Would it be possible for crime prevention automation to disable unfilled enforcer jobs when crime is at 0%, the same way it does with extra amenities jobs? That would get it to start constructing new jobs before filling the empty enforcer ones.
Even better would be if it's possible for it to know when it has too many enforcers employed, so it can add some specialist or ruler jobs and then disable them.
QoL suggestion: Display the sector stockpile in the automation settings planetview sidebar so we can access it without needing to switch away from the planet and go to the planets and sectors menu.
EDIT: And/or in the topbar, that might be even better, at least for the shared stockpile.
Even better would be if it's possible for it to know when it has too many enforcers employed, so it can add some specialist or ruler jobs and then disable them.
QoL suggestion: Display the sector stockpile in the automation settings planetview sidebar so we can access it without needing to switch away from the planet and go to the planets and sectors menu.
EDIT: And/or in the topbar, that might be even better, at least for the shared stockpile.
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