ok so now it would seem we are 5 players....
Ok I still think the idea about teams is a good idea since it will involve more countries in the game and also make sure that more uncertainty/flexibility is introduced. Therefor I propose the following teams:
COUNTRY-TEAMS:
Ottoman - The Netherlands
Castille or Aragon?/Spain - Portugal
Denmark - Muscowy/Russia
"choose any italian power" - Austria
Sweden - England
6th player?: Poland - France
NOTES:
From 1419-1492: Only the country listed "first" may be played...thereafter each player may decide himself which nation he would like to play when his turn comes.
Basically the teams has been chosen so that they with the exception of the "Ottoman-NET" team are sort of natural allies....or in the Ottoman-NET case atleast not likely to go to war...and the Ottomans CAN try to make sure that Austria does not get too strong and manage to suppress the dutch. (perhaps a deal can be struck?)
The reason France has been left out is that although it and Poland would have been a natural pair (perhaps for a 6th player?) it would also be an extremely strong alliance - France is just god awful powerfull and can almost take on the rest of Europe.
TURN LENGTH:
I would like to introduce some flexibility here to again make it less predictable what will/can happen in the "next guys turn"...ei. to make it less possible to exploit the nature of this game! Therefor I propose a variable turn lenght of 4, 5 or 7 yrs. where:
1) if you played for 7yrs during your last turn, u must play only 4 years during your next turn!
2) (after 1492) u must play each of your nations atleast every 3rd turn, if possible. ei. that nation exists!
3) If one of your nations end up having annexed the other then u MUST release that nation as a vassal ASAP!
GENERAL HOUSERULES:
Very Hard / Normal (coward? I havent tested too much but I did notice some weird examples where the war ai- vs ai just continued forever...)
I think we need to play on Very Hard so the ai get the extra WE cheat so it doesnt collaps on itself...Also to avoid triggering constant BB wars during the "player" turn because of the AIs rampant DoWs and annexation I propose we use BB-edit!
BB-Edit
Before loading up and playing nation X, you are allowed to half that nations current BB....this way BB should still mean something without constraining the players too much.
Free DP-clicks
I furthermore propose that each player is allowed 1 free DP click per turn.
Colonization 1419-1492:
To avoid rampant colonization prior to entry of "later" nations I propose that players are NOT allowed to colonize outside of Europe/N. Afrika prior to 1492 - this also have the effect of keeping the attention on Europe for a while....
Pagans:
To avoid the "big rush" where all pagans are annexed instantly upon their discovery I propose that players (as opposed to when their nations are AI controlled) are barred from waging war or taking provinces from any pagan nations with the exception that Spain after 1492 has "free hands" vs. the central- & south american pagans.
Ai-Edits:
in patch 1.06 the ai-information is stored in the savegame so it is really easy to edit without having to send around customized ai files...therefore Ai editing is allowed with the exception that use of "ferocity=yes" is banned! (this messes up the game!) - the most useful/basic fiels to edit will probably be these:
combat = { "who to attack and try to annex" }
continent = { "where to explore & colonize" }
area = { "where to explore & colonize" }
region = { "where to explore & colonize" }
war = "a score from 0-100%"
Colonization-Edit:
likewise it is allowed to change setting of your nations from "colonialnation = no" to colonialnation = yes" if so desired! (this will cause your ai to actually colonize if able to)
Patch 1.06 bug-issues:
in 1.06 the serfdom stability modifier is broken, which can hurt especially Russia and Spain...but they are extremely strong anyway so

- if the majority think its fair we can allow any player to alter his serf-freedom setting to neutral "0" anytime he feels like it. (to offset the negative impact from +serf events)