Uhm, i don't feel I'm taking anything out of context:That was the point of the other commenter I agreed with and said I had previously complained about. That's what you commented on, so I don't care to turn it into a discussion on the general use of building slots.

I directly responded to this. The statement is as above.
The reason people aren't complaining about this lack of flexibility is that the system is a massive improvement over what we had to work with. Comparing 3.x.x to 4.x.x we can do a lot more now in the ways I've layed out before.
The only reason i can fathom someone could perceive the changes as less flexible is if you've played a BETA build where there were 3 district specializations possible, all improvable on their own. < But this is not what the majority of players is experiencing.
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I don't feel pointing out this cognitive dissonance is out of place or wrong, or "turning it into a discussion on the general use of building slots. The building slots is the only thing the systems have in common, where this system is a massive improvement in flexibility
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