{New and updated content, old suggestion to be found further down the thread}
Maybe the Name of this Government type can be modified, depending on in which super-region its capital is: e.g. "Pirate Republic" for the Americas, "Wokou Federation" for China/the Far East, "Orang laut" for the East Indies, ...
Government modifiers for "Pirate Federations"
▪+10% naval moral
▪+10% capture ship chance (or -10% naval maintenance)
▪may raid coasts
(Optional: a migration mechanic similar to native councils would be cool, since it would fit wokou/orang laut)
The rise and fall of these Federations will ride on how well they are able to win over the buccaneers and seamen of the region who are fickle to the successes and failures of the Federation. By winning (naval) battles and trade wars, a Pirate Federation is able to increase their Naval Allegiance which will in turn grant stronger bonuses for the country. Conversely, losing battles and trade wars is a fast track to losing their support and bonuses.
Naval Allegiance itself will grant no bonuses at zero, but up to +33% privateering efficiency and +10% sailor recovery speed as it grows. It will degrade over time relative to your development (degrades at a higher rate than for tribal federations, though). Additionally, it can be spent to gain immediate assistance, with each action costing 30 Allegiance. :
Maybe the Name of this Government type can be modified, depending on in which super-region its capital is: e.g. "Pirate Republic" for the Americas, "Wokou Federation" for China/the Far East, "Orang laut" for the East Indies, ...
Government modifiers for "Pirate Federations"
▪+10% naval moral
▪+10% capture ship chance (or -10% naval maintenance)
▪may raid coasts
(Optional: a migration mechanic similar to native councils would be cool, since it would fit wokou/orang laut)
The rise and fall of these Federations will ride on how well they are able to win over the buccaneers and seamen of the region who are fickle to the successes and failures of the Federation. By winning (naval) battles and trade wars, a Pirate Federation is able to increase their Naval Allegiance which will in turn grant stronger bonuses for the country. Conversely, losing battles and trade wars is a fast track to losing their support and bonuses.
Naval Allegiance itself will grant no bonuses at zero, but up to +33% privateering efficiency and +10% sailor recovery speed as it grows. It will degrade over time relative to your development (degrades at a higher rate than for tribal federations, though). Additionally, it can be spent to gain immediate assistance, with each action costing 30 Allegiance. :
- Enlist dissatisfied/deserted officers: Gain Admiral with 40 Tradition
- Enforce pirate code: Get +15% light ship Combat Ability for 10 years.
- Capture merchant vessels: Start production of 6 light ships in the capital at 25% build time.
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