First, don't blow what I'm saying all out of proportion. I like the game. Otherwise, I wouldn't play it and I wouldn't post here.
Of course it's utterly unrealistic to have an 80k army staying for years in the same province just to crush rebellions. Army maintenance is way too cheap as it is and supply way too easy and attrition way too feeble. In RL, that 80k army would have just starved and melted away.
Supply had to be reasonnably simple in the BG if it was to be playable at all, but it could be modeled much more accurately in the computer game, and that would solve lots of problems.
Popular myth notwithstanding, long-distance overland supply from base wasn't practicable in this era, and armies had to forage (that is, either buy their food from local markets or just confiscate it). Large bodies of troops tended to deplete local stocks quite fast so armies had to keep on moving if they wanted to eat. The only exception was when water (ie, sea or river) borne transportation was available. That's why sieges usually didn't happen deep into ennemy territory: not because your supply could be cut by the ennemy (there usually wasn't any to cut), but because there simply was no way of sypplying your army: you couldn't afford to let it stay for months in the same place lest it starved to death.
Now even if supply was difficult, soldiers rarely starved to death, they usually deserted long before this. Add in chronic disease and armies that set off to war with 100+k men would meet the ennemy a few months later with less than half their starting strength.
If this was correctly modeled in the game, there'd be no need for over-rebellion, because soldiers would always be in short supply, and if they also were as expensive as they historically were, you wouldn't be able to afford the kind of standing army necessary to hold the huge, completely unrealistic empires so common in EU.
Don't mistake me, though: the supply model in EU is vastly superior to anything I've seen up until now. And it IS fun to conquer the world. It could nevertheless be improved, and it would make EU an even better game.
Supply's my pet peeve and I've already had this kind of argument (over supply, not rebels) with Philippe (he was a friend's friend)back when he was designing the game and we were playing EIA. Now HE did a game and I'm just talking, so I'll take being told to shut up with as much grace as I can manage.
We gamers are never satisfied, ain't we?
