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BernardoAZ

Second Lieutenant
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Feb 9, 2013
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Indonesia was colonized by the Netherlands. The Philippines were colonized by the Spanish. Yet there are no colonial regions defined for those two areas. Various nations colonized Pacific islands - again, there is no colonial region for that geographic group.

To me this is a serious flaw in the game. Please add colonial regions to areas that were historically colonized.

Ideally, every part of the map that has provinces that can be colonized should be structured as colonial regions.

Thank you for considering this request. My hope is that it is an easy patch to add (it should not be another DLC, IMHO).
 
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The Philippines are not in a colonial region as they are instead in a trade company region.
 
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I have been playing as China, and my technology group does not let me create trade companies. Is there any way that for nations that are in non-Western technology groups the provinces that are in trading regions could also be in colonial regions?

Maybe it is not possible for a province to be both in a colonial region and a trade company region. In that case is it possible for nations in non-Western technology groups to develop or discover the ability to have trade companies?
 
If anything, the Caribbean should be split into Greater Antilles and Lesser Antilles. Louisiana should be split into Ohio, Upper Lousiana, and Lower Lousiana. Of course, these sub regions can be merged eventually.

CN should be formed upon landing in a colonial region. We should also get a tick to regulate CN expansion. This will make things less problematic and annoying when a CN from somewhere else makes a move on another CR.
 
The Philippines are not in a colonial region as they are instead in a trade company region.

You can have trade companies, just not on the same continent as yourself.

So as China I can colonize the Philippines and Indonesia, but cannot make neither a colonial region nor a trading company region out of the colonies. All that I can do is make them cores and administer them directly as territories. OK - I guess that is the way you built the game.
 
It's worth noting that Guyana used to exist as a colonial region, but it ended up being removed from the game, with ti's provinces going to an enlarged colonial Columbia region instead. This was largely because small colonial regions just weren't as interesting or fun as larger ones. Colonial nations from larger regions can more easily get big enough to give a bonus merchant, or big enough to eventually rebel and declare independence, or big enough to actually help out in wars. Small colonial regions just lead to small colonial nations that form and then sit there for the rest of the game doing nothing and being irrelevant. (Consider: When was the last time you saw an Alaskan colonial nation do anything interesting?)
 
It's worth noting that Guyana used to exist as a colonial region, but it ended up being removed from the game, with ti's provinces going to an enlarged colonial Columbia region instead. This was largely because small colonial regions just weren't as interesting or fun as larger ones. Colonial nations from larger regions can more easily get big enough to give a bonus merchant, or big enough to eventually rebel and declare independence, or big enough to actually help out in wars. Small colonial regions just lead to small colonial nations that form and then sit there for the rest of the game doing nothing and being irrelevant. (Consider: When was the last time you saw an Alaskan colonial nation do anything interesting?)

The merchant system should be revamped when it comes to CN. They should automatically be placed in that trade node once you have a colony there. It doesn't make sense to have a Colony in south America, then get a merchant from them and place that merchant in the Mediterranean.
 
Indonesia was colonized by the Netherlands. The Philippines were colonized by the Spanish. Yet there are no colonial regions defined for those two areas. Various nations colonized Pacific islands - again, there is no colonial region for that geographic group.

To me this is a serious flaw in the game. Please add colonial regions to areas that were historically colonized.

Ideally, every part of the map that has provinces that can be colonized should be structured as colonial regions.

Thank you for considering this request. My hope is that it is an easy patch to add (it should not be another DLC, IMHO).
Colonial nations represent regions that were more self governing during the time period. These regions weren't. These were heavily influenced by trade companies that cover these regions.

Also gameplaywise them being CNs would be terrible. They take 50% of the trade themselves so you would lose so much trade value. Their location on the flow also means that going to China would be worthless for European nations as you get that trade siphoned to the CN as well.
 
Colonial nations represent regions that were more self governing during the time period. These regions weren't. These were heavily influenced by trade companies that cover these regions.

Also gameplaywise them being CNs would be terrible. They take 50% of the trade themselves so you would lose so much trade value. Their location on the flow also means that going to China would be worthless for European nations as you get that trade siphoned to the CN as well.

We could be given the option to dissolve the Trade Company as the British did in 1858 or the Dutch did in 1799. There are so many possibilities and choices that the developers can offer with trade companies and colonial nations that it would be like a new game within a game. They definitely need to explore this section of the game in their next DLC. Everything has improved yet the colonial game has practically stayed the same for years.
 
We could be given the option to dissolve the Trade Company as the British did in 1858 or the Dutch did in 1799. There are so many possibilities and choices that the developers can offer with trade companies and colonial nations that it would be like a new game within a game. They definitely need to explore this section of the game in their next DLC. Everything has improved yet the colonial game has practically stayed the same for years.
Neither would really big up the colonial game to me. CNs there would just be a bad idea unless you want to reduce your income. Or game it to get it all from tarrfis due to lacking African holdings.
 
Neither would really big up the colonial game to me. CNs there would just be a bad idea unless you want to reduce your income. Or game it to get it all from tarrfis due to lacking African holdings.

Trade goods need to be changed so that they are worth holding. Throughout most of the 1600s and 1700s, the British Caribbean possessions were worth more than the New England colonies. Islands like Jamaica and Barbados made more money than some of the colonies in the Thirteen Colonies.

What the game also needs is to have cultural models separate from country models. If you recruit an infantry regiment in India as the British then it should be an Indian looking solder dressed in a red coat. Same for soldiers recruited in North Africa, Sub Saharan Africa, Asia, etc.
 
You can have trade companies, just not on the same continent as yourself.

Which would be something worth looking into for the future.

Perhaps also creating trade company zones in Europe, to give the RotW something to aim for.
 
Which would be something worth looking into for the future.

Perhaps also creating trade company zones in Europe, to give the RotW something to aim for.

Wouldn't make much sense as Trade Companies are based on extracting goods from far away "isolated" lands to send back home to the market. If anything, Europe being more developed would undercut any economic attempt by the RoTW at creating a trade company.
 
Wouldn't make much sense as Trade Companies are based on extracting goods from far away "isolated" lands to send back home to the market. If anything, Europe being more developed would undercut any economic attempt by the RoTW at creating a trade company.
Also the value of the goods. European goods aren't overly valuable in the rest of the world so not as economically viable. However shipping the cheap goods from Asia to Europe would still be viable due to them being in high demand there.
 
Thank you to everyone who has replied to my question.

In some ways the issue is one of historical accuracy versus the potential for alternative history. My interest was to play the game to answer the question: What would have happened if China turned outward rather than inward? What would have happened if China went beyond colonizing Taiwan and went on to developing colonies in the Philippines? What if China continued south, west and east and eventually colonized Australia and South Africa? Or even the Pacific coast of North and South America?
 
In my opinion, it would be better to get rid of the colonial regions entirely. I don't mean the colonial nations, but the boundaries constraining the shape of each CN in America. Why do they still exist if we have more flexible alternative in states and regions?

About expanding the colonial nations, cause I think that's what you've meant: the trade companies were self-governing in a way, yes, but colonial nations wouldn't really represent it because of reasons explained by other users above. Some other kind of subject perhaps, with some more focus on trade flow and budget strategising(so that the company wouldn't go bankrupt) would be much appreciated.
 
In my opinion, it would be better to get rid of the colonial regions entirely. I don't mean the colonial nations, but the boundaries constraining the shape of each CN in America. Why do they still exist if we have more flexible alternative in states and regions?

I'd even like it if it were possible to set your CN's accepted cultures (and preventing them from savagely converting said cultures) and to move their capitals... I liked it when the capital was the highest development province, now it seems to be the last province you colonized... Since you can rename their provinces why not add the ability to move their capitals?
 
Thank you to everyone who has replied to my question.

In some ways the issue is one of historical accuracy versus the potential for alternative history. My interest was to play the game to answer the question: What would have happened if China turned outward rather than inward? What would have happened if China went beyond colonizing Taiwan and went on to developing colonies in the Philippines? What if China continued south, west and east and eventually colonized Australia and South Africa? Or even the Pacific coast of North and South America?

They kinda did

https://en.wikipedia.org/wiki/Kongsi_federations
https://en.wikipedia.org/wiki/Lanfang_Republic
https://en.wikipedia.org/wiki/Lim_Hong_(pirate)