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It's a bit sad the game won't simulate all the work the British and French went through to win the favor of Persia and fight Russia (Respectively).


I guess there might be Events to simulate that to a certain degree and that would be all that is necessary imo.
 
I guess there might be Events to simulate that to a certain degree and that would be all that is necessary imo.

Events?
Yiou can influence others, sabotage relationships and help someone who wages war. Id say the system supports all that. No need for events. Events are better used where the system cannot reach easily, or where modifying numbers would distort the truth.
 
They can probably send Subsidies if the war is still going on. That would represent the sending of weapons and the helping of organizing better formations that happened historically to a degree. If Persia can find the manpower.
 
Events?
Yiou can influence others, sabotage relationships and help someone who wages war. Id say the system supports all that. No need for events. Events are better used where the system cannot reach easily, or where modifying numbers would distort the truth.

Oh I agree, I was just responding to the concerns of Comrade Chaos about any potential limitations on interacting with Persia. Since they are on the map I assume that there will be as many options as anyone else but Events can also be used for major historical occurances to lend a degree of historical believability to the situation. Hard to say before I get my hands on the game. In any event Persia will be a sideshow in an extreme backwater of the continental conflict.
 
Its not really focused around nations out of the 8 majors (it really is not)
I doubt giving Persia the other half would do much of a difference either..
 
I have to take back what I said. They bothered to give Persia unique sprites! Funny hats!

EDIT: And the little unit pictures! Oh man, I though they'd gloss over that (Still have Turkish names, but they serve the same purpose)!
 
Well, at normal settings the Russo- Persian War lasted most of 1805. The Persian forces topped out around 35K, and several more good infantry were built. Having only 4 rather bad generals in total means only ONE army can be fully staffed. The first battle arranged through clever manoeuvre was a victory for Persia since the Russians were not able to concentrate in reaction fast enough. Thereafter, however, having near 100,000 Russians roaming around was a bad thing, and March to the Sound of the Guns worked well in the rugged terrain to help the Russians concentrate when I pounced on a 10,000 man force that was savaged but brought in more troops and more troops as the battle went on. 16,000 men retired on Erevan while the NE province was overrun and ceded in the peace talks, along with handing over most of the treasury that had been enhanced by Austrian and Prussian subsidies. It is interesting that Austria's war against the Ottomans was going badly in a square-off.

The best that can be said is that the defeat generated a lot of new thinking, and that it was better to build up and wait rather than get wiped out - with 859 manpower per month, that would mean a few years just to recover strength.

Still, interesting, and a place to let the game run and see the AI-AI flow of play.

It does seem good for multiplayer though I think there would be issues about speed between the big powers with a lot to do and those with little - Persia, for example - who could do the "background" work and check on things or even command expeditionary forces for a larger power in their coalition (if I understand the requirements).
 
In my first game as Russia, the damned Ottomans DOW'd Persian too and snatched up enough territory so that I couldn't annex the whole thing. So I settled for demanding the Land Supremacy objective city and left them to deal with the Ottomans.

I suppose that's one way Persia can survive, if only in reduced size. :D
 
Russia wants the NE province for its dominance. Continuing the Persia game, the Austrians and Ottomans were embroiled in a long war that went badly for the Austrians early on but they edged back and a Persian invasion once the army was up to 30K+ again really helped them - they got 50 Warscore, Persia 40 and peaced out after capturing every city in Ottoman Asia except Kars and Rhodes (Constantinople was protected from our crossing by the Turkish fleet, but repeated attempts on both ends of the straits got a division through which then found Constantinople with a very large garrison. The Turks in desperate condition with almost everything overrun, in 1810 after several years of war they yielded 9 provinces in the east including salients pointing west at Erzerum in the north and Aleppo almost at the Med as a future choke point. Can't build in the non-core regions, but this did double manpower flow and provides a nice geographic cushion against invasion.

Ideas chosen to 1810 were foot soldier boosters Volley Fire, Assault Column, Platoon Fire, Mixed Order, and finally March to the Sound of the Guns which sounded useful when spread out over the OE. This yielded a nice 120% or so quality which was a large edge over the Turks near 80%.

Elsewhere in the world there were several convoluted wars, with France holding chunks of Portugal and swathes of Germany including a lot of Prussian lands, having lost land dominance and then recovered it.

Not much chance for diplomacy, other than building relations with Austria, which also enjoyed the benefit of the Persian second front.

In multiplayer I imagine Persia, if secure from Russia and the OE, could do something with its army.
 
Well... I can say that the initial war against Russia isn't necessarily a disaster. Just keep your whole force together, avoid any big Russian stacks, and when you see a chance to pick off an isolated 1-15k troops, or cut behind them and retake territory to cut supply lines, jump on it. I fought it to a stalemate, got up to +15% war score, and was in a position to actually consider taking the offensive for the first time in two years of conflict (they had just 50k survivors in the area, and I had 25k of my own still alive... not good, but a lot better than the initial 195k vs. 38k I'd faced).

Then the Ottomans declared war on me. FML. I played it out; paid Russia 25 ducats for peace, tried to repeat my prior strategy against the Ottomans. Didn't manage to pull it off, although I dragged it out a couple more years before defeat became inevitable.

So I went back and loaded the autosave I'd had before the Ottomans attacked (I'd backed that one up before playing it out), to see what would happen if the Ottomans didn't DoW me. This time, they DoW'd Russia. Go figure. Of course, even with that assist I wasn't able to force the war score up high enough to actually get territory in exchange. That's the real problem Persia faces - they have two neighbors. Both of their neighbors are vast, and have nothing particularly valuable anywhere near the border. Even if they didn't raise any armies at all, with Persia's pitiful manpower just marching and conquering takes too long and gives a lot of attrition losses.
 
I don't care about that, it just stinks, seen as most other countries are represented in full.

The game simulates European theatre, so the line has to go somewhere. In similar manner large parts of Russia aren't in the game. I just got the game so I don't know how it usually goes, but in my first game as Egypt they made white peace with the Russians. But after I had conquered Palestine, Syria and Iraq from the Ottomans I destroyed them. By that time they had built an army of some 30 thousand men, which I mostly annihilated in the first battle.