After adding the capitals and changing the city ids to the correct places, and changing the country names (not that that had anything to do with it, really), yes.
orimazd said:How much earlier than 1419? Are the americans still reeling when the game begins?
This will change everything I've worked on, but that's okay since I haven't gone too far.
I also have some city names for Mexico, if you get tired of seeing Michihuagan's city being of the same name. But a question is, who is it that makes first contact with the Zapoteca, from Europe?
(Another question is, why are the Zapoteca dominant in the region?)
yourworstnightm said:It would be interresting if the Incas could somewhar be integrated in the chineses storyline. If chinese merchants sail for Peru, they could ally´with the Incas. Then the incas would have a strong ally against Cordoba. The Incas could later on covert to Confucianism.
yourworstnightm said:No, I don't see the incas adept chinese folklores or gods. as you said confucianism is a philosophy. They will adopt the chinese way of thinking, and by that "convert to confucianism".
MattyG said:The history descriptions for Aztec and Zapotec do cover that, maybe try reading them.![]()
Well, what is your preferred storyline for the cacoal and the Malian and the arrival of diseases. If you have it too close to game start (or after game start) then realism requires the populations to start very very low, maximum of 1000 per province, and oinly because that's the minimum we can give them. If you have it occurring in the 1370s, then the populations will have rebound.That's the kind of awesome thing that I would prefer happening in the beginning of the game.
It's normally going to be Brittany that would make first contact, but the ai is weird and Brittany might get knocked out altogether. Could be Genoa or Cordoba. Why?
Matty
I know that question is wierd, but my reasoning is this: Mesoamerican names are spelled in a spanish fashion. For example, Quetzalcoatl is spelled with a qu at the beginning not because its pronounced kwetsalcoatl, but because that's how the spanish language writes the k sound before an i or an e. If its Genoa, it would be spelled the same, as the letter k is pretty much never used in Italian afaik and c is pronounced ch (I'm sure you knew this language stuff). If Brittany makes first contact the feathered serpent would (it seems to me) be written ketzalkoatl (not that I know the breton language...I'm sure someone can help me out with that). Genoa would spell Tenochtitlan probably...tenocetitlan or something like that. If it was the Poles (ROFL YEAH RIGHT) it would be Tenocztitlan. I'm not asking these kinds of questions just to be pedantic, but actually because I think it would be awesome if the spellings that we use reflect the general history in the game rather than the history that we write from. Also, I imagine the Roman (or Arabic, apparently) alphabet would catch on rather quickly in the location, as it is far superior to their semihieroglyphics.
And btw, the Zapotecs would not have called themselves that, as it is Nahuatl for "people of some-vegetable-or-other." Well, not really, because there is an actual vegetable the Azteca named them after. They actually called themselves the Cloud People, or Ben Zaa. See this:
http://www.ourmexico.com/story.php?storyID=9
And on another note more in line with the original topic, I noticed in the Inca event files for first contact lists them as sacrificing large amounts of people. This is definitely not true--I believe their sacrifices, on the rare occasion that they were human, were of virgin girls, most likely of the Sun nuns (they were rather adamant in their Sun worship, and had a vestal virginish priesthood of both monks and nuns).
Calipah said:I suppose your right.
Ormizad - what a persian name! - Dont forget to add possible events to solidify ' local faith ' if the player refuses foriegn faiths he can become Hindu!
orimazd said:I have been pwned, with a baseball bat. *hangs head in shame*
Well, what is your preferred storyline for the cacoal and the Malian and the arrival of diseases. If you have it too close to game start (or after game start) then realism requires the populations to start very very low, maximum of 1000 per province, and oinly because that's the minimum we can give them. If you have it occurring in the 1370s, then the populations will have rebound.That's the kind of awesome thing that I would prefer happening in the beginning of the game.
I know that question is wierd, but my reasoning is this: Mesoamerican names are spelled in a spanish fashion. For example, Quetzalcoatl is spelled with a qu at the beginning not because its pronounced kwetsalcoatl, but because that's how the spanish language writes the k sound before an i or an e. If its Genoa, it would be spelled the same, as the letter k is pretty much never used in Italian afaik and c is pronounced ch (I'm sure you knew this language stuff). If Brittany makes first contact the feathered serpent would (it seems to me) be written ketzalkoatl (not that I know the breton language...I'm sure someone can help me out with that). Genoa would spell Tenochtitlan probably...tenocetitlan or something like that. If it was the Poles (ROFL YEAH RIGHT) it would be Tenocztitlan. I'm not asking these kinds of questions just to be pedantic, but actually because I think it would be awesome if the spellings that we use reflect the general history in the game rather than the history that we write from. Also, I imagine the Roman (or Arabic, apparently) alphabet would catch on rather quickly in the location, as it is far superior to their semihieroglyphics.
And btw, the Zapotecs would not have called themselves that, as it is Nahuatl for "people of some-vegetable-or-other." Well, not really, because there is an actual vegetable the Azteca named them after. They actually called themselves the Cloud People, or Ben Zaa. See this:
http://www.ourmexico.com/story.php?storyID=9
And on another note more in line with the original topic, I noticed in the Inca event files for first contact lists them as sacrificing large amounts of people. This is definitely not true--I believe their sacrifices, on the rare occasion that they were human, were of virgin girls, most likely of the Sun nuns (they were rather adamant in their Sun worship, and had a vestal virginish priesthood of both monks and nuns).
The Incan sacrifice events are gone now anyway, as the Inca have been removed, but thanks for that update.
I will change all references to Zapotec to Ben Zaa.
Should the Aztec Empire (which isn't and Empire in Interregnum) be changed to Nahuatl?
I will alter any names from that region with the Qu prefix to a K to assist us Anglophones.
Matty
orimazd said:I have something to say about my university's collection of books on the incas.
Holy shit.
They have about fifteen books, including the royal commentaries (translated, of course, into English) recorded by the spanish while they were completing the conquest of the incans--two massive dictionary-sized books which are afaik translations from the Quipu cords that the incas recorded their stuff with. Unfortunately, because it is from Quipus, it will most likely be boring, as they hadn't evolved their writing well enough to do more than administrative records. Though from the little peek I took inside it looks to be in a story form rather than dry historical form.
Yes, I was bored (you have to be to do such a thing); most of my friends are in classes right now. Because I have such a vast pool of resources, Tawantinsuyu will be far more accurate than it otherwise would have been.
There is also a book entitled Chan-Chan, which was the capital city of the Chimu for those of you who do not know (which was probably everyone), and it looks to be about 200 or so pages long. What my uni lacks in philosophy books it more than makes up for in anthropology.
MattyG said:orimazd said:I have been pwned, with a baseball bat. *hangs head in shame*
Well, what is your preferred storyline for the cacoal and the Malian and the arrival of diseases. If you have it too close to game start (or after game start) then realism requires the populations to start very very low, maximum of 1000 per province, and oinly because that's the minimum we can give them. If you have it occurring in the 1370s, then the populations will have rebound.
The Incan sacrifice events are gone now anyway, as the Inca have been removed, but thanks for that update.
I will change all references to Zapotec to Ben Zaa.
Should the Aztec Empire (which isn't and Empire in Interregnum) be changed to Nahuatl?
I will alter any names from that region with the Qu prefix to a K to assist us Anglophones.
Matty
The Aztec Empire should be changed to Azteca, I guess, as the actual Mexica from Tenochtitlan did not rise to power until the 1430s. I still don't see how the ben zaa could expand to that size when the Mexica couldn't. Horses or really friggin good roads (a la tawantin suyu) are the only way they could keep an empire that large.
Most of the eight new nations are going to be of no importance. The plagues are going to change the structure of the Andes; though the Kingdom of Qosqo will rise to prominence at this time thanks to the survivor Pachaqutik, whose just as in the real world will take command of the armies when his father Wiraqocha runs away in fear and will take other minor city-states under his wing just as in the real world. When Pachaqutik threatens the southern Aymaran kingdoms, they form a confederation which is able to halt Qosqan advances, and after I read the (most likely incredibly boring) book on Chan-Chan I will be able to figure out what Chimor does...I am pretty sure they did some empire-building to get as large as they were, anyways.
There is no x used in Quechua (Runa Sumi, I believe, is the native name for the language), so that isn't a problem here. For the Andes I prefer the new orthography used for the language, look it up on Wikipedia. It looks like Arabic transliterations to the unknowledgeable eye because of all the qs without the u and all the ws in addition to the ks. For Mesoamerica I actually prefer the x for sh, just for its coolness points. Nahuatl looks like a very exotic language, especially with that x (and the tl, but that can't be transliterated any other way); anything else would just look ugly. Using w instead of (vowel)hu(vowel) might also add coolness points...like Arawak instead of Arahuac for the culture inhabiting the carribbean islands (not related to the Aztecs, but a good example). Another example would be the primary weapon of pre-columbian mexico (which I have mentioned before), the Maquahuitl, which in our orthography would be maquawitl (because makwawitl looks ugly to me). Of course, its not just up to me.Incompetent said:From a pure gameplay perspective, I really like the new Andean setup, and it'll actually be quite interesting for the player to start with one of these states, even before Europeans turn up. However it develops though, there should be several reasonable outcomes, and the formation of an Inca Empire needn't be the most likely.
As for spellings, a 'ke' sound is rendered 'que' in Spanish and 'che' in Italian. But as this is an English-speaking game, we should probably stick to English renderings of names for things in the Americas for the most part, so people have some idea how they'd sound. For example the 'x' in many names actually refers to a 'sh' sound, because that's how x was pronounced in 16th-century Spanish, but as neither English nor modern Spanish generally associates x with a 'sh' sound, it's a bit confusing for modern readers.