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jet800

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Apr 24, 2011
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Will W2 recieve some new and improved content? And if so, when? Currently the main flaw of the overall awesome game is extremely weak AI and too much much of repetitiveness between playthroughs.
 
We are working on a patch that hopefully will be out this week. We will continue to patch for as long as possible. Our patching schedule is spread out a bit, so we have no fixed schedule for when patches are coming out.
 
Looks like no patch this week, we found errors that we want to fix before we publish it.

It will have some fixes and some AI tweaks in it and some other smaller stuff.
 
Hey dev guys, when do you plan some big fix on AI?

99% of the thingy in game is fine and bug-free, but unbelieveably stupid AI completely crush all other game aspects.

If you can't tell even indicative dates, just plz say if you have work in progress on it, and how it is going so far?
 
2All Last crash fixed v.2.1.58. All should be fine now!

2Shiraishi - we are constantly improving AI and putting changes out with every update. It is now much better then it was on game launch. It had some big flaws on release which made it easy prey for experienced strategy gamers, but all of them are fixed now. Please play in updated version of Warlock 2 if you didn't do it for a long time. And yes, we will keep improving it further.

In general - the variety of strategy options in the game makes it really hard to create AI that can be on par with a human player. So if you want to make it harder - add more AI opponents.

In case you feel that any specific flaw makes it extremely easy to win - please explain.
 
I bought this game 5 days ago, and i played both today and yesterday. I'm afraid even to imagine how bad AI was BEFORE the update.

And, i always play with a maximal amount of enemies.

In case you feel that any specific flaw makes it extremely easy to win - please explain.

It's all fine when you play on one big map with no water, but on shards, in "the battle for outer worlds" mode, npc's usually get stuck on their home shard, or home+1.

Afaik the cause of it is that NPC's don't use tactics, and very limited use of lords.

E.g., situation - NPC is in his second world, want to advance further - but on the other side of portal there are 3 powerful elemenatls. NPC will not concentrate troops before rush - it will send units to death one after another, and will never be able to proceed.
That problem comes actually not only from weak AI, but the system of portals. I think, there should be only one portal only on player/npc homeworld. All others worlds shall be linked with all nearby worlds, not only one or two.

The sharded game mode geography (in example - game with 8(7+player)npc's), as i see it:
Starting cluster 1: x4 Homeworld(1portal - 1 portal to border world) => x2 Border world(4 portals - 2 portals to different homeworlds in each, 1 portal linking it to another border world, 1 portal further on advanced world in each borderworld) =>
Starting cluster 2: x4Homeworld(1p) => x2 border world(same as in C1)=>
Middle clister(holy places):x2 Advanced worlds(7-8 portals each - 4 portals with all border worlds in each, 1-2 portals to another advanced world, and 2 portals to optional(hardcore) worlds)
Secret(hardcore)worlds(x2) - e.g. dremer of lava worlds, with most powerful monsters, accesible only from advanced worlds(2 portals in each - 1 portal to advanced world A, 1 portal to advanced world B)