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co_avanya

Community Manager at Colossal Order
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Jan 4, 2021
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Hi everyone. Today we have another round of gameplay fixes for you, and as Mariina mentioned in the CO Word of the Week, this is the last of the weekly patches. Going forward we are working on bigger fixes, which of course take longer. CO Word of the Week continues weekly to keep you up to date on what we're up to.

Bug fixes & improvements:
  • Reduced occurrences of texture resolution dropping
  • Fixed case where in-game would appear black when playing offline
  • Fixed undesired clothing variations
  • Fixed "Garbage Pilling Up" warning notification icon not being removed after garbage is collected
  • Fixed citizen model changing when characters go in/out of buildings
  • Increased citizen preference to park cars on building lots vs roadside
  • Fixed multiple pathfinding bugs and general improvements
  • Improved calculation accuracy for fitting pickups on parking lots
  • Fixed bug resetting line visibility when changing the Transport Overview Panel tab or transport type
  • Fixed flaws and optimized air pollution, especially on the Tampere map
  • Added "Under Construction" section and progress bar for spawnables SIP (Selected Info Panel)
  • Hid other SIP sections until building construction is completed
  • Added button to toggle visibility for whole list of lines at once
  • Balanced parking buildings' construction and upkeep costs, electricity and water consumption, garbage accumulation, XP rewards and workplaces
  • Increased passive service coverage range and effect of the Elementary School, Medical Clinic, Hospital, Fire House, Fire Station, Police Station and Police Headquarters
  • Balanced processing and sewage capacity of Wastewater treatment plant Extra Processing Unit
  • Fixed coverage not shown fully green when placing Police station
  • Tweaked terrain cliff texture tiling and detail texture values
  • Fixed padding issues in the main menu
  • Fixed Japanese UI layout issues
  • Updated credits
 
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This is the last one from weekly fixes and what about post facility bug? This is very known bug that post office is stop sorting and delivering post after building a cargo train station.
We're still investigating this and other issues. While there won't be a patch next week, we will still continue to release patches with bug fixes and performance improvements as they are ready. We just wanted to make sure you don't expect a patch next week as we are looking into some larger issues that take a little longer to fix.

This still happens and is reproduceable. :|View attachment 1049210
If you're seeing this happen more or the same amount as before the patch, then please try "resetting" graphic settings by switching to one of the default Global Graphics Quality and then adjusting the settings to what works best for your system. We've seen some situations where changing Advanced settings resulted in this happening more after an update with improvements.

That said, we are aware that not all situations triggering this issue are resolved. This update should reduce how often it occurs, but we don't expect it to be completely gone, and we'll keep investigating the situations that cause this to happen.

To everyone observing that the student capacity of the Elementary School has not changed:

That line in the patch notes refers to service capacity. That’s the happiness effect that Elementary Schools provide to nearby homes. This effect, like most of the service building area effects, has both a maximum range and a maximum number of residents that it can satisfy. Increasing the ‘service capacity’ means that a school in a dense area will now make more people happy that they live near a school than before. It does not mean that the school will educate more children.
This is correct. I've updated the patch notes to better reflect this. The passive service coverage has both range and capacity, which determine how many people can receive it and how far from the building that effect can affect the city. These are the values that have been increased. Essentially, it's what makes the roads green when you place the buildings or check the info views.
 
For those demanding bug fixes as a priority, I feel like I'm in the minority of people who believes we need a good, solid, performing foundation before expecting a fleshed out, detailed game on top of it.

If performance is ignored now, it'll always be ignored. Get the performance sorted and optimal now, fix bugs and build the rest of the game on top of it. Maintain performance as you include fixes and features.

I'm extremely worried that if performance isn't prioritised then it'll always remain bad, whereas I believe bug fixes are more likely to be taken seriously even in the future.

Nevertheless, I'll take any bug fixes we can get and I appreciate all the work going into it.
We are not done improving performance as we haven't reached the targets we have set for ourselves. The improvements we're currently working on require more work before they're ready for a patch, but in the meantime, we wanted to address some gameplay issues.
 
That's understandable, thank you for replying. Has it been mentioned somewhere what those targets are?
We have shared our plans and goals for performance here:

Since the patch cars use really weird paths. Before the patch cars used the green road, now they all use the red one. I tried changing the road types but it didn't change anything.

View attachment 1049251
Are you still seeing this behavior after letting the simulation run for a good while? If so, the best thing to do is make a report on the bug forum and attach the save there, so we can look into why they prefer that route.

Tried that, it actually made it worse. The game now in its entirety looks like a painting :D (no matter which setting)
I'll mess around with the settings another time.
Anyway thank you. I appreciate the more detailed response.
If you continue to see this more often than before the patch, then please make a report on the bug forum so we can look into this. It may be you're just unlucky and get a trigger more often than most, but we want to make sure there are no new situations we need to take into account.
 
Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.

EDIT: crash seems to only happen after deleting a lot of roads or buildings. I've managed to avoid it by not deleting a lot at once plus auto-save every 10min just in case xd (freeze for a second, crash straight to desktop, no unity pop-up)
If you haven't already, please try verifying game files. And if that doesn't help, please make a report on the bug forum so we can look into this.

This still seems like not working. I have way too many building parking spaces without cars in them.
It's expected that it will take a while before you really see any effect, since all parked vehicles won't be affected until the next time citizens travel somewhere.
 
And to think that tomorrow could have been a day when we would receive a new patch to fix more gameplay issues, looking forward to it. Will we get a date in the next word of the week?
I'm afraid that's very unlikely. To be able to share a date for the next patch with you, the patch needs to have been approved for release. And once it's approved for release, we might as well just update the game. We'll continue to share updates on where we are at, but when we have a date for the patch, you'll get the patch instead of a future date.