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Uh, okay. Maybe i can spend a little more time for the image.
Btw, i have 1 question: Can MM (or EU Rome) be regarded as a spin-off from EU3 ?

Rome definitely should be a base game, the title "Europa Universalis: Rome" is confusing if you ask me.

MM indeed is a spin-off from EU:3, in the same fashion as Arsenal of Democracy and For the Glory are spin-offs. All of these are developed by modders on a licensed engine, modifying an existing game, and having the resulting product stand-alone (in effect a new base game) for a nice price. (EU:Rome was developed in-house by Paradox)
 
The chart is indeed nice :cool:
 
Rome definitely should be a base game, the title "Europa Universalis: Rome" is confusing if you ask me.

MM indeed is a spin-off from EU:3, in the same fashion as Arsenal of Democracy and For the Glory are spin-offs. All of these are developed by modders on a licensed engine, modifying an existing game, and having the resulting product stand-alone (in effect a new base game) for a nice price. (EU:Rome was developed in-house by Paradox)

Really? I thought MM was to be coded from scratch, not modifying EU3. I'll have to check this, at one point.
 
Really? I thought MM was to be coded from scratch, not modifying EU3. I'll have to check this, at one point.

Well, at the very least, they have a license to work on the Clausewitz engine...
 
...Which is the same engine used in HOI3, CKII, Victoria 2, and Rome. Your point?

Just that, if they didn't get the code for EUIII, they are not completely working from scratch... although, you might tell me that having just the engine is equivalent to working from scratch ?

If so, i apologize for my useless post which merely and unsuccessfully tried to help find an answer :eek:o
 


Just that, if they didn't get the code for EUIII, they are not completely working from scratch... although, you might tell me that having just the engine is equivalent to working from scratch ?

If so, i apologize for my useless post which merely and unsuccessfully tried to help find an answer :eek:o
It's a matter of opinion, but they're coding from the engine, and even that they're modifying. They're coding from scratch, really, as much as making a game in, say, C++ is coding from scratch, or at least that's my opinion on it. Now, if they were coding in binary, on the other hand, that's really coding from scratch.
 
It's a matter of opinion, but they're coding from the engine, and even that they're modifying. They're coding from scratch, really, as much as making a game in, say, C++ is coding from scratch, or at least that's my opinion on it. Now, if they were coding in binary, on the other hand, that's really coding from scratch.

But the same still applies to Arsenal of Democracy and For the Glory etc. It still doesn't distinguish MM from those based on that.

Some elements of the original game will be kept, some will be scrapped, some will be modified. I don't think you can say they are different except in how far they modified the game. And keep in mind that MM the mod already was a more or less complete overhaul of EU:3.
 
I can not, nor will I speak for the Arsenal of Democracy or the For the Glory teams/products, but I will provide you my reaction and thoughts on this topic in regard to Magna Mundi.

The term "Standalone Expansion" rubs me the wrong way for some reason. We did license the Clausewitz engine to use, but what now exists is different then what was given us.

Many of the concepts involved with the mod will be seen in the game. This means there will be continuity in that respect. The difference is that these concepts do not link up with the core elements of EU3, but with the core elements of Magna Mundi, which are an entirely different thing. Warfare and how it is handled will be one such core element. There will be others as well.
 
I can not, nor will I speak for the Arsenal of Democracy or the For the Glory teams/products, but I will provide you my reaction and thoughts on this topic in regard to Magna Mundi.

The term "Standalone Expansion" rubs me the wrong way for some reason. We did license the Clausewitz engine to use, but what now exists is different then what was given us.

Many of the concepts involved with the mod will be seen in the game. This means there will be continuity in that respect. The difference is that these concepts do not link up with the core elements of EU3, but with the core elements of Magna Mundi, which are an entirely different thing. Warfare and how it is handled will be one such core element. There will be others as well.

Expansion wouldn't seem to fit to me either. What about (standalone) spin-off?

Just to get PenguinOverlord's question out of the way: Did you code from scratch using the Clausewitz engine, or rather modify the given EU:3 code* and simply keep / modify some elements from that. That would seem to be the sensible thing to me, but the exact process is clouded in mysteries.

*I assume you got to use the EU:3 code as well, not just the engine.
 
Expansion wouldn't seem to fit to me either. What about (standalone) spin-off?

Just to get PenguinOverlord's question out of the way: Did you code from scratch using the Clausewitz engine, or rather modify the given EU:3 code* and simply keep / modify some elements from that. That would seem to be the sensible thing to me, but the exact process is clouded in mysteries.

*I assume you got to use the EU:3 code as well, not just the engine.

I can agree that EU3 inspired the vision of Magna Mundi, but it is not our goal to take-over the EU3 legacy. EU3 is still a growing and unique experience that should be enjoyed for its own sake. We will still support and update the MM mod to provide the MM philosophies in the EU3 universe.

Re the Engine: We have taken what was given us and reworked it. For example, we are very event-heavy compared to the base EU3 and this has implications for performance. By rewriting the event engine we were able to gain a ~20% speed benefit. Another example is the naval AI; what existed was not meeting our needs. It was rewritten to do so.

I am in charge of our Q/A, so the technical ins-and-outs should be addressed to Ubik, or one of the members on the engine team in our sub-forum. I did not mean to derail this thread, so I apologize.
 
I can agree that EU3 inspired the vision of Magna Mundi, but it is not our goal to take-over the EU3 legacy. EU3 is still a growing and unique experience that should be enjoyed for its own sake. We will still support and update the MM mod to provide the MM philosophies in the EU3 universe.

Re the Engine: We have taken what was given us and reworked it. For example, we are very event-heavy compared to the base EU3 and this has implications for performance. By rewriting the event engine we were able to gain a ~20% speed benefit. Another example is the naval AI; what existed was not meeting our needs. It was rewritten to do so.

I am in charge of our Q/A, so the technical ins-and-outs should be addressed to Ubik, or one of the members on the engine team in our sub-forum. I did not mean to derail this thread, so I apologize.

Thanks for answering! I'd ask Ubik, but he seems to be busy lately (and he never gives a straight answer to my questions anyway :p)
 
Well at the US Govt language school they have 5 levels with 5 being the most difficult languages.
Russian is a 4. And English and Chinese being 5s. Since English evolved from "Old English" things got even more complicated.
Then compare the English in any Shakespearean play and you see how English continues to evolve. It seems the formal and
familar of "thou" and "thee" disappeared sometime after Shakespeare. Anyway...

I would go with four categories:
1. Base Game = A stand alone game.
2. Base Game Expansion Bundle = Base Game + one more more expansion packs.
3. Base Game-Modded = A base game that has been modified.
4. Sequel = A next generation base game that can be played independently from any other game but derives much of its material from a previous generation base game..
 
That image doesn't load for me in Firefox or internet explorer. If you click the link it works?

Link works and image loads with Chrome, at least.
 
Now it loads, must have been too early or something. Really excellent flow-chart. Even the mess in the Hoi2 section is pretty clear on your chart.

One suggestion, if you want to expand the chart a bit more in the future, you can maybe add what games adds what forum icon. For some that's more important than anything else ;)

@UberFelix: "Base Game-Modded" to me would seem like a modded game in the sense of e.g. EU:3 with a free mod like MEIOU.