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orimazd

Secretly not clueless
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May 19, 2006
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I made a thread about this in the EU3 forum, and figured that I can make one here too, to make my contributions all the more...more. The way they Incas start out is anachronistic, and with a little (just a little) research, it can be cured. I'll help doing this, and within the next week I'll have some basic stuff posted. How many extra tags are available at this point? Perhaps if things go right the incans won't be trying to eat the mayan lands in north South east west america, as they try to do in every one of the games I play as the Mayans. Also, is there a way to get rid of the mayan inability to build ships?
 
orimazd said:
I made a thread about this in the EU3 forum, and figured that I can make one here too, to make my contributions all the more...more. The way they Incas start out is anachronistic, and with a little (just a little) research, it can be cured. I'll help doing this, and within the next week I'll have some basic stuff posted. How many extra tags are available at this point? Perhaps if things go right the incans won't be trying to eat the mayan lands in north South east west america, as they try to do in every one of the games I play as the Mayans. Also, is there a way to get rid of the mayan inability to build ships?


Second questions first: no. Well, there is, but it is too powerful. The whiteman rule prevents the Americas from building ships and cavalry. Get rid of it and they can build ships ... and cavalry. I hope I don't need to explain what a disaster it would be if the Maya could build cavalry. Good. So, events instead. Sucky, but there we go until EU3. ;)

I have done very little with the Incas. I just had no ideas on how to alter them such that it was significantly different. I would love you to rebuild them. I would become Mr. Happy.

There are lots of tags available. Basically as many as you require. Cultures are trickier, but we could spare about 4 if you needed them.

Very excited.

Matty
 
Good; I will get to work on it NOW (because I am bored out of my mind, and it seems that guiness is a rather potent beer, since I have only drank one).

Also, if you set Aristocracy to zero, it could make cavalry not worth it...you could say that the Llama was bred to be rode :p

I'll start off with saying that the Incans (rename them to Tawantinsuyu; the Inca was either their emperor or the name given to the nobility, and I think it was the emperor exclusively) should, in 1419, be limited solely to Cuzco. My next post will cover just what Wikipedia has, which is not much IIRC. After that I'll write some of what William Prescott covered in his book about Tawantinsuyu.
 
orimazd said:
Good; I will get to work on it NOW (because I am bored out of my mind, and it seems that guiness is a rather potent beer, since I have only drank one).

Also, if you set Aristocracy to zero, it could make cavalry not worth it...you could say that the Llama was bred to be rode :p

I'll start off with saying that the Incans (rename them to Tawantinsuyu; the Inca was either their emperor or the name given to the nobility, and I think it was the emperor exclusively) should, in 1419, be limited solely to Cuzco. My next post will cover just what Wikipedia has, which is not much IIRC. After that I'll write some of what William Prescott covered in his book about Tawantinsuyu.

But remember, this is Interregnum.

The history needs to be different. (Better faster stronger)

Basically, frab one element in their known history and expand on it, and make history's loser into history's winner. :D
 
First, this map should be useful. It is also very large, so I won't give it any image tags.
http://upload.wikimedia.org/wikipedia/commons/6/6a/Late-intermediate-peru.png

I prefer using the exotic spellings of the new orthography, because I'm like that, so here's the list of the Incas in the beginning (for now, I'll stop at Atahuallpa; if I feel like going into the Aberrated version of the Incas caused by its continued existence, as that is all that is needed, I will).
Wiraqocha (1410-1438)
Pachaqutik (1438-1471)
Tupaq Inka Yupanki (1471-1493)
Wayna Qhapaq (1493-1527)

After this, the branch will split. If smallpox catches on around this time, then Waskhar becomes the Inka. Otherwise, either Ninan Cuyochi becomes the heir or Waskhar successfully arranges an accident for him, or something. Ninan Cuyochi could become the Inka in the aberrated universe, if you like. Until then I'll continue the list of this world.

Waskhar (1527-1532) At first both Ataw Wallpa and Waskhar should be ruling simultaneously. In 1532 after the civil war officially ended, Ataw Wallpa tortured and killed his brother. In 1633 the Spanish killed him. I see no reason why the names of the future Inkas, concieved under completely different circumstances, should not be kept. So, I will list the Inkas which came after him:

Tupaq Wallpa
Manku Inka Yupanki, or Manku Qhapaq II
Sayri Tupaq
Titu Cusi
Tupaq Amaru, and so it ends here.On the last three I kinda guessed how to spell them, which was easy considering the changes made to the original spelling of the names did basically nothing to the way names without a c or qu or h were spelled (minus Tiu Cusi), and the rest were already spelled out in the names of Previous Inkas.

Peru when Pachaqutik rose to the throne
After Pachacuti
After Tupaq Inka Yupanki

There's a small start.
 
MattyG said:
But remember, this is Interregnum.

The history needs to be different. (Better faster stronger)

Basically, frab one element in their known history and expand on it, and make history's loser into history's winner. :D
Well, that's easy then. Either Wayna Qhapaq survives, or Ninan Cuyochi survives. If its the latter it will result in a civil war anyways, however...well, most likely. Perhaps both survive the smallpox, or either Waskhar or Ataw Wallpa dies from it. I'll see what Prescott has to say about it. Either way, it might be better to write a new monarchs list after this point, and of the options I'd prefer Nina Cuyochi survives.
 
Dear God, all the names sound like Mameluke slaves!
 
Well, actually, the revised ai for Cordoba has them making a B-line for the Inca and Chimu regions!
 
Okay, I will probably need about nine different tags. Make u27 be Kingdom of Qosqo (that will be one of them), and change Tawantinsuyu (INC, yes, renamed) to a Succession nation. At most I will need two extra culture tags, as Andean would comprise the vast majority of Incan provinces.
 
Okay, I'm trying to make these countries work. It turned into ten of them, and after a while I got them to actually appear on the map. However, the game freezes just before it finishes loading. Any ideas what the problem could be?
 
orimazd said:
Okay, I'm trying to make these countries work. It turned into ten of them, and after a while I got them to actually appear on the map. However, the game freezes just before it finishes loading. Any ideas what the problem could be?

I know what the problem is. It's one of many, many problems, actually.

Adding new countries is really complicated, as there are so many references points that need to be updated and critically ALL of the province ownerships need to be correct. If you have so much as one doubled-up province ownership or control, then it will stall or crash the game.

The best thing to do is to go through it again really slowly, making certain about the following:

1. ) Province ownerships and controls in the .inc files. This is the most likely culprit.

2. ) Remove all references to and country you have killed off, in the scenario file and the .inc files and the event.txt file

3.) Ensure that all new nations are included in the appropriate sections of the scenario file, including the list of selectables at the top and the .inc file names at the bottom.

4.) For CoTs, esnure that the Cuzco CoT has a maximum of 20 merchants in it. 21 or more might blow the game up.


Alternatively, send me the current version and I can untangle it.

Matty
 
orimazd said:
What year in Interregnum does Smallpox hit the new world?

Different years for different areas. for the Chimu starting areas its 1640, for Inca staring areas 1660.

They work this way. If one of the provinces becomes owned by a European power between 1419 and 1660, then it triggers a province-specific samllpox event. Then, if the Inca still exist in 1661, they get this big smallpox event that effects them as a country and each individual province they still own.

So, by 1662, smallpox is done with in the Inca lands.

They date was a litle bit arbitrary, being based more on personal experience of the time by which the Incas are usually beaten up or have survived.
 
MattyG said:
I know what the problem is. It's one of many, many problems, actually.

Adding new countries is really complicated, as there are so many references points that need to be updated and critically ALL of the province ownerships need to be correct. If you have so much as one doubled-up province ownership or control, then it will stall or crash the game.

The best thing to do is to go through it again really slowly, making certain about the following:

1. ) Province ownerships and controls in the .inc files. This is the most likely culprit.

2. ) Remove all references to and country you have killed off, in the scenario file and the .inc files and the event.txt file

3.) Ensure that all new nations are included in the appropriate sections of the scenario file, including the list of selectables at the top and the .inc file names at the bottom.

4.) For CoTs, esnure that the Cuzco CoT has a maximum of 20 merchants in it. 21 or more might blow the game up.


Alternatively, send me the current version and I can untangle it.

Matty


1. I got the province ownership down exact, as it was my first time so I made sure I did it right. No provinces are used twice.

2. This most likely is correct, though I didn't kill off the Incas per so...they are still in the game's files but they have no provinces, like they were conquered.

3. If you don't do this, the entire area appears uncolonized. I already took care of this.

4. I believe the Cuzco CoT (which I took away then later added in, because there would be a CTD due to an unowned CoT in province 169) has 18 merchants, five from the Kingdom of Qosqo and one from all the rest.

Last, all the names show up as user-defined. Any idea what I can do to fix this?
 
The country names are entered in the text.csv file.

Simply scroll down to u25 or use the Find tool and replace "User Defined" with the name of the country.

Is it still stalling?