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Micromanagement is not the essence of grand strategy. It's called "grand" for a reason.
 
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The problem isn't features that play themselves but that after CK2 paradox games have been all very shallow. The destruction of some micro features is part of this problem but is a much bigger one that mechanics fall short of what they could be ( Eu4 DLC features are a good feature) or are completely wrong due to taking away player choice ( what you describe in your OP) or are uninteresting due to the lack of player feedback (air warfare in Hoi4, and should probably also included naval warfare)

EU3 is more shallow than EU4, CK1 is more shallow than CK2, HOI3 is more shallow than HOI4 (requiring 2 hours of OOB micro before unpausing is not depth).
 
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