Great thanks for the report! You can now use the new version in the ingame mod loaderNo longer show the error.
Last edited:
Great thanks for the report! You can now use the new version in the ingame mod loaderNo longer show the error.
Hi, that is not realy what this mod is about. There is not anything specific that you could change to increase the demand by pathfinding.Do you think it can be adapted to adjust the probability of tourists to come to the city (in fact)? With the Economy 2.0 patch there are no (or very few) tourists in city and no demand for lodging. Thanks
Yes that is posible. But you should really watch out with high numbers. sadly i don't have time to work on this mod at the momentWould it be possible to increase costs over %500, especially for pedestrians? I still can't reliably make them choose to drive over walking for longer distances
Hi, i dont have a much time but ill take a lookThis mod seems to not work after the lateset patch, are there any plans to update it?
Hi, i dont have a much time but ill take a lookThis mod seems to not work after the lateset patch, are there any plans to update it?
Can you tell a litle bit more what is not working? and can you also give the mod logs? It looks to work for me. I have looked into it and it seems to workThanks, appreciate your time!
Hi, i will change it to 1000% I got a litle bit of time for it now!Would it be possible to increase costs over %500, especially for pedestrians? I still can't reliably make them choose to drive over walking for longer distances
Can you tell a litle bit more what is not working? and can you also give the mod logs? It looks to work for me. I have looked into it and it seems to workThanks, appreciate your time!
It still changes the cost of the actions. The driving cost is really low, around 0.02 by default (I think they lowered it by a lot). You can increase that cost, as well as the parking cost. You could also try adjusting it by 5% and reloading your game, as the settings may not be applied correctly.Changing the value for driving and parking cost seems to have no effect anymore after the latest patch.
It still changes the cost of the actions. The driving cost is really low, around 0.02 by default (I think they lowered it by a lot). You can increase that cost, as well as the parking cost. You could also try adjusting it by 5% and reloading your game, as the settings may not be applied correctly.Changing the value for driving and parking cost seems to have no effect anymore after the latest patch.
It seems that way, but there are more factors to consider to encourage people to drive, such as the time it takes, availability of parking, and whether there are parking fees in your district and parking spaces.Wait so they lowered the cost, does that mean people are more likely to drive now in vanilla? Because im trying to make more people drive in my savegame.
It seems that way, but there are more factors to consider to encourage people to drive, such as the time it takes, availability of parking, and whether there are parking fees in your district and parking spaces.Wait so they lowered the cost, does that mean people are more likely to drive now in vanilla? Because im trying to make more people drive in my savegame.
Technically, yes, but because it's already so low, you can barely notice it. The mod increases or decreases the cost of that specific action based on the default amount.Ok just to confirm, does lowering the percentage increase driving? so 10% increases the driving probability?
Hi, Sadly i dont have time to implement it, but thanks for letting me know you wan to help translate when i have the time to add itCan you have the Italian language and others? Add mod files on crowding? I can help translate
No problem, whenever you want you can write to me on discord, my name is piccolo_opossum.Hi, Sadly i dont have time to implement it, but thanks for letting me know you wan to help translate when i have the time to add it