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hyme

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Jan 23, 2007
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Could we please have real ground combat in game. Something like star general, Emperor of the Fading Suns, or HOI 3 like.
 
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If this were to be another topic asking for TW Style battles in game, I would have become slightly upset and mildly annoyed and probably go to sleep. Good thing is not. Yet. But I am sure someone will come with another iteration of such brilliant idea!
 
They've at least implied there will be ground troops, so there's probably going to be ground combat as well. I certainly hope so.
It always bored me how in basically no space 4x games is there ground combat, kinda in Galciv, but after a certain point it's usually just using tidal shifting to wipe everything out. I would love the idea of there being long drawn out campaigns for worlds, and while I doubt we'd get exactly that in Stellaris, I do hope there'll be genuine fights over planets.
People can throw out the argument that "they can just bombard it from space!", and that's how it works in most space games, but that doesn't make sense if you're trying to preserve the population, or industry, or quality, etc.
 
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I hope if it is not in the game in the start that at some point it could be added in as a DLC.
 
They've at least implied there will be ground troops, so there's probably going to be ground combat as well. I certainly hope so.
It always bored me how in basically no space 4x games is there ground combat, kinda in Galciv, but after a certain point it's usually just using tidal shifting to wipe everything out. I would love the idea of there being long drawn out campaigns for worlds, and while I doubt we'd get exactly that in Stellaris, I do hope there'll be genuine fights over planets.
People can throw out the argument that "they can just bombard it from space!", and that's how it works in most space games, but that doesn't make sense if you're trying to preserve the population, or industry, or quality, etc.

Exactly. Would be great to have phases in a galactical war, like a space battle taking a few hours, then the invasion and bombardment of a planet (depending on its size, population and resistance) would possibly take a few days fewest, to possibly several months if it has big resistance.
 
Exactly. Would be great to have phases in a galactical war, like a space battle taking a few hours, then the invasion and bombardment of a planet (depending on its size, population and resistance) would possibly take a few days fewest, to possibly several months if it has big resistance.
I would love it if ground battles could take years or longer. And space battles take weeks.
 
Exactly. Would be great to have phases in a galactical war, like a space battle taking a few hours, then the invasion and bombardment of a planet (depending on its size, population and resistance) would possibly take a few days fewest, to possibly several months if it has big resistance.
Even if the planet doesn't put up a fight, you'd still need to occupy it, and that takes time. I really hope this game'll have these sorts of mechanics, it'll be awesome to truly wage a war that slowly burns down an entire galaxy to the ground.
Glassing worlds is fun and all, but let's be honest, we all want an epic invasion of some backwater planet where hundreds of thousands die for basically no reason...
 
I would love it if ground battles could take years or longer. And space battles take weeks.

Even if the planet doesn't put up a fight, you'd still need to occupy it, and that takes time. I really hope this game'll have these sorts of mechanics, it'll be awesome to truly wage a war that slowly burns down an entire galaxy to the ground.
Glassing worlds is fun and all, but let's be honest, we all want an epic invasion of some backwater planet where hundreds of thousands die for basically no reason...

I too want to see ground combat take a long time to play out. I don't mean in the sense that we have long tactical ground combats to actually play through, I just want a planet full of billions of people to put up a lot of resistance and take a concerted effort to capture with a lot of resources dedicated to it.

I'd be fine with a fairly simple siege mechanic using base numbers of troops modified by things like racial characteristics, tech levels, space superiority around the planet, etc. As long as I have time to rush reinforcements to relieve the siege of my beleaguered frontier world with fresh troops I'll be happy :)
 
I too want to see ground combat take a long time to play out. I don't mean in the sense that we have long tactical ground combats to actually play through, I just want a planet full of billions of people to put up a lot of resistance and take a concerted effort to capture with a lot of resources dedicated to it.

I'd be fine with a fairly simple siege mechanic using base numbers of troops modified by things like racial characteristics, tech levels, space superiority around the planet, etc. As long as I have time to rush reinforcements to relieve the siege of my beleaguered frontier world with fresh troops I'll be happy :)
We want long drawn out campaigns for everything goes wrong, and everyone dies terribly!
Er, for the record, this is relevant because it's the part where they're fighting people just trying to defend their home world, instead of boring ol' robots... guess the clip doesn't really convey that...
It's also where the show takes a massive tone shift, but that's another story.


Seriously though, planets would probably want to defend themselves, and the larger the planet the more costly both an actual invasion, and just plain orbital bombardment would be (for the latter, loss of valuable strategic resources, such as industry; for the former, loss of manpower and probably moral).
 
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It could be very interesting if you would be able to get reinforcements to a world that is being invaded. Either killing or driving off the enemy fleet, or punching a hole in the blockade to land troop ships. Could also end up with driving away the enemy fleet but having too much enemy troops on the ground to save the planet, having to either re-invade it or abandon it.
 
We want long drawn out campaigns for everything goes wrong, and everyone dies terribly!
Er, for the record, this is relevant because it's the part where they're fighting people just trying to defend their home world, instead of boring ol' robots... guess the clip doesn't really convey that...
It's also where the show takes a massive tone shift, but that's another story.


Seriously though, planets would probably want to defend themselves, and the larger the planet the more costly both an actual invasion, and just plain orbital bombardment would be (for the latter, loss of valuable strategic resources, such as industry; for the former, loss of manpower and probably moral).

It qould likely be impossible to do, but I would love to see highly contested worlds struggle less and less as the war rages on. If a world changes hands 3 or 4 times, it is basically down to whos flag you are flying this week.
 
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They've at least implied there will be ground troops, so there's probably going to be ground combat as well. I certainly hope so.
It always bored me how in basically no space 4x games is there ground combat, kinda in Galciv, but after a certain point it's usually just using tidal shifting to wipe everything out. I would love the idea of there being long drawn out campaigns for worlds, and while I doubt we'd get exactly that in Stellaris, I do hope there'll be genuine fights over planets.
People can throw out the argument that "they can just bombard it from space!", and that's how it works in most space games, but that doesn't make sense if you're trying to preserve the population, or industry, or quality, etc.

It's not that they could bombard it from space, it's that the threat of total annihilation from space would drive reasonable planet governors to surrender immediately. I too hope there will be ground combat (perhaps like that in Master of Orion III, one of the few good bits of the game) but it's not that realistic unless you introduce things like unbreakable planetary shields.
 
Mass orbital bombardment has the same drawback as nuclear bombardment does today. You will piss everyone off, and ruin anything useful about the place you.might want after a fight.
 
The game are definitely going to have some ground combat model, i just hope it is going to be at least somewhat realistic which mean very long invasion times to take population rich worlds unless you intend to bomb them into submission and destroy the planet in the process.

Any type of tactical ground combat is not very likely and frankly would just get abused by an incapable AI anyway. I have not played a single game where I would never use auto battle over controlling them myself. Ground combat in Stardrive 2 is a good example of a game where tactical ground combat destroy the challenge since the AI is so bad and the mechanic simply too simple.

The only thing I hope for is a rather advanced ground combat model which is not too simple so you can figure out the optimal ways to do things most of the time. There really need to be many factors that ties into the outcome of an invasion.

I could say the same thing about ship combat.
 
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