![]()
Oh yeah that sounds good. Kind of like a more intensive and better version of knights in ck3. Maybe they could join the military or go on quests and do 'councilor' type tasks. Maybe the quests could be like the anomalies in stellaris.I agree that undying "god-tier" characters are not as much fun or immersive for game play. I like how PDX has generally treated characters as limited mortals in other games. I think you are misunderstanding my proposal, perhaps I was not clear.
Among the characters in your empire, you would be able to select a limited number to act as "heroes". Being a hero would open characters to special actions and benefits, hero-class skill trees (fighter, wizard, cleric, etc). Heroes would have limited powers and be mortal, unless somehow transformed in immortals or undead. In this way, the game would have some aspects of fantasy RPG while being principally an empire management game.
Perhaps a variant of Imperator Rome centered on the Trojan wars(1194 - 1184 BCE) with the Greek heroes like Jason, Heracles, Achilles and Odysseus. A World of Myths, legends and Gods.
Also the time of the Late Bronze age collapse when many ancient empires fell and new ones rose. The earliest archaeological evidence of a settlement in Rome is dated 900BCE.
I would like an option to customize a map and current kingdoms. Perhaps I want to start with kingdoms already Preestablished on a random map or I slap middle earth onto the game and see how it handles a Glitterhoof invasion, allow us to get wacky
I'd love to have the map generate a little history like dwarf fortress then you can paint on your own realm like making a custom kingdom in EU4, or just select one already there!I would like an option to customize a map and current kingdoms. Perhaps I want to start with kingdoms already Preestablished on a random map or I slap middle earth onto the game and see how it handles a Glitterhoof invasion, allow us to get wacky
Entirely possible but this isn't a development thread for a dev team at Paradox. Its more of a brainstorm and wish list thread for the fans and customers. I hope you won't mind if some, like myself, post more of what's in our desires for a Paradox fantasy game.One of the big issues with these threads is people either don't understand or don't care about development.
If Paradox implements a complex magic system, they won't create an equally enjoyable way to play in a world san magic. That'd take too much time, too much money, and introduce too many potential bugs. It won't happen.
Entirely possible but this isn't a development thread for a dev team at Paradox. Its more of a brainstorm and wish list thread for the fans and customers. I hope you won't mind if some, like myself, post more of what's in our desires for a Paradox fantasy game.
I actually think most if not all suggestions have been somewhat reasonable.I think that it is best for people to remain at least somewhat reasonable.
Anyways, I actively don't want Fall from Heaven 3. I'd prefer a CK style magic game with a pre-made world and pre-made civs. Player-made civs and characters tend to be incredibly bland. I much prefer Geralt to the Dragonborn.