This might end up being a long post, so I'll start with the questions about restarting your city or rebuilding parts of it. The fixes in the patch take effect in existing cities, so you don't have to start a new city. We expect that
simulation fixes take a while to take effect - vehicles are already on their way in your existing city, buildings are storing products and have sent out orders, pedestrians have a destination, etc. It takes a while for the existing state to be resolved and the new one to take its place.
For
fixes to buildings, like the train station and international airport in this patch, you usually need to replace the specific building. That's because roads and internal paths exist in your save similar to how roads you've placed do. They aren't changed until something prompts them to be, like rebuilding the building.
And now to some questions!
I'm afraid I don't have a percentage for you, but you should see a significant improvement when viewing areas of the city with a lot of pedestrians. As for new features/content, I'm afraid that's currently not a high priority, but we're still collecting feedback for the future. And we don't have a timeline for the next patch, other than next year. I recommend checking in the CO Word of the Week starting up again the 15th of January as we'll share updates there.
Thank you for the save, we'll look into why these get stuck. In the meantime, I recommend bulldozing the road under the stuck vehicles to get them unstuck or to despawn. That should get your traffic going again.
In general, it's always best to report issues on the dedicated bug report forum as we often need more information, and it gets messy quickly keeping track of 5-10 issues in a thread like this one.
I'm afraid we don't have a roadmap to share at this point, but improvements to the CPU performance are high on our to-do list. The closest to a roadmap we have currently is the updates we share in CO Word of the Week.
We're looking into the situation with land value, but I'm afraid we don't have anything specific to share yet. We'll of course keep you updated when there's news to share.
That's great to hear, thank you for sharing! And as always, if you run into situations where the traffic is behaving weirdly or causing trouble in your city, we would very much appreciate a save with the camera pointed directly at the problem area/vehicle(s).
Could you elaborate on what details specifically you would find helpful? Or point me to any discussions that cover that. We covered the basics of how traffic picks a route through the city in one of the first development diaries, so I'm curious about what you would hope to see elaborated on and especially get a sense of how technical you'd hope the information to be.
If you haven't already, please make a report about this on our bug forum and attach the save there, so we can look into what's happening.
forum.paradoxplaza.com
Thank you for the kind words, I'll be sure to share them with the rest of the team.
When we talk about something that's planned for the game, it's usually something we have a (at least rough) timeline for when we'll work on it. Besides that, we have a long list of "things that would be cool to have/improve" that we wouldn't consider "planned". These are the things we might look at for future expansions or free updates, but as we don't have a timeline for them, we generally avoid discussing them. We rarely talk about these things to avoid the expectation that they're coming or coming soon.
Snow visuals are a good example. It's something we want to improve, but at this time it isn't a high enough priority for us to have a sense of when we'd get to realize those improvements.