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unmerged(16930)

Corporal
May 12, 2003
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Reason: any half-wit Russian player will either get military access through Poland or attack it take ludlow and warsaw (puppet= 30+polish inf) and make mincemeat out of the Germans.

there is no use playing germeny if there is a russian player
 
I think most players agree that using military access to attack the heart of any country is a dirty exploit.

If the russian player attacks Poland and then Germany, he will have 20% dissent, and a skillfull German player should be able to hold him off and eventually counterattack. Remember that USSR doesn't get the grand cg-demand drop if he dows Germany.

Also USSR is not in shape for large offensive tasks the first years, so Germany should be prepared.
 
I don't understand what 1.05 has to do with this. In 1.04 it was worse since asking for military access didn't cost any DI, you could do it ten times to a country across the globe until they agreed.

If Poland has 30+ divisions, this must be at least 39, and by then Germany should have a huge invasion army prepared. And it is quite likely Poland is part of the Allies in 39 as well, due to an event.
 
dunno why you complaining man, the Ruskies dont ALWAYS win. My last MP game saw Germany rule, the 'New Communists' as we were known by the other players (France n Russia) were both defeated by Germany.

However the German player DID use Switzerland to get behind my Maginot line (he got access from them). The russians held out for a while but the germans could not penetrate his huge fortreses on the Dniepr. Again the German player emplyed a sneak tactic by landing with the Italians in Sevastapol wioth motorized infantry and in days they were basically surrounded on the Dniper.
 
Personaly a Strong Russia is a good change

A strong Russia early on is a better for game play. Germany did not start its build u¡p until 1936, and in most of my pre-1.05 multi player games with 6+ players Russia was like a big Red pie for a well co-ordinated Axis alliance.

Anyway any fresh approach to this game is GREAT:D


Only thing is if WWII is famous for the Blitz, heavey org loose when moving for me is putting to much envases on static defence, or semi-elastic defence. To much WWI...
I like the idea of loosing org when retreating, (maybe even a new doctrine invovling organized retreating could be introduced!!!). But a fighting a retreat to bring the org down of the attacker. Armor should be able to Blitz through un-ocupied teritory and attack another another province without to much org lose. Rommel was famous for this. Anyway I´ll stop complaining and give a thumbs up!
 
:)
 
You are right of course but if you play with people who would use that dirty, lowdown, unrealistic, exploit then you are in the wrong group.

One of the many house rules that my group operates under is no military access through neutral nations. That makes it simple and removes the various exploits of this type.

If you are playing MP without a Soviet Union then you are not even playing HOI, no Soviet Human player means no game.
 
MuckyPup,what you forgot to precise is that you also had military access to swiss...
you go to war whithout even listening to my advise to wait them to dow us... instead i had to dow poland to reach german line in order to help in the fight,and like point Vissarion doing that raise the soviet dissent by 20 %.... It take me more than one year to put it down ,harsh !
The idea of the new communist Union was great however whithout the exploit an early 2 front war could have been succesful for us...
 
yer but barret, the goddam german player had just DOWed the Netherlands and Belgium, he was obviously doing what really happened in WW2 so I DOWed him just like the allies would have done and you had to get thru poland (which you did) to Germany.

Indeed, i am the real crook here, i got military access from the Swiss and then took a trip toward germany but his motorized infantry were much quicker and my men were stranded :(
 
did it really bust your economy? sorry bout that. but going to war was the only way to get to germany because he had influenced poland so much throughout the whole game they were basically fascist by 1940. o well. cant wait for the next game me ol mucker :)
 
Wouldn't a house rule banning the launching attacks from MA nations and another one banning a MA treaty to take provinces ASAP in a war do the trick? Sweden for example gave "military access" to Germany in WW2, but only to move troops trough, not place them in Sweden...
 
However the German player DID use Switzerland to get behind my Maginot line (he got access from them

This seem to happen alot, it happened to a buddy of mine in one game and to me in another. Unfair is what it is...:)
 
Originally posted by Vissarion
I think most players agree that using military access to attack the heart of any country is a dirty exploit.

If the russian player attacks Poland and then Germany, he will have 20% dissent, and a skillfull German player should be able to hold him off and eventually counterattack. Remember that USSR doesn't get the grand cg-demand drop if he dows Germany.

Also USSR is not in shape for large offensive tasks the first years, so Germany should be prepared.

Principally I agree that DoW on another country using "ask for military access" options while having no direct border (e.g. German attack on Gibraltar through neutral Spain, Axis invasion by using Portugal colonies). BUT all of you forget one tiny thing :D : in MP the opposite side can (and IMHO must) influnce the target country, by doing this preventing her enemy from getting military access.

Concerning the early SU DoW on GER. Again assumed an MP game, firstly I don't think that the Allies let the Communists crash Germany (simply from gameplay reasons = victory points). Secondly, it may be a personal view or strategy, but as playing with SU I would never risk 20% dissent, losing the huge drop in consumer goods demand together with the very valuable time of economic and technological development which makes SU unbeatable.
 
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