Hey,
Just a small (tiny) annoyance I found in CK
V. Hope it will be avoided in CK2.
I set Msg Type A to display in a message box and pause.
I set Msg Type B to display in a message box and pause.
Eventually this happens:
A1, A2, A3, B1, B2, B3, B4 pop up and game is paused. (This is WAD).
But then, I click OK on A1, the game unpauses itself! (I think not WAD ideally)
Because I still have A2, A3, B1, B2, B3, and B4 to read through.
And I have already decided these are all important enough that the game should be paused as I read through them.
However, since pressing A1 unpauses the game, this effectively nullifies my desire.
I have to quickly repress pause.
Suggestion
Let the game stay paused so long as ANY messages are still on screen, for which the setting is set to "Pause and Display"
So even if I click OK on A1, the game remains paused.
Because A2, A3, B1, B2, B3 are all still visible on screen, and they are of a type set to "Pause & Display"
Enjoy.
Just a small (tiny) annoyance I found in CK
I set Msg Type A to display in a message box and pause.
I set Msg Type B to display in a message box and pause.
Eventually this happens:
A1, A2, A3, B1, B2, B3, B4 pop up and game is paused. (This is WAD).
But then, I click OK on A1, the game unpauses itself! (I think not WAD ideally)
Because I still have A2, A3, B1, B2, B3, and B4 to read through.
And I have already decided these are all important enough that the game should be paused as I read through them.
However, since pressing A1 unpauses the game, this effectively nullifies my desire.
I have to quickly repress pause.
Suggestion
Let the game stay paused so long as ANY messages are still on screen, for which the setting is set to "Pause and Display"
So even if I click OK on A1, the game remains paused.
Because A2, A3, B1, B2, B3 are all still visible on screen, and they are of a type set to "Pause & Display"
Enjoy.