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gnosis89

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Oct 7, 2011
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Updated (below) as of October 11th, 2011

I am going to start a personal list of game faults I have noticed, or things I feel could be improved in hope that maybe the game developers read our input and implement fixes-improvements in future patches. I will hopefully continually update this list as I come across more, but I haven`t had much time to play the game yet.

-When I expose a plot to hurt the honor of those involved, or rather the plot founder I loose honor instead of the initiator. Perhaps more of a bug than anything....

-One cannot get more of a relationship bonus after sending more than one gift, more than one marriage etc...They should stack in my opinion. (After one marriage you cannot get any more good oppinion from a leader (or any father for that matter)....I figure the more marriages the better the relation no?)


-When you share a common enemy with another clan (vassals etc...) you should get at least a small relationship bonus.

-Many vassals continually ask for kokujin titles, which often leads to low respect and a rather tedious need to remember who you have promised the titles as to not piss them off...also if I promise two vassals the next title then one of them will loose respect for me, even if I am going to give him the next title after that one.

-When you are involved in a plot with someone (active or inactive) you should also get at least a little bit of a relation bonus with those involved....and perhaps more when it is actually activated. ESPECIALLY if you accept the plot from another....I mean in that case you are risking your own honor (you literally loose it) and much more...so why won´t the person that asked you to join at least think much better of you after that.

(Somebody commented, ¨if you get a relation bonus then the plot would no longer be a secret.¨.....How could it not be a secret? Think about it...if you are another ¨fueadal lord¨ and I ask you to join a rather risky plot of mine and you accept, and for that I think at least a little bit better of you how is it known that I had asked you and you accepted and therefore I think better of you? What you say makes no sense other than the fact that it`s not a secret in the ¨unrealistic game sense¨ or by that I mean to say when you mouse over the relation with me it will say + for accepting plot. Even if it said ¨for accepting plot¨ you still have no idea what plot was accepted.)

----------------New as of October 11th, 2011-------------------------------------------

-Allies should be able to attack together in a battles or sieges...(when you are both at war with a clan you should be able to attack together with them in the same proince.)

-Your attributes and somewhat relations (not nearly to the same degree though) seem to be dictated by nothing more than random events that just pop up. In a way this also includes honor etc...for example perhaps in denying a plot I should get honor...or loyalty to a diamyo, or lord after an extended period of time also gives me an honor bonus, in other words your actions more dictate your attributes, honor and such.

-The send me proper samurai is a bit ridiculious....even when I am not at war with anyone I get this message. Perhaps if I undersupply an army of one of my vassals and send him in to a battle where he is outnumbered etc something like this makes sense. (This also ties into the above comment.)

-It`s at times very difficult to declare war soley because of the honor requirments, especially in the begenning. This should be adjusted somehow, it really unbalances the game from the start because those clans that start at war with another don`t have to wait for so long to save up honor (and money really to buy honor...[money buys honor???]) This usually (but not always) leads to the same big clans that start at war in the begenning to be able to take more lands right away and also start more wars immediatly after (therefore taking even more land).
 
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Good points overall just a couple comments on a few...

- Yeah its a bug on the expose thing. Threw me for a loop when I first noticed it. IN the most recent Let's Play Im doing I have a chane to expose pop up and decline it even though I wish I didnt have to.

- Yeah the stacking on the gifts etc should stack. Although...giving a repeating gift does have effect. The numbers dont change but you will notice that after you give a gift on the relationships overlay they will turn green...after a while (1-2 years or so) they turn back blue...by giving another gift they will turn green again. So there is a mechanic working there...but if the numbers are not adjusting its a bit confusing.

- I agree on the shared enemy thing. I mean...if 2 clans are fighting an you jump in on one of them..the other clan should be overjoyed your helping them. The game should throw at least a +10 or so opinion of you on them. This may just be an oversight on devs part?

- The repeated asking for title is annoying. In all honesty it makes sense I guess...but you shouldnt get penalized on multiple promises if say you grant each a new province say within a few months time or something.
 
----------------New as of October 11th, 2011-------------------------------------------

-Allies should be able to attack together in a battles or sieges...(when you are both at war with a clan you should be able to attack together with them in the same proince.)

-It`s at times very difficult to declare war soley because of the honor requirments, especially in the begenning. This should be adjusted somehow, it really unbalances the game from the start because those clans that start at war with another don`t have to wait for so long to save up honor (and money really to buy honor...[money buys honor???]) This usually (but not always) leads to the same big clans that start at war in the begenning to be able to take more lands right away and also start more wars immediatly after (therefore taking even more land).
Last I checked, you do fight and siege together if the clan you are fighting is at war with both of you. I definitely recall using another clan's doomstack to rush a siege that I had claimed (won it and got the province too). If you are in combat and you check the battle progress, you will see multiple colored units that represent all allied powers in the battle. Most of the time though, battles are short and the AI unwilling to fight battles it could not win on its own so you do not see this though.

On the second note, I find that the game still moves too fast. I have played 3 games now since 1.2 came out, and not one of them has lasted long enough for even foreign weapons and religion to become an issue. I am not sure if it is luck or not, but I have not had a game last past 1540 from the original start date. If anything, the mechanics still need a bit of tweaking towards slowing down the game to come closer to history.
 
Agreed.....it does seem to move very fast in the sense that specific clans usually become powerhouses rather quickly. Also, I have never noticed two armies from seperate clans attacking at the same time but now I will keep an eye out for it.
 
Hi gnosis,

Although I can surely see where your coming from with your observations, I disagree with some of them, I will then post my comments below. I will also try to contribute where I agree :)

Updated (below) as of October 11th, 2011
I am going to start a personal list of game faults I have noticed, or things I feel could be improved in hope that maybe the game developers read our input and implement fixes-improvements in future patches. I will hopefully continually update this list as I come across more, but I haven`t had much time to play the game yet.

-When I expose a plot to hurt the honor of those involved, or rather the plot founder I loose honor instead of the initiator. Perhaps more of a bug than anything....

-One cannot get more of a relationship bonus after sending more than one gift, more than one marriage etc...They should stack in my opinion. (After one marriage you cannot get any more good oppinion from a leader (or any father for that matter)....I figure the more marriages the better the relation no?)

I think these are heavily due to gameplay reasons, and to keep the system simple. If subsequent gifts could give you additional bonuses, then it would be way too easy to max relations with everyone. (at least your major vassals) Marriages could be less overpowered though, as you have a limited supply of children.

One thing that bugged me though, are the penalties and bonuses for kokujin and daimyo requests, as they are the same for both titles and not stackable which results in this strange behavior:

If you fulfill your promise with one of your vassals by giving a kokujin title, and then he asks for a daimyo title, once you accept the challenge, you get the +5 for it. But, when you turn in the daimyo title, you lose the +5 and don't get any other bonus, as it doesn't stack with the kokujin you had before.

-When you share a common enemy with another clan (vassals etc...) you should get at least a small relationship bonus.

This would be cool, it would help immensely when you are suddenly attacked and need a defensive plot going, however, if I'm not mistaken, you can't plot with who is at war with the plot target so... yeah, it would help in other areas though.

-Many vassals continually ask for kokujin titles, which often leads to low respect and a rather tedious need to remember who you have promised the titles as to not piss them off...also if I promise two vassals the next title then one of them will loose respect for me, even if I am going to give him the next title after that one.

I believe this was included for gameplay reasons as well, to make administering clans we a huge number of vassals more challenging and less rewarding. (before 1.2 it was too easy to just give kokujin titles to all your vassals, sit on high honor and never worry about revolts)

I do agree that it becomes quite overwhelming sometimes, and maybe some diversity/other solution could be added/found to adress bigger clans.

-When you are involved in a plot with someone (active or inactive) you should also get at least a little bit of a relation bonus with those involved....and perhaps more when it is actually activated. ESPECIALLY if you accept the plot from another....I mean in that case you are risking your own honor (you literally loose it) and much more...so why won´t the person that asked you to join at least think much better of you after that.

Since plots are pursued by necessity and available based on friendship (you need high relations with your invitee), I'm not sure a bonus for acceptance would do much.

-Allies should be able to attack together in a battles or sieges...(when you are both at war with a clan you should be able to attack together with them in the same proince.)

Somehow I agree with this, but developing a system that is not too cumbersome might prove to be very difficult. How do you negotiate who commands the siege? Is it who came first? What if I don't want my troops there commited in the assault?

-The send me proper samurai is a bit ridiculious....even when I am not at war with anyone I get this message. Perhaps if I undersupply an army of one of my vassals and send him in to a battle where he is outnumbered etc something like this makes sense. (This also ties into the above comment.)

Definately added for gameplay reasons to make revolts occur more often. We desperately need more variety though. Tying to actions is a cool idea, but not too much, or it can be used for gamey reasons.

[money buys honor???])

You'd be surprised by how true this is.

Oh, and a personal one from me:

It bugs me that when there is a plot to attack a clan. All the plotters from inside the target join the plot master when it is triggered. This makes being the plot creator too powerful, as you probably will start with quite an edge over every other plotter.

(I understand it takes effort to get a plot going, but still, I believe it makes joining a plot as the player rather useless as you can wait to make your own and grab more land.)
 
I`ve been thinking about it and it does make a bit of sense that there should be event so as to drop the loyalty of vassals of lords with many kokujin....but the lords with fewer or perhaps even no kokujin titles should ask more than those with more kokjin titles, as they have already been taken care of (unless they have the ambition trait perhaps). But when you are a smaller clan and have to dump ALL of your honor just into starting a war to gain one province and your vassals are already less inclined to be loyal due to the low honor, then it just complicates things in an unrealistic way. I suppose I will just change the mean date for that event....anyone know where the ¨you sent me bad samurai¨ event is..to change it?
 
Multiple requests are intensely annoying.
I agree that they may be realistic and also have a gameplay use in penalizing huge clans, but the actual effect on gameplay is that I constantly have to press 'deny' on a pop-up window and be saddened that something bad has happened to my clan.

To me, this feature is hopelessly un-fun as it is at the moment, and I would very much like it to be adjusted - preferably into something that you could react to in a meaningful way - as it is, I get so many requests that actually accepting a single one of them seems like a drop in the ocean and thus pointless.

Further, I would very much like to be able to declare war on my own vassals - at the very least when they openly spit in my face by denying a request to step down, by plotting against me, or by introducing themselves as contenders to my heir.
It might be reasonable with heavy penalties for such actions - like every other vassal getting angry with you, losing honor or whatever, but it should be possible.
More than once, I have been hoping that they would actually revolt against me, just to give me a chance to crush them.
 
Multiple requests are intensely annoying.
I agree that they may be realistic and also have a gameplay use in penalizing huge clans, but the actual effect on gameplay is that I constantly have to press 'deny' on a pop-up window and be saddened that something bad has happened to my clan.

To me, this feature is hopelessly un-fun as it is at the moment, and I would very much like it to be adjusted - preferably into something that you could react to in a meaningful way - as it is, I get so many requests that actually accepting a single one of them seems like a drop in the ocean and thus pointless.

Further, I would very much like to be able to declare war on my own vassals - at the very least when they openly spit in my face by denying a request to step down, by plotting against me, or by introducing themselves as contenders to my heir.
It might be reasonable with heavy penalties for such actions - like every other vassal getting angry with you, losing honor or whatever, but it should be possible.
More than once, I have been hoping that they would actually revolt against me, just to give me a chance to crush them.

I agree. Especially with your second point of having the ability to attack your own vassal if they get out of line. Having one of my own vassals repeatedly spam me with ninjas (as an example which has happened) is certainly treasonous and a martial response is called for, preferably without much or any penalty if they're caught or their Plot is exposed.