Also some important points about cruelty and evil in general.
The first point is warfare as such. It's impossible not to loot at all for a army in the time period. The logistics was bad and the bearucracy was barely existing. Often there was barely such a thing as a currency you can use everywhere. Looting was part of the payment, even more kings often not payed.
The other point is that we play something like a immortal state with the interests of the ruling class in the long term. The goal is of course to push in the direction of developing a early stage capitalism.
For this you need accumulation. Slavery was one way to get in the short term. Of course you can go for long term, but there are many states around. Often without short term, there is no long term. You maybe need slavery on Haiti to earn money for your wars in Lorraine or to bribe the nobility. Of course it's evil, but it's not like you play humanity as a whole.
The first point is warfare as such. It's impossible not to loot at all for a army in the time period. The logistics was bad and the bearucracy was barely existing. Often there was barely such a thing as a currency you can use everywhere. Looting was part of the payment, even more kings often not payed.
The other point is that we play something like a immortal state with the interests of the ruling class in the long term. The goal is of course to push in the direction of developing a early stage capitalism.
For this you need accumulation. Slavery was one way to get in the short term. Of course you can go for long term, but there are many states around. Often without short term, there is no long term. You maybe need slavery on Haiti to earn money for your wars in Lorraine or to bribe the nobility. Of course it's evil, but it's not like you play humanity as a whole.
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