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Miller_NO

Recruit
Sep 25, 2017
2
0
Hey to all.
There are some Units i would like to see in the future in Steel Division.

2 Infantry Units.

- Paratrooper
I know Steel Divivsion has Paratroopers but i mean Real Paratrooper how came with a plane and jumps off behind enemy lines.

- Minelayers are perfect to block amored Units. Sometime you dont have time or enougth troops to defend the coplet frontline. But with mines you can save keypositions or make it more save.

What do you think about it ?
 
Paratroopers would be hard to implement and make them work with the conquest line. Should be fun though.
I like the mine idea but i do not see how to make that work except with a mine per unit like you have satchels or hand grenade.
But then i'd like mines to allow friendly casualties and you'll need men with mine detectors to create a way to counter them.
 
Mine laying units would be an excuse to implement certain interesting tank units though. Of Hobarts funnies we already have DD's, Crocodiles, the AVRE. Why not add the Crab? 79th Armored Division landed on Gold Beach on D-Day and continued to operate mine flails until the end of the war in Europe, so they definitely have a potential place in a game set around the Battle of Normandy going by the time and location setting.

Mines should have friendly fire enabled mines are great for halting armored advances, but it should come at the cost of denying access to that area to yourself as well. Nobody wants to encounter a minefield, retreat and then watch their opponent charge across the mines without issue, but preferably clearly marked on the map, in the same way that friendly Off Map barrages are so that teamates can't have an excuse for not knowing they were there in a potential friendly fire situation.
 
The main Reason for Paratroops is to change a Situation. I must say i am not the best player. Defently not. Just Casual.
But Paratroopers allows to change a situation. The counter units is the normal Anit-Aircraft gun.
That´s what it makes hard to deploy paratroopers.

The thing about Minelayers. Of course, you need Units with mine detectors or you using Sherman with mounted anti mine tools "Allied Tank versions are Sherman,Matilda,Valentine"
I think the Germany just had Detectors.
 
Paradrops are not a 'call-in' resource. They don't fit with the theme or style of the game.

Minelaying is also not a tactical option...troopies don't run out under fire and lay a field of mines. Actual minelaying is done to a very particular set of guidelines...the field is determined by higher command, the field is mapped out and the actual laying pattern is recorded. The basic rule is that a minefield that is not covered by sight and direct fire is no obstacle and therefore no use. Indiscriminate laying of single or low numbers of mines as a form of booby-trap is a double edged sword and is just as likely to take out your own people.
 
Not minefields, but one mine per unit like you've one grenade with assault units. You put it and your infantry unit is falling back after doing it. Something like this. With the availability of infantry units, you shouldn't be able to put more than 5-10 mines in a game max. But it would force enemy units to check the fields when they push with armor. Like on roads. And you could at least destroy armor tracks and make them unable to move.
I very much like this idea.

You could also imagine mine-recon cards able to place some mines in front of the line. Like partisans.
 
Personally, I think there should be engineers that can lay mines (both anti-vehicle or anti-personal) but they should take an insane while (like 30-90 seconds) in a field/road to set up and it should trigger off your own units and allies as well as the enemy. And it would hugely benefit infantry divisions like the 352. and 2nd who have been getting nutted recently. Def no roadblocks or anything though. True blue tank or Panzer divisions (and to a lesser extent the Canadians) like the 3rd Armor and Panzer Lehr are already weak enough as it is.

Para drops however don't work as they weren't used in meeting engagements as has often been reiterated esp since Germany never did Paradrops after Crete so there would be no historical basis for such a thing (the 3. Fall and 6. Fall were effectively light infantry by the time of Normandy).
 
One mine for SOME units could be ok, the time frame does not make it game friendly with proper minefields. The mines should be very easy for scouts to find, easy for rifles to detect and difficult for vehicles to detect. Then it is realistic and the game even more demands combined arms focus when assaulting. It should be possible for rifle, scouts and such to clear the mines, and enginers/pioners should have a time bonus for clearing mines. And detected mines should automaticly be cleared by units 100 meters from it or such (like when forcing surrender).

IRL when you are puting a mine in the ground, trees or so, it is not to easy to do it with out the possibility that it will be detected, you have to be smart if facing a trained enemy. Especially at roads and other "hard" areas. But some kind of mine option should be in the game because it is a important part of realistic battle, in real battle we are often talking about 3D war fare. It means that you should always be able to use direct fire, indirect fire and mines in a deadly combo to make the enemy take heavy casualties or deny the enemy important terrain. It is harder to use mines in the offense, but some countries actually can use indirect metods to fire away mines in front of the assualt.

Minefields is not preferable in the game because it would destroy the game and it is not realistic, a ordinary rifle platoon does not have a huge mine capacity (in Sweden any way) and to lay a proper mine field takes hours with out special equipment.

If mines is implemented, then "Tracks broken" should be possible to fix also, and mines should be possible to detect.
 
You can already force people to check forests and be careful on the advance with infantry AT. People stop rushing forward when they lose a tank to a bush bandit with a zook/shrek.

I know in battle drops aren't realistic, but from a spectacle perspective they're fun. One or two cards of one per card air tab paratrooper 4 man recon units with zooks/fausts who get dropped in as a one shot thing might be an interesting element without overly fucking with history or realism.

Re implementing crabs, why would we need to implement something every British unit already has?
 
You can already force people to check forests and be careful on the advance with infantry AT. People stop rushing forward when they lose a tank to a bush bandit with a zook/shrek.

I know in battle drops aren't realistic, but from a spectacle perspective they're fun. One or two cards of one per card air tab paratrooper 4 man recon units with zooks/fausts who get dropped in as a one shot thing might be an interesting element without overly fucking with history or realism.

Re implementing crabs, why would we need to implement something every British unit already has?
That's what comes from letting americans borrow your bed...