As much as I like the general format and concepts underlying Stellaris, I lean toward the side arguing that the automation is a bit too prevalent. I like having the Sectors, but as an extension of a galactic organization they are a bit too autonomous. I have no way to access excess resources available to them; they build starports, ships and stations -- which is good -- but they aren't listed as Empire assets so I can't find them if I need them -- except mostly by accident. So if I tell them to build military, I don't know what they add to my capability. They behave more as a separate entity instead of as a part of a greater whole. And frankly the limits on how many you can make reduce the effectiveness they did have even further.
Vicky 2 is the only other GSG I have from Paradox and I would hardly call that overly micro. There is an enormous amount of information to keep track of, but the focus for the player is setting policies and making choices to push toward long range goals. You can see what effect the decisions you make have without having to nurse-maid each unit, building or individual pop. I feel like I am running an Empire, not trying to second guess an AI assistant. I need something done somewhere in particular, I go order it done.
I can't do that in Stellaris. I have to trust the AI governor to do what I need because there is no way to override decisions -- I don't have control over the empire once I make an administrative subdivision. How does that work in RL?
Managing 40 planets or so may seem a bit micro, but I don't think it is all that much. Early in each colony's development, yeah it can be a challenge to keep building out every planet tile, and even more so after a colony rush. But that's it. Once the colony is developed there really isn't much to do except build ships, pick tech to study, explore anomalies, rinse and repeat. Oh, and once every few turns do some diplomacy.
It's pretty much like every 4x game I've done before. At least in Vicky I actually have to figure out a goal or two. I have to encourage different aspect of the economy, encourage pops to change careers, make nice with other empires on a regular basis. (Playing Russia and trying to avoid the Bolshevik revolution is proving challenging.) There is nothing in Stellaris to equate to the grand part of strategy. I do like what the game offers, I just don't see it as a GSG.
Vicky 2 is the only other GSG I have from Paradox and I would hardly call that overly micro. There is an enormous amount of information to keep track of, but the focus for the player is setting policies and making choices to push toward long range goals. You can see what effect the decisions you make have without having to nurse-maid each unit, building or individual pop. I feel like I am running an Empire, not trying to second guess an AI assistant. I need something done somewhere in particular, I go order it done.
I can't do that in Stellaris. I have to trust the AI governor to do what I need because there is no way to override decisions -- I don't have control over the empire once I make an administrative subdivision. How does that work in RL?
Managing 40 planets or so may seem a bit micro, but I don't think it is all that much. Early in each colony's development, yeah it can be a challenge to keep building out every planet tile, and even more so after a colony rush. But that's it. Once the colony is developed there really isn't much to do except build ships, pick tech to study, explore anomalies, rinse and repeat. Oh, and once every few turns do some diplomacy.
It's pretty much like every 4x game I've done before. At least in Vicky I actually have to figure out a goal or two. I have to encourage different aspect of the economy, encourage pops to change careers, make nice with other empires on a regular basis. (Playing Russia and trying to avoid the Bolshevik revolution is proving challenging.) There is nothing in Stellaris to equate to the grand part of strategy. I do like what the game offers, I just don't see it as a GSG.
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