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I think my initial quip was misunderstood.

I know perfectly well that raiding Baghdad is logistically impossible.

My point being that the only genuinely rich frontier bordering the Eurasian steppe, worth raiding, is China.

Russia and Siberia are almost as poor as you are, and Transoxiana isn‘t rich.
If you're in the western steppe you can raid the balkans or the caucasus for wealth, the middle steppe has iran, and the eastern steppe, you just need to snake some tibet clay and you can raid india
 
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But also china several times failed to stop the tribes unifying, or the empire it cozied up to collapsed after a long period of sinicisation, or china is too weak to meddle in steppe affairs due to civil war/ balkanisation of china

The Jin dynasty, despite only controlling Northern China, continues to try and interfere in nomadic politics. It's just that sometimes the people you back can backfire and they become too strong.

Even in fragmented, civil war era, you still have various people allying and working with nomads, or interfering with them to different degrees. Or even at times different rival Chinese dynasties might compete to secure different nomadic groups for alliance ( to supply good horses for cavalry)
 
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I feel
Considering the Mongols in new DLC don't have to worry about China at all, it does seem like the game isn't as fun or challenging it could be until they add China in AUH.

The main thing is Chinese dynasty intercede and interfere in nomadic politics a lot.

After Temujin/Ghengis Khan lost a major battle, from what we can guess he escaped to Jin Dynasty China and became a subject of Jin dynasty for almost 10 years.




This dynamic really isn't present in Khans of the Steppes. Yes you can become an adventurer...but how much Chinese dynasties tried to balance and make alliance between different tribes and rulers really needs to be a huge deal.

Hopefully AUH will add more Chinese-mechanics with the nomadic governments.


I feel the same. My mongol playtrough felt kinda of incomplete with Karakorum being literally in the edge of the map. On the other hand the wersterm steppes seem a lot more fun and Fleshed out.
 
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I mean you get 4 of the 5 khanates on the current map, with a partial yuan in mongolia and the tanguts

Most of Mongolia proper is missing. An there is only a tiny portion of China. The central and western steppes are full and enjoyable to play in. But the eastern steppes (specially the mongols) are kinda of bare bones and isolated without the rest of the map. For example why you as the Khan of Mongolia would keep your capital in Karakorum instead of moving it to somewhere more strategic on the map? But I guess why the devs made it the way it is as this DLC is already huge, and China is comming anyway.

Sadly even with location of Karakorum on the map it is meaningless since you cant actually build the city.
Exactly there is no reason to keep the capital there. I moved the capital of my mongol empire to Itil.
 
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Exactly there is no reason to keep the capital there. I moved the capital of my mongol empire to Itil.
The duchy it belongs to has four steppe provinces, which are the best for herd growth (aside from farmland, which is few and far between), and one of the counties in it (not Karakorum) borders the three others, meaning with the right Yurt upgrade, you can get all of them boosted through your Stargazer decision.

It'll also never be sieged and contains a holy site. I would hold it and Crimea (which includes two more steppe provinces; your maximum domain is 6, now reached and a holy site). There is no duchy with five steppe provinces, though there may be one steppe county that borders five others, which would also have its appeal (though it seems like you can max out your herd fairly easily, in which case the holy site RP would seem more compelling, personally).

Did just check, and there's a county in the Don Valley duchy that borders five other steppe counties, South Kazanskaya. Maybe there are multiple, this was just the first I found.
 
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I feel



I feel the same. My mongol playtrough felt kinda of incomplete with Karakorum being literally in the edge of the map. On the other hand the wersterm steppes seem a lot more fun and Fleshed out.

Another mechanic I feel is missing thus far is also the hegemony mechanic that will allow you to build the Mongols as a hegemonic title, and enabling you to give empire tier khanates to your sons.
 
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Most of Mongolia proper is missing. An there is only a tiny portion of China. The central and western steppes are full and enjoyable to play in. But the eastern steppes (specially the mongols) are kinda of bare bones and isolated without the rest of the map. For example why you as the Khan of Mongolia would keep your capital in Karakorum instead of moving it to somewhere more strategic on the map? But I guess why the devs made it the way it is as this DLC is already huge, and China is comming anyway.
Keeps it far away from raids and since you can declare with raised armies you basically never have a reason to marshall them at Karakorum unless you're adding knights to the mix

Exactly there is no reason to keep the capital there. I moved the capital of my mongol empire to Itil.
The Endless Sky will not bless such weakness
 
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Well luckily for us they are adding China in the next DLC.
Unfortunately the next DLC will be "Coronations". China will be at the end of the year.
 

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It does feel like the mechanics for the nomads is half-completed in this case as a result.
How much do you feel the current map is going to have added to it with the china dlc? Fates of iberia "offer mil assistance" eventually got added to everyone via the swords for hire culture tenant. Settled people interacting with steppe people shouldve been in the steppe dlc, if its added in the china dlc it might just be a china only thing
 
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I think we'll just have to accept that there was no really clean way to slice this; China first steppe second would have meant a far bigger development gap between Wandering Nobles and the next DLC so we probably wouldn't have had the DLC for a few more months of dreadful waiting, and would have left the quite significant steppe feeling like absolute garbage for a long time. Steppe First East Asia Second meanwhile leaves a pretty sizeable chunk of Mongolia proper and its peripheral regions off the map, and fails to properly portray the dynamics of the steppe and the influence Chinese states had on it via their playing with nomads access to markets and how they would play them off one another. Not to mention the potential direction for raiding and expansion.

We just have to accept that we are in a weird sort of limbo period between KotS and AuH that will never feel quite right but ultimately is only a few months of awkwardness until we achieve a more complete experience.
 
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I think we'll just have to accept that there was no really clean way to slice this; China first steppe second would have meant a far bigger development gap between Wandering Nobles and the next DLC so we probably wouldn't have had the DLC for a few more months of dreadful waiting, and would have left the quite significant steppe feeling like absolute garbage for a long time. Steppe First East Asia Second meanwhile leaves a pretty sizeable chunk of Mongolia proper and its peripheral regions off the map, and fails to properly portray the dynamics of the steppe and the influence Chinese states had on it via their playing with nomads access to markets and how they would play them off one another. Not to mention the potential direction for raiding and expansion.

We just have to accept that we are in a weird sort of limbo period between KotS and AuH that will never feel quite right but ultimately is only a few months of awkwardness until we achieve a more complete experience.
I mean settled socities can barely interact with the steppe at the minute, so the dynamics of the steppe are barely in
 
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