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truth is life

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Nov 29, 2007
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Can you play a Muslim in DV? I seem to recall being able to put your realm in the allowed list at the top of the save game file, but having to do this each time you want to start the game?
 
Ah, thanks. *cackles with glee* Abbasid Caliphate, here we come...!

(though aren't Muslims/Pagans prevented from creating titles? Or does the messing around fix that?)
Heathens can't create or grab titles.

The work-around is to mod your ruler Christian, create and/or grab whatever titles you want, then save, quit, mod your ruler moslem, and load as normal.

Although even with this workaround you can't grab other heathen titles.

Nick
 
Heathens can't create or grab titles.

The work-around is to mod your ruler Christian, create and/or grab whatever titles you want, then save, quit, mod your ruler moslem, and load as normal.

Although even with this workaround you can't grab other heathen titles.

Nick

Ah, thanks. Er, Abbasid King of Mesopotamia (and Persia, and Syria, and Jerusalem, and...), here we come?

EDIT: Hey, wait a second. Couldn't you just directly add the titles or claims in the save (along with the relevant penalties, of course)?
 
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It would be nice if there was a cheat to change your religion. Then you could play a Muslim/pagan, but just before saving you could change to Catholic/Orthodox so you could reload without any hassle. Then when you reload, you could immediately change back.
 
I tried once to replace all the instances of Catholic or Orthodox with Muslim and vice versa in the scenario and config files. Basically that meant that muslims were playable (because they were flagged as Catholic in the game files), though I didn't edit events or anything and I'm sure all sorts of problems would have creeped up if I had kept at it.

The major problem to doing something like this is titles. At the beginning of the scenario, Christians (now flagged as muslim) hold the creatable titles in Europe. Muslims (now tagged as Christians) hold uncreatable titles (Zirid, Seljuk, etc.). To make a truly balanced muslim mod you'd have to reverse all of this, reassign tags in the scenario files, redefine tags in worldnames, it would be a pretty monumental amount of work.

Also the events would have to be edited a lot, crusades removed entirely (or retermed Jihad? I don't know if thats accurate or pc), the papacy and papal controller mechanisms messed with or somehow disabled. There's a lot of unforeseen difficulties that show up when doing something like this.
 
Once I tried to get religious wars out of the game completely by modding everyone Orthodox.

For some reason that crashed the scenario.

It would be very hard to make a sensible Moslem mod without modding the exe.

Catholics in CK are very unique. They get Crusades, they get a Pope, etc. So if use Catholic for the Moslems you're gonna have to screw around with a lot of internal stuff to get them to act right, and also screw up the Catholics because there's no way to make a character with the Moslem tag act like a Catholic character.

The other playable tag acts a lot more like vanilla Moslems. The Orthodox have no Pope, they don't get official Crusades, etc. But to use that tag you've got to a) make all the Orthodox Catholic, which totally screws up the way Orthodox characters act; or b) use the Moslem religion for Orthodox. That won't screw up how the Orthodox AI acts, but it will make them religious enemies with the Catholics. Which means Catholics won't be able to marry Orthodox, they can't claim each-other's titles, during any war they act like religious enemies, etc. Whichever solution you choose Catholics and Moslems will magically cease being religious enemies, which means they'll need claims to start wars.

No matter what, you have to remember there are counter-Crusade events that fire when the Catholic Crusades are going well. You'd have to modify those events to fire for Orthodox countries and that may not be possible.

Nick
 
What you could do is remove the "Catholic" tag entirely, assigning it to no one. Then give all Christians, orthodox and catholic, the "Muslim" tag, call them "christian". Assign all muslims the "orthodox" tag. Then you have religious enemies between the two, pretty regular gameplay. Plus the Orthodox/Catholic divide is less important when playing a Muslim country. If you wanted to do a bunch of work, you could use the user_defined traits to give Catholic or Orthodox in a similar way the Shiite and Sunni traits are given, but its probably unnecessary.

Don't use the PAPA tag (too much hardcoded stuff), just give the Papacy a different one and add events that will respawn that tag as well as force its law to elective, though I'm not sure if there's a way to force a country to spawn as a bishopric. In some sense this would be more realistic, as the papacy would be led in Roma by Italians primarily, instead of the weird mix of cultures it is currently. If it got conquered though, it would respawn as a feudal form of government rather than ecclesiastical, I think. (In fact I'm not even sure the Muslim tag supports ecclesiastical government)

Also something that sort of bothered me when I was doing it was bishoprics. As far as I know, Islamic society didn't have anything similar to bishoprics. I'm pretty sure you'd have to mod the exe to prevent the ai from making them, not to mention the player. Though I actually don't know under what circumstances and using what criteria the orthodox ai creates bishoprics. Are bishoprics even appropriate for the orthodox religion in vanilla?

ALSO (!) how exactly to define the Kingdoms for a Muslim mod seems questionable to me. Many islamic empires were known for their leading dynasty (Seljuks, Ottomans, Mamelukes, Fatimids, Zirids, Al-Murabitids, etc) I can only think of a few (actually one at this moment - Rum) that were named for a geographic area. Did the former empires have names they called themselves after the area they held, that Western history has just neglected? Or is that what they called themselves, in that case, it seems Muslim gameplay would be underwhelming. (You'd never be able to form the Mamlukes for example, just Al-Misr [Egypt]; you couldn't form the Ottomans but you could form Rum)