Hello, I made planet pack with two different planets.
https://steamcommunity.com/sharedfiles/filedetails/?id=1839703739
It works as it should (i hope), however I am trying to solve one issue with Map Type Definitions.
Map Type Definition is logic, how map is created - Like Pangea, Land, Continents etc. There are several presets, but you are able to create new ones.
For my archipelago I created several presets for different Islands formations. And it works, as long as Map Type definition is defined directly in Planet Template rpk. Problem is, to access this new option inside game UI, you have to put this rpk into resource pack dependencies - and this will cause that planet settings will apply to all other maps in scenario - including premade map templates. And don't see single reason why.
So second option would be to move Map Type defintion into main rpk file or into new rpk file but the game will always crash upon loading the map.
TLDR:
Creating new Map Type definition inside Planet template will cause that all planet settings are applied to all other planets in the game. Creating new Map Type definition in different rpk will just crash the game.
Is there anyone who is trying to make planet mods? Did anyone find out, how to solve this?
Thank you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1839703739
It works as it should (i hope), however I am trying to solve one issue with Map Type Definitions.
Map Type Definition is logic, how map is created - Like Pangea, Land, Continents etc. There are several presets, but you are able to create new ones.
For my archipelago I created several presets for different Islands formations. And it works, as long as Map Type definition is defined directly in Planet Template rpk. Problem is, to access this new option inside game UI, you have to put this rpk into resource pack dependencies - and this will cause that planet settings will apply to all other maps in scenario - including premade map templates. And don't see single reason why.
So second option would be to move Map Type defintion into main rpk file or into new rpk file but the game will always crash upon loading the map.
TLDR:
Creating new Map Type definition inside Planet template will cause that all planet settings are applied to all other planets in the game. Creating new Map Type definition in different rpk will just crash the game.
Is there anyone who is trying to make planet mods? Did anyone find out, how to solve this?
Thank you.