Aren't Denmark-Sweden going to have a tough time of it, particularly whichever goes second? I'm up to try it though - sounds good.Originally posted by boehm
COUNTRY-TEAMS:
Ottoman - The Netherlands
Castille or Aragon?/Spain - Portugal
Denmark - Muscowy/Russia
"choose any italian power" - Austria
Sweden - England
TURN LENGTH:
I would like to introduce some flexibility here to again make it less predictable what will/can happen in the "next guys turn"...ei. to make it less possible to exploit the nature of this game! Therefor I propose a variable turn lenght of 4, 5 or 7 yrs. where:
1) if you played for 7yrs during your last turn, u must play only 4 years during your next turn!
2) (after 1492) u must play each of your nations atleast every 3rd turn, if possible. ei. that nation exists!
Sounds reasonable
I propose E. Africa allowed for the Ottomans at any rate.Colonization 1419-1492:
To avoid rampant colonization prior to entry of "later" nations I propose that players are NOT allowed to colonize outside of Europe/N. Afrika prior to 1492 - this also have the effect of keeping the attention on Europe for a while....
How about a narrower rule:Pagans:
To avoid the "big rush" where all pagans are annexed instantly upon their discovery I propose that players (as opposed to when their nations are AI controlled) are barred from waging war or taking provinces from any pagan nations with the exception that Spain after 1492 has "free hands" vs. the central- & south american pagans.
player not allowed to DOW pagans, and not allowed to add pagans to AI conquer list. That way SPain doesn't even need an exemption as it's AI will certainly provide the DOWs.
I'd prefer to limit AI file editing, so that this doesn't become an AI exercise. Limit to the fields you have just listed, and counterreform =yes/no. Others cannot be edited.Ai-Edits:
in patch 1.06 the ai-information is stored in the savegame so it is really easy to edit without having to send around customized ai files...therefore Ai editing is allowed with the exception that use of "ferocity=yes" is banned! (this messes up the game!) - the most useful/basic fiels to edit will probably be these:
combat = { "who to attack and try to annex" }
continent = { "where to explore & colonize" }
area = { "where to explore & colonize" }
region = { "where to explore & colonize" }
war = "a score from 0-100%"
Colonization-Edit:
likewise it is allowed to change setting of your nations from "colonialnation = no" to colonialnation = yes" if so desired! (this will cause your ai to actually colonize if able to)
Do you intend that files of countries not being played can be editted or only the country being played. I prefer the latter.
Patch 1.06 bug-issues:
in 1.06 the serfdom stability modifier is broken, which can hurt especially Russia and Spain...but they are extremely strong anyway so- if the majority think its fair we can allow any player to alter his serf-freedom setting to neutral "0" anytime he feels like it. (to offset the negative impact from +serf events)
OK by me. I'd want to make explicit a few of the exploits that shouldn't be used (not that people shouldn't be playing the game straight anyway)
-no exploiting the inheritance bug
-no map trading
-no loans at above 2% interest. Loans only to possible player controlled countries.
-no force conversion of American pagans so as to use Tordesillas on them
-no CRC after edict of Tolerance. Only one CRC conversion allowed per country
And on logisitcs - I personally will need a couple of days to play my turn on occasion. We ought to have a default rule if someone takes too long without notice. etc. I'd also ask that everyone zip the savegame file, as I don't have a heck of a lot of space on my email account.