• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Asami_T

Stadtholder of Turin
74 Badges
Apr 6, 2011
2.626
221
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I subscribe to the CK2plus mod on Steam Workshop; and I've been playing a couple campaigns as a Steppe Nomad and there's a bug that keeps appearing -- I can't pillage... at all. Is there a required period of "ownership" before pillaging becomes available, or perhaps there's a minor syntax error in my copy of the mod (I haven't exactly been modding the steppe nomad requirements...)

Y5YBBBx.png


It seems it has something to do with the fact that the second "One of these must be true" is improperly coded and therefore will never be "valid".

The error comes from the CK2plus-added qualifier in /decisions/settlement_decisions.txt; Lines 296-306.

Code:
            OR = {
                NOT = { owner = { character = FROM } }
                has_any_building = yes
                location = { culture = FROM }
                location = {
                    any_province_holding = {
                        NOT = { title = ROOT }
                        NOT = { holding_type = nomad }
                    }
                }
            }

However, even with omitting this code block from the text file; I still cannot pillage; the option is grayed out.

EDIT: Replacing the entire "allow={" block of text with the one from Vanilla CK2 allows for me to pillage, but has no effect. I assume that if I simply replaced the "pillage" decision with one from the original CK2, it would work without error. Something is certainly wrong.

EDIT2: It does work with the vanilla code.
 
Last edited:
It's intended that you can't pillage the last holding in a province that is not your culture, unless it has buildings to lose (meaning you can't just clear the province out and automatically convert it to your own culture -- you have to convert it to your culture first). So that's not a bug.

In the next version, however, I did split up the pillage decision into two separate ones so the tooltip is easier to decipher.
 
That makes sense, thank you for clearing that up.
 
That makes sense, thank you for clearing that up.

It's not ideal, but since Paradox decided that "empty" provinces should automatically take on the culture and religion of the ruler (and will do so automatically, even if the province is subsequently taken over by a non-nomad), it's required some work-arounds.
 
It's not ideal, but since Paradox decided that "empty" provinces should automatically take on the culture and religion of the ruler (and will do so automatically, even if the province is subsequently taken over by a non-nomad), it's required some work-arounds.

That's a sound plan; and it makes sense now that it's been explained! Thank you! :D