When I try to trade spells I can't see the cost in research points. That's quite an important information when you try to make a fair offer.
Sacramento I believe.Has any of you guys this patch already? If so, on which steam dl-server are you?
they didn't miss em, barren jsut give no modifier wahtsoever and jungle&forest are no terrain type but kind of a feature. as soon as you put a building on a jungle or forest tile, you just have a regular tile with its regular bonus (plains f. e.). its like this:
plains: +20% food
barren: ---
desert: +20% mana, -20% food
icy plains: +20% gold, -20% food
(there are tiles called plains but lookin icy which get the icy plains bonus, too)
lava: -50% mana/food/gold, +3 upkeep, 2ED/turn
swamp: +1 upkeep
hills, jungle, forest: like the underlying terrain
From what I've seen AIs treat the player and other AIs pretty much on an equal footing. They fight each other and I'm pretty sure I've seen them slinging spells (Weakness in particular) at each other's units.Does anyone know if the AI is dealing with other AIs with spells? And if yes, do they do this a lot?
* Monsters will be willing to enter portals – from both sides.
From what I've seen AIs treat the player and other AIs pretty much on an equal footing. They fight each other and I'm pretty sure I've seen them slinging spells (Weakness in particular) at each other's units.
What does it mean? I mean, the monsters moved through portals also from the beginning, especially if some unit entered already inside. Whats changed now with this matter?
Since this patch, I've experienced a new bug: sometimes, units just dont want to cross water hexes. It says "umpassable terrain". But, if I save the game, quit it, and load the savegame again, the bug stops to happen.
It shows up quite randomly, after some time of gameplay.