Hello all.
I have developed a brand new mod for HOI3, tailored to a German specific playthrough.
The aim of the mod is to make everything more common sense and logical, so that a player looking at a specific tech, unit, industry tab and/or a political leader will think to himself "this makes sense!" as opposed to the current "WTF?".
Goals of the mod
1) The goal of the mod is to keep it simple, stupid (KISS), but change everything - and I mean EVERYTHING... so that it makes sense from a WW2 history nerd and common sense perspective.
2) Give the player hard choices at every tab/screen - no more "pick Hjalmar for the bonus" every game.
3) Redo OOB of all nations in game which matter (for example, all nations' divisions now have artillery attached to them at the start of the game, with the usual 4xINF, 1xART formula).
The mod is now done with the changes, but it is now in BETA state, as various techs costs and effects, unit costs, political leaders effects need to synergize well with each other to give the (German playing only) player a great experience.
Towards that (lofty) goal, I have changed everything, every tech, every unit, every combat mechanic.
I also aimed to give the player HARD CHOICES, so that there is no one best choice "no brainer" (for example, in vanilla always take Hjalmar Schacht for IC bonus).
This is the start of a brand new AAR from 1936 historical with a brand new mod (mine).
I have developed a brand new mod for HOI3, tailored to a German specific playthrough.
The aim of the mod is to make everything more common sense and logical, so that a player looking at a specific tech, unit, industry tab and/or a political leader will think to himself "this makes sense!" as opposed to the current "WTF?".
Goals of the mod
1) The goal of the mod is to keep it simple, stupid (KISS), but change everything - and I mean EVERYTHING... so that it makes sense from a WW2 history nerd and common sense perspective.
2) Give the player hard choices at every tab/screen - no more "pick Hjalmar for the bonus" every game.
3) Redo OOB of all nations in game which matter (for example, all nations' divisions now have artillery attached to them at the start of the game, with the usual 4xINF, 1xART formula).
The mod is now done with the changes, but it is now in BETA state, as various techs costs and effects, unit costs, political leaders effects need to synergize well with each other to give the (German playing only) player a great experience.
Towards that (lofty) goal, I have changed everything, every tech, every unit, every combat mechanic.
I also aimed to give the player HARD CHOICES, so that there is no one best choice "no brainer" (for example, in vanilla always take Hjalmar Schacht for IC bonus).
This is the start of a brand new AAR from 1936 historical with a brand new mod (mine).
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