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Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.

EDIT: crash seems to only happen after deleting a lot of roads or buildings. I've managed to avoid it by not deleting a lot at once plus auto-save every 10min just in case xd (freeze for a second, crash straight to desktop, no unity pop-up)
 
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The whole game became unplayable after this update. Simulation, opening menu items and moving on map became very slow. Even main menu before loading the city is slower. Any solution for this?
 
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Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.
I've had plenty of those Unity crashes. Never had any other crashes though. I use the autosave function and save every 2 minutes because of that. The crash usually happens when I place a lot of stuff in a short while, but has happened in the loading screen as well.
 
To acknowledge the time, engery, & efforts of the hard working contribution that the CS2 gamers & forum community have made no doubt :p ;)
Don't forget all of us, "early access beta-testers", playing now, reporting bugs and possible potential solutions for future paying customers to enjoy the game as much as we want to!
 
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huh? I don't know about ground pollution, (neither I've seen any bug reports regarding this) because I never had the need to place residential where industrial was previously built but water pollution definitely does go away.



Isn't that the whole point of planning? Placement of Industrial zones is always heavily influenced by wind direction on the map anyway so it's always the first thing people look at when planning.

Yes it is but even taking that into account in the early game it became a game of hopscotch when you were rezoning previously developed areas of the city to higher density/moving industrial closer to specialised industry areas, not wanting to throw down 100k to buld roads to a new area or on maps with restricted build space.

Thankfully it does seem to have been fixed now, it was present at launch and I don't remember seeing it addressed in any of the patch notes but you're right it is going away now on a new city started on 13f, haven't checked my save from launch.

Plenty more on the list to fix but seems to be heading in the right direction.
 
Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.

EDIT: crash seems to only happen after deleting a lot of roads or buildings. I've managed to avoid it by not deleting a lot at once plus auto-save every 10min just in case xd (freeze for a second, crash straight to desktop, no unity pop-up)
Yep, I came here to post the exact same thing.
 
Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.

EDIT: crash seems to only happen after deleting a lot of roads or buildings. I've managed to avoid it by not deleting a lot at once plus auto-save every 10min just in case xd (freeze for a second, crash straight to desktop, no unity pop-up)
If you haven't already, please try verifying game files. And if that doesn't help, please make a report on the bug forum so we can look into this.

This still seems like not working. I have way too many building parking spaces without cars in them.
It's expected that it will take a while before you really see any effect, since all parked vehicles won't be affected until the next time citizens travel somewhere.
 
It's expected that it will take a while before you really see any effect, since all parked vehicles won't be affected until the next time citizens travel somewhere.
I have definitely noticed this happening. I even missed it in the patch notes, and was wondering if people were parking differently because they were parking in lots and zones before street was full.
 
Anyone is experiencing random crashes after this patch? No Unity pop-up, just freeze then crash straight to Windows.

I had no problems before this patch in 150 hours, maybe one Unity crash 2 weeks ago, but that's about it. Now 2 crashes since yday, usually when or after deleting something, like building, road/etc.

EDIT: crash seems to only happen after deleting a lot of roads or buildings. I've managed to avoid it by not deleting a lot at once plus auto-save every 10min just in case xd (freeze for a second, crash straight to desktop, no unity pop-up)
This exact thing is happening to me. After pausing and removing a bunch of buildings and rebuilding a busy intersection. A few seconds after starting the sim crash to desktop.
 
The power output of the dam is extremely low, and no matter how high you increase the height, the water depth remains low, making it useless industrial waste. I hope this bug will also be resolved.