As you might known, Canada's own Kickstarter will start soon. I have a fairly creative idea for a WW2 game that I will attempt to pitch there.
(Of course, if Paradox is struck by my genie, I'm willing to sell it for a couple of millions USD. This is sarcastic) I'm using a format that I found on Gamasutra for presenting pitches. I will start with the key concept, the page that is supposed to raise eyebrows (and funds)
Please note here that the thing is NOT on Kickstarter, and will not be for a long time. (I should probably not have mentionned Kickstarter...) The idea is not to get funds, but honest opinions on the core concept.
(Of course, if Paradox is struck by my genie, I'm willing to sell it for a couple of millions USD. This is sarcastic) I'm using a format that I found on Gamasutra for presenting pitches. I will start with the key concept, the page that is supposed to raise eyebrows (and funds)
Please note here that the thing is NOT on Kickstarter, and will not be for a long time. (I should probably not have mentionned Kickstarter...) The idea is not to get funds, but honest opinions on the core concept.
1) General Information and Presentation.
1.1) Theme and Setting
World War II is a well-covered topic in videogames, to not say too covered. This said people seem to forget at times the World part in World War II. Of course, there are obvious reasons explaining why games based on the British Somaliland or Aelutians campaigns would probably not break record in sales. This said, it’s peculiar how a front as important as the Eastern one remains poorly covered by the videogame media.
The whole idea of using the Eastern Front for the setting opens new possibilities for a game. For instance, we could use the oppressive and utterly desperate atmosphere of this conflict. After all, videogames routinely happens in settings ravaged by nuclear wars, invaded by the hordes of undead, and games depicting with credibility the despair of the survivors are quite lauded by the public and the press (the latest example would be The Last of Us). If people can be moved by survivors hunted by flesh eating zombies, they should be moved by real struggles against extinction. Thud, this project aims to give to the player an experience of the desperation on the Eastern Front in 1942, using the Soviet POV. It will attempt to reach this goal by using as cost effective medium, a very creative take on the bullet hell (a form of rail shooter). The narrative will be centered on a specific unit of the Red Army, the 588th Night Bombing Regiment, better known as the Night Witches. The project is thus known as Nachthexen-the German nickname of the unit.
Key points of the project:
-Nachthexen is a game combining the style of the bullet hell and stealth to emulate night bombardment. This leads to a unique experience, alternating calm and frantic action.
-Nachthexen is a game that puts the player in an actually vulnerable position. There is no secret prototype or superweapon for you: just a really outdated aircraft.
-Nachthexen is a game focusing on surviving, on having the best kill statistics. We simply have an interesting definition about surviving (note : that does not involve undeath…)
-Nachthexen is a game that could be resumed as «all female squadron killing Nazis», but without the ridicule that such a premise seems to imply first hand (AKA Strike Witches, which is based on the Night Witches too.)
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