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The patch will be released when it's released! Not only does it have to meet Paradox QA, but then microsoft will have to approve it before it actualy makes it to consoles. That can take a while and Paradox would only be able to give you an estimated time of release, not an exact date. Even still, many people will complain even more if that estimated date passes with no release. If it actually manages to come out on the estimated date, people will still complain because there will probably be other bugs noticed or it doesn't 'fix' something like someone wanted. It's a never-ending problem that someone is always unhappy and continues to complain about future updates or lackthereof. I don't blame the company for not even giving a straight-up 'yes' or 'no' about updates or when they will become available. Have a bit of patience people!


Sad but true. No one has patience and the moderator explained it best.
 
As mainly a console gamer the only thing that baffles me about this is that other companies have no problems releasing patches simultaneously on multiple platforms, so to me it doesn't make sense to point the finger on MS/Sony and say it's them who are slowing things down.
 
As mainly a console gamer the only thing that baffles me about this is that other companies have no problems releasing patches simultaneously on multiple platforms, so to me it doesn't make sense to point the finger on MS/Sony and say it's them who are slowing things down.

not sure which companies you see doing that but maybe for cross platform play or to release content at the same time. the teams working on patches as well as the problems being worked on are different for each platform.

patches for PC are released by the teams working on them as they come and at little to no extra cost. if they break something else with the new patch, they can rush ouf a new patch in hours or days.

on consoles all patches have to be tested by the platform as well to make sure they do nothing to hurt the platforms operations. the time this takes is out of the teams control and takes what it takes. the cost of releasing patches on console is much less than it used to be but there are still costs involved and time. so if they break somethng else while fixing something, they have to come up with another fix, test it, send it to the platform to be tested again and finally it gets released. so instead of hours or days we're talking weeks to patch the patch.

so it's in their and our best interest to take the time to get it right and pack as many fixes into each patch to save both time and money.
 
I have not played this game since I bought it and found out colony management was impossible since you can not directly control hiring and firing people from certain posts without firing everyone or relying on random people being the correct people to fill a job slot. Horribly pathetic because I was really enjoying the game up to that point.

Would love to know when we will get a patch to resolve the bugs and game breaking issues like mine.
 
on consoles all patches have to be tested by the platform as well to make sure they do nothing to hurt the platforms operations. the time this takes is out of the teams control and takes what it takes. the cost of releasing patches on console is much less than it used to be but there are still costs involved and time. so if they break somethng else while fixing something, they have to come up with another fix, test it, send it to the platform to be tested again and finally it gets released. so instead of hours or days we're talking weeks to patch the patch.

It costs on all platforms and the patches are tested on all platforms equally. The cost is not excessive for consoles in comparison if it was then a game like Fortnite, which has 2 to 3 patches a week or two, would be broke. I have seen console games with pretty much constant updates like ESO. Your reasoning is flawed. I am inclined to believe that Paradox pretty much don't care what happens on console editions since they have our money and there is very little we can do about it. I do hope that i am wrong there however and we do se a patch soon because I'd love to play this game again.
 
It costs on all platforms and the patches are tested on all platforms equally. The cost is not excessive for consoles in comparison if it was then a game like Fortnite, which has 2 to 3 patches a week or two, would be broke. I have seen console games with pretty much constant updates like ESO. Your reasoning is flawed. I am inclined to believe that Paradox pretty much don't care what happens on console editions since they have our money and there is very little we can do about it. I do hope that i am wrong there however and we do se a patch soon because I'd love to play this game again.

I always see this doomsaying every time a patch is slightly later on a console game.

It might surprise you to know this, but the file structure between PC and Xbox is actually different, nevermind the PS4 and PC. This means that in general the easiest one, PC, gets more updates whereas the consoles get larger updates spaced further out which contain a lot of the PC bugfixes.

There are exceptions, but comparing an MMO's update rate to a non-MMO is always going to look odd.

It also depends on the size of the teams working on the game. If you can afford to have multiple teams running bugfixes across all platforms, odds are you'll see near simultaneous patch releases. If you can't, they'll be staggered.
 
I always see this doomsaying every time a patch is slightly later on a console game.

It might surprise you to know this, but the file structure between PC and Xbox is actually different, nevermind the PS4 and PC. This means that in general the easiest one, PC, gets more updates whereas the consoles get larger updates spaced further out which contain a lot of the PC bugfixes.

There are exceptions, but comparing an MMO's update rate to a non-MMO is always going to look odd.

It also depends on the size of the teams working on the game. If you can afford to have multiple teams running bugfixes across all platforms, odds are you'll see near simultaneous patch releases. If you can't, they'll be staggered.

Ahh there are MANY games that are on console and PC that release updates at or near the same time, ARK, COD, Minecraft, Astroneer, I could probably list 2 or 3 pages of games if I did a bit of research. The key here is that paradox, would rather iron out the flaws in the PC release first, make consoler users wait till they have everything worked out.

Finally there is not much difference between windows 10 and xbox console in respects to development, the key being that the game must be 100% workable via a controller. That's about the only difference between the two, file systems, WTF are you talking about. PS4 on the other hand is quite different from the other two platforms.

The bug isn't so much a bug, but rather that all key bindings from the controller are mapped to 'closing the workshift'. I'm willing to bet money that they already have this fixed.
 
Finally there is not much difference between windows 10 and xbox console in respects to development, the key being that the game must be 100% workable via a controller. That's about the only difference between the two, file systems, WTF are you talking about. PS4 on the other hand is quite different from the other two platforms.
Really?

EXE files are PC exclusives. Back when Microsoft was starting up the 360, they decided to use a mildly different file system. Excuses were thrown out, but odds are it was to make it so that cheating was more difficult than adding a singular file to your xbox.

In case you don't actually know what that means, the application itself is different between the two. The Xbox One uses the same system.

Then there is the fact that the Xbox One X is the only Xbox One variant to use modern PC file architecture. The 360 used it's own custom architecture and finding information on what the standard Xbox One uses is surprisingly difficult, I was only able to confirm that the Xbox One X specifically added that.

Unrelated to that, I'm about 50% certain that Paradox is the Publisher, not the Devs for this game and you're really being far too impatient. With the release of that big patch last Thursday, they specifically said they are working on the console patch and it'll be in the "near future". When a patch is more than a month or two later for console, that's when there's a problem. We're not even a week later yet.
 
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Ahh there are MANY games that are on console and PC that release updates at or near the same time, ARK, COD, Minecraft, Astroneer, I could probably list 2 or 3 pages of games if I did a bit of research.

if you did your research you'd know that three of those games are the cross play versions and the stand alone versions of those titles do not receive patches at the same time. of course the cross play versions have to be patched at the same time or you wouldnt be able to play across different platforms.

COD did release their content update at the same time or close but that is content and I bet they had to hold back the PC release to wait for the consoles to approve their versions to do that.
 
I always see this doomsaying every time a patch is slightly later on a console game.

It might surprise you to know this, but the file structure between PC and Xbox is actually different, nevermind the PS4 and PC. This means that in general the easiest one, PC, gets more updates whereas the consoles get larger updates spaced further out which contain a lot of the PC bugfixes.

There are exceptions, but comparing an MMO's update rate to a non-MMO is always going to look odd.

It also depends on the size of the teams working on the game. If you can afford to have multiple teams running bugfixes across all platforms, odds are you'll see near simultaneous patch releases. If you can't, they'll be staggered.

I'm sorry but your reasoning is flawed.

If it can easily be updated on a console at the same time as a PC for ANY other game it can be done for all. What is different with the companies that don't push updates at the same time is down to management. I was advised that it can take up to 2 weeks for a update to go through from one of the Paradox community managers, I giggled at this as well.

What is evident here is it's been more that 2 weeks since the game has launched and we still don't have a patch. It comes down to one thing, the dev's don't care about consoles.
 
What is evident here is it's been more that 2 weeks since the game has launched and we still don't have a patch. It comes down to one thing, the dev's don't care about consoles.

Not necessarily. As far as I know there is a more complicated process to get your patch vetted on consoles, especially PS4 and the process just takes longer.
 
I'm sorry but your reasoning is flawed.

If it can easily be updated on a console at the same time as a PC for ANY other game it can be done for all. What is different with the companies that don't push updates at the same time is down to management. I was advised that it can take up to 2 weeks for a update to go through from one of the Paradox community managers, I giggled at this as well.

I'm sorry but your reasoning is flawed. Not every company has the same amount of people working on it, the same level of competency of people working on it or the same level of many to throw at the problem. For your statement to be true all companies must have all those factors be exactly the same for the issue to then come down to management.

What is evident here is it's been more that 2 weeks since the game has launched and we still don't have a patch. It comes down to one thing, the dev's don't care about consoles.

Traditionally, consoles only get the major updates, not the minor ones in between. Large companies and games with cross platform multiplayer are the exceptions, not the rule.
The first major update was exactly 7 days ago. On that release, they said they were working on the console version. We've still got another 3 weeks to go before we have any reason to start worrying.
 
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If you'd like to see the quality and service provided by Paradox and their contracted developers concerning patching consoles, just hop on over to the Cities Skylines:consoles forum.

They are releasing DLC and patches for consoles that have literally the same bugs that went live when these were released on PC...some even years old. Makes you wonder...
 
They are releasing DLC and patches for consoles that have literally the same bugs that went live when these were released on PC...some even years old. Makes you wonder...

welcome to the world of port overs, they are not alone in this practice.

I have Skylines, can't say I've had any issues that weren't fixed in a reasonable amount of time. would I like the DLC to come a little faster? sure, but I've got other games to keep me busy while I wait.
 
welcome to the world of port overs, they are not alone in this practice.

I have Skylines, can't say I've had any issues that weren't fixed in a reasonable amount of time. would I like the DLC to come a little faster? sure, but I've got other games to keep me busy while I wait.


*Clicks*Strongy Agreeded
 
Not necessarily. As far as I know there is a more complicated process to get your patch vetted on consoles, especially PS4 and the process just takes longer.

Fortnite, You know it.

Releases a Major Patch, there is an issue with it and the following day there is a patch to fix it.

There is no 2 week waiting period for the console platform to check and make sure of it. It's just fixed. So to those that say you have to wait a set amount of time for patches to come on console - Smell what your shovelling!

Paradox don't give a toss about the console version it was released on March the 15th Today's date April 14th. More than two weeks and no patch the issue was known about Day 1 of release No fix! Evident that there is no care shown here what so ever.
 
Fortnite, You know it.

Releases a Major Patch, there is an issue with it and the following day there is a patch to fix it.

There is no 2 week waiting period for the console platform to check and make sure of it. It's just fixed. So to those that say you have to wait a set amount of time for patches to come on console - Smell what your shovelling!

Paradox don't give a toss about the console version it was released on March the 15th Today's date April 14th. More than two weeks and no patch the issue was known about Day 1 of release No fix! Evident that there is no care shown here what so ever.

Smite. Overwatch. Rainbow 6 Siege. These are just 3 games, all of which suffer from the fact that the average certification time for Microsoft and Sony is 5-7 days from the Patch being submitted to them and it can in fact take up to a month. Hotfixes are rarely applied to console games. This means that the first console Update will likely be the Spirit Update.

The console patch was not finished at the time the PC Spirit Update was published.

Fortnite features cross-platform play. Any game which does that, will by necessity have a different deal with Sony and Microsoft. These games almost certainly get priority on certification.

This'll be the last time I post, because you really aren't listening. There is no conspiracy to fuck over console players. All of these facts that I have stated are well-documented and come from several major companies. You can deny them all you like, that won't make them any less true.
 
Fortnite, You know it.

Releases a Major Patch, there is an issue with it and the following day there is a patch to fix it.

There is no 2 week waiting period for the console platform to check and make sure of it. It's just fixed. So to those that say you have to wait a set amount of time for patches to come on console - Smell what your shovelling!

Paradox don't give a toss about the console version it was released on March the 15th Today's date April 14th. More than two weeks and no patch the issue was known about Day 1 of release No fix! Evident that there is no care shown here what so ever.

An average waiting time for certification does not mean that it is not possible faster when need be. Many factors may influence the priority.

A small hotfix may have radically different waiting time than a major patch.

Many studios did comment on slower certification process on consoles compared to steam.

And as patching on consoles requires certification, many developers, especially the smaller ones, only release major patches on consoles, not the minor ones.

Also some development studios have the release ready for days and weeks and just test it, giving them plenty of time for everything. Other studios, like PDX, seem to work on the patches almost until right before the release, which makes the certification process also different.

As to your claim that the devs do not care about consoles... sure, sounds legit. I am sure that devs making games in a fairly niche genre, that is far more suitable for PC style controls spent countless hours developing console version, more hours trying to give them a fair deal of time in live streams and overall spent tons of resources in supporting consoles because they do not care about them.