Since Going Public in 2016
1. Tyranny 2016 - Minor Success - It was a minor title for Obsidian
2. NECROPOLIS: BRUTAL EDITION - 2016 - Day 1 Failure - Overall Failure DEAD
3. Surviving Mars - 2018 - Minor Success. However the Devs parted with Pdox over undisclosed issues and have went on to more successful games. Aka Jagged Alliance 3 which released to goods sales and strong reviews.
4. BATTLETECH - 2018 - Big Success even bought the dev studio. more to come
5. Imperator: Rome - 2019 - Day 1 Failure - Overall Failure - DEAD Game
6. Age of Wonders: Planetfall - 2019 - Successful launch but very niche
7. Crusader Kings III - 2020- Major Success - Paradox biggest in house and published game to date since 2016
8. Empire of Sin - 2020 - Day 1 Failure - DEAD Game. Devs abandoned and potential class action law suit for selling a #2 DLC that was will never be made an still currently sells on steam
9. Surviving the Aftermath - 2021 - Minor success as it is a niche genre. Devs brought in to reskin after the Mars guys left
10. Victoria 3 = 2022 - Day 1 Failure - Overall Failure - Possible soon to be DEAD game even after 12 months of trying to fix it.
11. Age of Wonders 4 - 2023 - Success. Again a niche title in a 4x genre. It succeeds but doesnt come close to a top seller. But good game.
12. The Lamplighters League - Oct 2023 - DAY 1 Fail. Dead Game. Studio Sacked. Support dropped Jan 1st. From the devs Harebrained Schemes who made Battletech and ShadowRun. This game cost the studio their jobs. Huge internal fights with Pdox. The studio did not want to make this game but were bought by Pdox and had no choice.
13. Star Trek: Infinite - Oct 2024 - Day 1 FAIL - This just isnt a good or complete game. Not really buggy just not good and half complete
14. Cities: Skylines II - Oct 2024 - DAY 1 FAIL - Future unknown.
Ok the above is the reason people are pissed. CS1 was only know because of Pdox. All the life long Pdox community were the first to buy into the game. We are talking people who been with Pdox since before Pdox was even on Steam.
Paradox is in complete shambles since going public. Just look at published and developed games. It like reading the obituaries. Pdox had 3 failure this October on Day 1 from all uncomplete games. All Pdox failures whether developed or published have gone the same way. The games arent finished.
Pdox is a public company worth hundreds of millions with 600 employees they could not fix either Vicky3 or Rome and that was 2 huge in house IPs. So sorry is it very questionable CO with 30 employees can fix CS2.
PDox has stated they lost 23 million on Lamplighters League which was obviously a small niche game that could never generate that sales in a turn base stealth tactical game. That is almost like Xcom money or even half xcom money. This game had 0 shot at every selling > 500k units.
CS1 sold over 12 million units. Pdox took a beating first week. If they expected 23 million from lamplighters they probably expected >1 million units sold first week like BG3. CS2 did not sell close to 1 million copies.
Paradox completely funds CS2 and if after 6 months its not selling they could easily declare it dead. They have done it to their own developed games which cost way way more
1. Tyranny 2016 - Minor Success - It was a minor title for Obsidian
2. NECROPOLIS: BRUTAL EDITION - 2016 - Day 1 Failure - Overall Failure DEAD
3. Surviving Mars - 2018 - Minor Success. However the Devs parted with Pdox over undisclosed issues and have went on to more successful games. Aka Jagged Alliance 3 which released to goods sales and strong reviews.
4. BATTLETECH - 2018 - Big Success even bought the dev studio. more to come
5. Imperator: Rome - 2019 - Day 1 Failure - Overall Failure - DEAD Game
6. Age of Wonders: Planetfall - 2019 - Successful launch but very niche
7. Crusader Kings III - 2020- Major Success - Paradox biggest in house and published game to date since 2016
8. Empire of Sin - 2020 - Day 1 Failure - DEAD Game. Devs abandoned and potential class action law suit for selling a #2 DLC that was will never be made an still currently sells on steam
9. Surviving the Aftermath - 2021 - Minor success as it is a niche genre. Devs brought in to reskin after the Mars guys left
10. Victoria 3 = 2022 - Day 1 Failure - Overall Failure - Possible soon to be DEAD game even after 12 months of trying to fix it.
11. Age of Wonders 4 - 2023 - Success. Again a niche title in a 4x genre. It succeeds but doesnt come close to a top seller. But good game.
12. The Lamplighters League - Oct 2023 - DAY 1 Fail. Dead Game. Studio Sacked. Support dropped Jan 1st. From the devs Harebrained Schemes who made Battletech and ShadowRun. This game cost the studio their jobs. Huge internal fights with Pdox. The studio did not want to make this game but were bought by Pdox and had no choice.
13. Star Trek: Infinite - Oct 2024 - Day 1 FAIL - This just isnt a good or complete game. Not really buggy just not good and half complete
14. Cities: Skylines II - Oct 2024 - DAY 1 FAIL - Future unknown.
Ok the above is the reason people are pissed. CS1 was only know because of Pdox. All the life long Pdox community were the first to buy into the game. We are talking people who been with Pdox since before Pdox was even on Steam.
Paradox is in complete shambles since going public. Just look at published and developed games. It like reading the obituaries. Pdox had 3 failure this October on Day 1 from all uncomplete games. All Pdox failures whether developed or published have gone the same way. The games arent finished.
Pdox is a public company worth hundreds of millions with 600 employees they could not fix either Vicky3 or Rome and that was 2 huge in house IPs. So sorry is it very questionable CO with 30 employees can fix CS2.
PDox has stated they lost 23 million on Lamplighters League which was obviously a small niche game that could never generate that sales in a turn base stealth tactical game. That is almost like Xcom money or even half xcom money. This game had 0 shot at every selling > 500k units.
CS1 sold over 12 million units. Pdox took a beating first week. If they expected 23 million from lamplighters they probably expected >1 million units sold first week like BG3. CS2 did not sell close to 1 million copies.
Paradox completely funds CS2 and if after 6 months its not selling they could easily declare it dead. They have done it to their own developed games which cost way way more
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