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I have just played again and noted that some previous problems still persist, and a few more seem to have cropped up:

Portals: patch note says that these do not activate until someone goes inside, unfortunately, this also seems to include random creatures walking by.

As I read the patch notes on this matter:

Patch Notes 1.4 (should go live on 15th of Nov.)
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.

"in such pocket worlds with super-monster lairs" - to me that means only the worlds containing super-monster lairs..
But my interpretation could be wrong..
 
Downloaded, but had to leave for work after that, so haven't tested it yet :(

I've had very few complaints so far about the game so far. Had 2-3 crashes, but game reloads pretty quickly so no biggie.
Would be annoyed if this patch makes it crash more though, but time will tell.

Biggest complaint is the laaag later in game (I always play SP on as big map as possible), my PC is fairly strong, so shouldn't be any lag really.
Again, if this has gotten worse, I'm not going to be happy :)

I was no fan of "terrain-altering" spells in MoM, was annoying when a Computer wizard didn't do anything but make volcanoes all around your area, but as long as there's a counter, I guess I'll live with it.


But I must say, that to me new content should be in DLC's, and patches be for bugs. I don't mind paying for new content (the current DLC's has been cheap from my perspective), as long as bug (AI) fixing patches come flowing as well.
 
Thanks for the patch. Looks good. Terraforming and pocket worlds stuff sound interesting.

I don't wanna sound negative and I love new content, DLC, etc. but can we stop adding content for a bit and just do a fix / improve patch? So far pretty much every patch has been primarily a content patch. Content is great but it doesn't fix existing problems and adds more complexity. Usually the only AI improvements every patch brings is about the new systems / content released with that patch. AI improvements on existing systems (such as combat AI) are minimal.

The lack of keyboard shortcuts for basic game functions after several patches is ridiculous. There is a whole thread about it and it was mentioned countless times since the game was released which was a long time ago.

Again, I love DLC and content and I will buy the upcoming DLC but please consider doing just a GAME FIX and AI IMPROVEMENT PATCH. Trust me people will continue buying your DLCs if you support your game even though not every patch is a content patch.

We need those keyboard shortcuts.

Thanks for your support.

Agreed, can we please get a pure bug-fixing patch?
 
I understand, that the game still have problems, but are you sure that all those bugs mentioned are still there? Especially crashes, because we've fixed several.
Also, we made our map get=neration algorithm pretty random - so it is normal and not a bug, when some things sometimes are close, even 6 hexes between capitals is assumed as ok, since it is generated this way from time to time. Actually it also depends on the terrain type and size.
All of the behavior I have described is still in the game. I'm running Win7 64bit. Crashes seem more common on larger maps with more wizards but typically happen at least once per 2 hours of play. Most common crash is end of turn.
I'm dismayed to hear that the map generation is so haphazard. I doubt this is what most people expect. Starting multiplayer games where wizard cities are so close together is frowned upon in my group. We restart games when we find we are so close (which is more often than not). We've moved up world sizes to increase the distance between but that seems no guarantee. It's especially crucial for multiplayer that city placement be somewhat evenly distributed. Otherwise certain players are at a disadvantage. There should be at least minimum distances between starting cities and that distance should increase the larger the map. If I were designing the algorithm I should start by placing the players cities on the map roughly evenly distributed across the entire world and then generate the landscape around them.
 
All of the behavior I have described is still in the game. I'm running Win7 64bit. Crashes seem more common on larger maps with more wizards but typically happen at least once per 2 hours of play. Most common crash is end of turn.
I'm dismayed to hear that the map generation is so haphazard. I doubt this is what most people expect. Starting multiplayer games where wizard cities are so close together is frowned upon in my group. We restart games when we find we are so close (which is more often than not). We've moved up world sizes to increase the distance between but that seems no guarantee. It's especially crucial for multiplayer that city placement be somewhat evenly distributed. Otherwise certain players are at a disadvantage. There should be at least minimum distances between starting cities and that distance should increase the larger the map. If I were designing the algorithm I should start by placing the players cities on the map roughly evenly distributed across the entire world and then generate the landscape around them.


Seems you need something like "balanced start" option. Still I like current random behavior much more as otherwise games are pretty dull.
 
I have just played again and noted that some previous problems still persist, and a few more seem to have cropped up:

Portals: patch note says that these do not activate until someone goes inside, unfortunately, this also seems to include random creatures walking by.

Yeah, portals should trigger when unit goes "inside" but they instead trigger if any unit even walk over top of the hex without entering it.
 
All of the behavior I have described is still in the game. I'm running Win7 64bit. Crashes seem more common on larger maps with more wizards but typically happen at least once per 2 hours of play. Most common crash is end of turn.

Please report your CTDs in the TechSupp/Bug forum. Post any logs, Dxdiag info and savegames where your issues can be reproduced from there.
Thx. If you dont, they may not be seen by the developer and therefore not fixed.
 
Seems you need something like "balanced start" option. Still I like current random behavior much more as otherwise games are pretty dull.

Are you a solo player. For games against the AI I don't think this is as much of an issue. If you are in a 3 player game however and 2 players are side by side and the third has half the map to himself I'm thinking you would agree this is not an optimal situation.
 
Are you a solo player. For games against the AI I don't think this is as much of an issue. If you are in a 3 player game however and 2 players are side by side and the third has half the map to himself I'm thinking you would agree this is not an optimal situation.

Not, I still disagree. Btw in balanced game of 3 you would stuck somewhere fearing to start a war in first line, hoping another pair of players does that without you.

There are games for competitive play but at least Warlock is good for fun, roleplaying etc. That's fine.

Overall, between "balanced" and assymetrical game I will always prefer second. If that leads to awful endgame where some of players have no _any_ choice - like banding together against the leader etc - it's not good for sure. Still complete balance and symmetry for me is no way also.