If you ever read this AAR you maybe see what I have in mind (actually, I did not read it in detail but I saw the possibilites a while ago
):
Link To 'WAAR of the Worlds'
My idea is basically to play a 1419 MP game through the mod dir command, and let one player be the maxed 60/60/10/10 teched aliens starting out on some remote island with cores all over the world. The other players would then form then start in the usual countries and cooperate to contain the alien invasion.
There is an obvious problem with the player selection. A very good player would have to play the aliens to be able to cope with all micromangement in order to fight the world and the combined forces of other players. It might be very lonely and ultimately boring for most players to have such a role of world conqueror, so it would take a certain mindset for the person to lead the aliens to victory.
He would also need to be able to invest a lot of time in AAR writing since the alien commander's view is undoubtly the most interesting one.
Furthermore there are some issues with the game engine. The aliens' cutting-edge technology is doomed to spread to whatever tech group they're in. Thus I propose that they start out in the exotic tech group to minimize impact. The second problem is that of inflation since the aliens would not be able to do invest in anything else but treasury for about 400 years of gameplay. Eventually the inflation would be horrendous unless edited out. The question here of course is whether inflation should be let to achieve these high levels; it could simulate the aliens weakening over time and giving them an incentive to crush the other humans as quickly as possible.
Who would win? I believe this must be answered before any signficant planning was done for this game. If the aliens' starting position allows them to rampage across the word at a great pace leaving little time for the humans to defend then there is little point of playing except to have one's sadistic pleasures acted out upon. On the other hand, if the alien invasion is stopped dead in its tracks it will definately kill off the point of the game.
Of course, the modification would include the scenario changes. Additionally, I imagine that the alien graphics set could be adopted for the U00 tag. Someone would have to do that since I'm not that familiar with graphics editing in EU2 to a great extent. Everything else I could handle.
What do you say, do you think this would be a fun game? :rofl:

Excuse any spelling mistakes, I'm tired while writing this.
Link To 'WAAR of the Worlds'
My idea is basically to play a 1419 MP game through the mod dir command, and let one player be the maxed 60/60/10/10 teched aliens starting out on some remote island with cores all over the world. The other players would then form then start in the usual countries and cooperate to contain the alien invasion.
There is an obvious problem with the player selection. A very good player would have to play the aliens to be able to cope with all micromangement in order to fight the world and the combined forces of other players. It might be very lonely and ultimately boring for most players to have such a role of world conqueror, so it would take a certain mindset for the person to lead the aliens to victory.
Furthermore there are some issues with the game engine. The aliens' cutting-edge technology is doomed to spread to whatever tech group they're in. Thus I propose that they start out in the exotic tech group to minimize impact. The second problem is that of inflation since the aliens would not be able to do invest in anything else but treasury for about 400 years of gameplay. Eventually the inflation would be horrendous unless edited out. The question here of course is whether inflation should be let to achieve these high levels; it could simulate the aliens weakening over time and giving them an incentive to crush the other humans as quickly as possible.
Who would win? I believe this must be answered before any signficant planning was done for this game. If the aliens' starting position allows them to rampage across the word at a great pace leaving little time for the humans to defend then there is little point of playing except to have one's sadistic pleasures acted out upon. On the other hand, if the alien invasion is stopped dead in its tracks it will definately kill off the point of the game.
Of course, the modification would include the scenario changes. Additionally, I imagine that the alien graphics set could be adopted for the U00 tag. Someone would have to do that since I'm not that familiar with graphics editing in EU2 to a great extent. Everything else I could handle.
What do you say, do you think this would be a fun game? :rofl:
Excuse any spelling mistakes, I'm tired while writing this.