I mean this weapon property, found on lvl 3 Scorcher Rifle and probably elsewhere:
"Fire at a target, After hitting an enemy, the flaming shot passes through the target and hits any unit in a 3 hex line"
1) This increases your effective range by 3 tiles. For example, 7->10. You can target empty tiles with ALT too. AI is completely unaware of how this property works and seems to consider it's safe, when in pass-through range. So it just keeps turtling until dead.
2) This allows to ignore any cover or defense modifiers: seems when you target AOE effects, their hit chance against all targets is set based on the tile you target. So, target cover before enemy with 95% -> hit enemy behind it with 95%. Similarly if they are not in cover, target a tile 3 closer than a far away enemy, and ignore 3 tiles worth of range penalty AND defense mode too.
So 2 nerfs then:
1) Pass-through shouldn't go beyond weapon range.
2) Proper hit chance calculation for AOE, based on tile target is in (and target's properties like defense mode), rather than tile I used ability on.
"Fire at a target, After hitting an enemy, the flaming shot passes through the target and hits any unit in a 3 hex line"
1) This increases your effective range by 3 tiles. For example, 7->10. You can target empty tiles with ALT too. AI is completely unaware of how this property works and seems to consider it's safe, when in pass-through range. So it just keeps turtling until dead.
2) This allows to ignore any cover or defense modifiers: seems when you target AOE effects, their hit chance against all targets is set based on the tile you target. So, target cover before enemy with 95% -> hit enemy behind it with 95%. Similarly if they are not in cover, target a tile 3 closer than a far away enemy, and ignore 3 tiles worth of range penalty AND defense mode too.
So 2 nerfs then:
1) Pass-through shouldn't go beyond weapon range.
2) Proper hit chance calculation for AOE, based on tile target is in (and target's properties like defense mode), rather than tile I used ability on.
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