I subscribe to the CK2plus mod on Steam Workshop; and I've been playing a couple campaigns as a Steppe Nomad and there's a bug that keeps appearing -- I can't pillage... at all. Is there a required period of "ownership" before pillaging becomes available, or perhaps there's a minor syntax error in my copy of the mod (I haven't exactly been modding the steppe nomad requirements...)
It seems it has something to do with the fact that the second "One of these must be true" is improperly coded and therefore will never be "valid".
The error comes from the CK2plus-added qualifier in /decisions/settlement_decisions.txt; Lines 296-306.
However, even with omitting this code block from the text file; I still cannot pillage; the option is grayed out.
EDIT: Replacing the entire "allow={" block of text with the one from Vanilla CK2 allows for me to pillage, but has no effect. I assume that if I simply replaced the "pillage" decision with one from the original CK2, it would work without error. Something is certainly wrong.
EDIT2: It does work with the vanilla code.

It seems it has something to do with the fact that the second "One of these must be true" is improperly coded and therefore will never be "valid".
The error comes from the CK2plus-added qualifier in /decisions/settlement_decisions.txt; Lines 296-306.
Code:
OR = {
NOT = { owner = { character = FROM } }
has_any_building = yes
location = { culture = FROM }
location = {
any_province_holding = {
NOT = { title = ROOT }
NOT = { holding_type = nomad }
}
}
}
However, even with omitting this code block from the text file; I still cannot pillage; the option is grayed out.
EDIT: Replacing the entire "allow={" block of text with the one from Vanilla CK2 allows for me to pillage, but has no effect. I assume that if I simply replaced the "pillage" decision with one from the original CK2, it would work without error. Something is certainly wrong.
EDIT2: It does work with the vanilla code.
Last edited: