PBEM Game - Players Wanted!
First, acknowledgements to Raul the Runt for the idea.
If anyone wants to Play-by-email, I would like to set up a game.
Basically this works by handing of the game to one of five players every five years or less. While each player has his turn, the other four player's countries are played by the AI.
Settings:
Difficulty: Hard
AI Aggressiveness: Normal
Forced Annexation: On
Fog of War: on
Dynamic Missions: off
Base Victory Points: On
Rules:
1. Max 5 year turn.
2. Max 5 players.
3. 2 days to complete your turn (turn order will be set randomnly by me later). If you can't make a turn, the computer plays it for you.
Email the zipped file to all players.
4. No cheating, editing of files, no EEP. Just straight 1.04US, with pledge of honor not to exploit game loopholes.
5. No reloading.
6. Realpolitik applies. Possible Fox and Lion award to the player showing most Machiavellian duplicity.
Players choose nation at beginning of their turn, so whoever gets first turn order gets first choice.
Email me or post for details or suggestions.
I am tentatively set on the 1419 grand campaign, although 1492 can be used if others seem more favorable to it.
First, acknowledgements to Raul the Runt for the idea.
If anyone wants to Play-by-email, I would like to set up a game.
Basically this works by handing of the game to one of five players every five years or less. While each player has his turn, the other four player's countries are played by the AI.
Settings:
Difficulty: Hard
AI Aggressiveness: Normal
Forced Annexation: On
Fog of War: on
Dynamic Missions: off
Base Victory Points: On
Rules:
1. Max 5 year turn.
2. Max 5 players.
3. 2 days to complete your turn (turn order will be set randomnly by me later). If you can't make a turn, the computer plays it for you.
Email the zipped file to all players.
4. No cheating, editing of files, no EEP. Just straight 1.04US, with pledge of honor not to exploit game loopholes.
5. No reloading.
6. Realpolitik applies. Possible Fox and Lion award to the player showing most Machiavellian duplicity.
Players choose nation at beginning of their turn, so whoever gets first turn order gets first choice.
Email me or post for details or suggestions.
I am tentatively set on the 1419 grand campaign, although 1492 can be used if others seem more favorable to it.
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