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Do you think it can be adapted to adjust the probability of tourists to come to the city (in fact)? With the Economy 2.0 patch there are no (or very few) tourists in city and no demand for lodging. Thanks
 
Do you think it can be adapted to adjust the probability of tourists to come to the city (in fact)? With the Economy 2.0 patch there are no (or very few) tourists in city and no demand for lodging. Thanks
Hi, that is not realy what this mod is about. There is not anything specific that you could change to increase the demand by pathfinding.
 
Changing the value for driving and parking cost seems to have no effect anymore after the latest patch.
It still changes the cost of the actions. The driving cost is really low, around 0.02 by default (I think they lowered it by a lot). You can increase that cost, as well as the parking cost. You could also try adjusting it by 5% and reloading your game, as the settings may not be applied correctly.
 
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Changing the value for driving and parking cost seems to have no effect anymore after the latest patch.
It still changes the cost of the actions. The driving cost is really low, around 0.02 by default (I think they lowered it by a lot). You can increase that cost, as well as the parking cost. You could also try adjusting it by 5% and reloading your game, as the settings may not be applied correctly.

Wait so they lowered the cost, does that mean people are more likely to drive now in vanilla? Because im trying to make more people drive in my savegame.
 
Wait so they lowered the cost, does that mean people are more likely to drive now in vanilla? Because im trying to make more people drive in my savegame.
It seems that way, but there are more factors to consider to encourage people to drive, such as the time it takes, availability of parking, and whether there are parking fees in your district and parking spaces.
 
Wait so they lowered the cost, does that mean people are more likely to drive now in vanilla? Because im trying to make more people drive in my savegame.
It seems that way, but there are more factors to consider to encourage people to drive, such as the time it takes, availability of parking, and whether there are parking fees in your district and parking spaces.

Ok just to confirm, does lowering the percentage increase driving? so 10% increases the driving probability?