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Originally posted by boehm

COUNTRY-TEAMS:
Ottoman - The Netherlands
Castille or Aragon?/Spain - Portugal
Denmark - Muscowy/Russia
"choose any italian power" - Austria
Sweden - England
Aren't Denmark-Sweden going to have a tough time of it, particularly whichever goes second? I'm up to try it though - sounds good.


TURN LENGTH:
I would like to introduce some flexibility here to again make it less predictable what will/can happen in the "next guys turn"...ei. to make it less possible to exploit the nature of this game! Therefor I propose a variable turn lenght of 4, 5 or 7 yrs. where:

1) if you played for 7yrs during your last turn, u must play only 4 years during your next turn!

2) (after 1492) u must play each of your nations atleast every 3rd turn, if possible. ei. that nation exists!


Sounds reasonable
Colonization 1419-1492:
To avoid rampant colonization prior to entry of "later" nations I propose that players are NOT allowed to colonize outside of Europe/N. Afrika prior to 1492 - this also have the effect of keeping the attention on Europe for a while....
I propose E. Africa allowed for the Ottomans at any rate.

Pagans:
To avoid the "big rush" where all pagans are annexed instantly upon their discovery I propose that players (as opposed to when their nations are AI controlled) are barred from waging war or taking provinces from any pagan nations with the exception that Spain after 1492 has "free hands" vs. the central- & south american pagans.
How about a narrower rule:
player not allowed to DOW pagans, and not allowed to add pagans to AI conquer list. That way SPain doesn't even need an exemption as it's AI will certainly provide the DOWs.

Ai-Edits:
in patch 1.06 the ai-information is stored in the savegame so it is really easy to edit without having to send around customized ai files...therefore Ai editing is allowed with the exception that use of "ferocity=yes" is banned! (this messes up the game!) - the most useful/basic fiels to edit will probably be these:

combat = { "who to attack and try to annex" }
continent = { "where to explore & colonize" }
area = { "where to explore & colonize" }
region = { "where to explore & colonize" }
war = "a score from 0-100%"

Colonization-Edit:
likewise it is allowed to change setting of your nations from "colonialnation = no" to colonialnation = yes" if so desired! (this will cause your ai to actually colonize if able to)
I'd prefer to limit AI file editing, so that this doesn't become an AI exercise. Limit to the fields you have just listed, and counterreform =yes/no. Others cannot be edited.

Do you intend that files of countries not being played can be editted or only the country being played. I prefer the latter.


Patch 1.06 bug-issues:
in 1.06 the serfdom stability modifier is broken, which can hurt especially Russia and Spain...but they are extremely strong anyway so :rolleyes: - if the majority think its fair we can allow any player to alter his serf-freedom setting to neutral "0" anytime he feels like it. (to offset the negative impact from +serf events)

OK by me. I'd want to make explicit a few of the exploits that shouldn't be used (not that people shouldn't be playing the game straight anyway)
-no exploiting the inheritance bug
-no map trading
-no loans at above 2% interest. Loans only to possible player controlled countries.
-no force conversion of American pagans so as to use Tordesillas on them
-no CRC after edict of Tolerance. Only one CRC conversion allowed per country


And on logisitcs - I personally will need a couple of days to play my turn on occasion. We ought to have a default rule if someone takes too long without notice. etc. I'd also ask that everyone zip the savegame file, as I don't have a heck of a lot of space on my email account.
 
Originally posted by Isaac Brock


How about a narrower rule:
player not allowed to DOW pagans, and not allowed to add pagans to AI conquer list. That way SPain doesn't even need an exemption as it's AI will certainly provide the DOWs.


Well have u seen how spain usually manages when ai controlled? Nothing zip, nada....I think spain should be allowed to take out the pagans...mind you it might be problematic to do it all too soon since his stability will go through the roof now because of the serf-slider bug...ei. stability costs cant be reduced below 75%.


I'd prefer to limit AI file editing, so that this doesn't become an AI exercise. Limit to the fields you have just listed, and counterreform =yes/no. Others cannot be edited.

Do you intend that files of countries not being played can be editted or only the country being played. I prefer the latter.


Sounds fine with me! :) Only edit the fields in my example...and only edit the nation you just played.


OK by me. I'd want to make explicit a few of the exploits that shouldn't be used (not that people shouldn't be playing the game straight anyway)
-no exploiting the inheritance bug
-no map trading
-no loans at above 2% interest. Loans only to possible player controlled countries.
-no force conversion of American pagans so as to use Tordesillas on them
-no CRC after edict of Tolerance. Only one CRC conversion allowed per country


Sounds good too, although I think that we should allow map-trading in between your two team nations.


And on logisitcs - I personally will need a couple of days to play my turn on occasion. We ought to have a default rule if someone takes too long without notice. etc. I'd also ask that everyone zip the savegame file, as I don't have a heck of a lot of space on my email account.

I agree....
 
AI Spain won't take out the pagans, that I can see. But it will DOW the pagans so that the human player can take them out without too much trouble. Still I don't mind exempting Spain from the rule. I'm uncomfortable about Spain/Portugal map trades. Maybe only trade maps with other peoples AIs, not your own or non-player AI?
 
perhaps we allow map trading by edit....in between two players as the only map trading allowed. thus diplomacy will also mean more! (and I think a player should be allowed to share maps between his nations, its stupid that u would have to sack capitols to get their maps)
 
Everything sounds good to me. I'll be out of town from the 9th-13th. If you start playing that week just put me last or near the end of the roster. I take it we have 48 hours to play our turn?

Joe
 
Originally posted by boehm
perhaps we allow map trading by edit....in between two players as the only map trading allowed. thus diplomacy will also mean more! (and I think a player should be allowed to share maps between his nations, its stupid that u would have to sack capitols to get their maps)

I don't see a problem with this but someone's going to have to explain how to do it.

Joe
 
Originally posted by Isaac Brock
AI Spain won't take out the pagans, that I can see. But it will DOW the pagans so that the human player can take them out without too much trouble.

This might work. Spain and the others seem to continually DOW the pagans. They just seem to be unable to do anything about it.:D But I'll go with whatever works out for everyone.

Joe
 
Originally posted by Storey
I don't see a problem with this but someone's going to have to explain how to do it.

Joe

in the save file under each nation there is a field called:

knownprovinces = { "ID#s of all known provinces" } to find the ID# of a province go to the FAQ atlas...copy & past it into wordpad and u can use the "search" function to look up the spc province u are looking for....works great for the nppbem! :)
 
btw. I have another houserule which i think should definately be added I honestly just forgot it in the previous post!:

- it is not allowed to break a truce vs. a nation if u already grabbed provinces from that nation during this turn. Additionally u may not grab a nation twice in a turn no matter what!!....(ei. alliance hopping or whatever)

Otherwise with a 7year turn it can easily happen that a nation can get grabbed 2-3 times times and finally annexed all in one turn....I saw this happen with a Naples who owned most of Italy! (Storey was that you? I cant remember...)
 
Originally posted by boehm
btw. I have another houserule which i think should definately be added I honestly just forgot it in the previous post!:

- it is not allowed to break a truce vs. a nation if u already grabbed provinces from that nation during this turn. Additionally u may not grab a nation twice in a turn no matter what!!....(ei. alliance hopping or whatever)

Otherwise with a 7year turn it can easily happen that a nation can get grabbed 2-3 times times and finally annexed all in one turn....I saw this happen with a Naples who owned most of Italy! (Storey was that you? I cant remember...)

Yep. I think it was Ludovico who did the dirty deed.:D I had taken Naples and conquered most if not all of Italy when Austria DOW'd me. Ludovico jumped on the band wagon as the Knights and ate me in two quick wars. I agree to this rule!:D

Joe
 
By the way my email address is storey@u.washington.edu. The game files can be sent there but I would prefer to get messages here via PM.:)

Joe
 
Originally posted by Storey
Yep. I think it was Ludovico who did the dirty deed.:D I had taken Naples and conquered most if not all of Italy when Austria DOW'd me. Ludovico jumped on the band wagon as the Knights and ate me in two quick wars. I agree to this rule!:D

Joe

ohh yes that was a nice game....my great noble Savoy! :)
 
Re: Is this thread now superseded?

Originally posted by Mike of NW8
Shall we try again for 1.06b?

sure.... :)
 
My best e-mail to send files and a messages is 'vincejv@telus.net'. I am taking a little jaunt off to Europe from the 17th to the 27th of March, I don't know what the implications are of that: I could try to get a few good turns in and then hopefully play a turn on the 16th before taking off and you guys can take your time doing yours. I'm not sure how long the PBEM cycle normally is. As I envision it, once I get the file I'd be so excited I would play my turn right away and then pass it on, but that is probably a little idealistic of me :)

I will play any country set, I am ready to start; we can make up any additional rules as we go along in this experiment (by unanimous consent). I also check my e-mail much more often than PM's; I just don't always think to check PM's because I rarely use them.

Vince
 
Originally posted by boehm
lets wait for the new official 1.06 B patch which will hopefully be out sometime sooon

Sounds good to me.

Joe