Could we please have real ground combat in game. Something like star general, Emperor of the Fading Suns, or HOI 3 like.
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They've at least implied there will be ground troops, so there's probably going to be ground combat as well. I certainly hope so.
It always bored me how in basically no space 4x games is there ground combat, kinda in Galciv, but after a certain point it's usually just using tidal shifting to wipe everything out. I would love the idea of there being long drawn out campaigns for worlds, and while I doubt we'd get exactly that in Stellaris, I do hope there'll be genuine fights over planets.
People can throw out the argument that "they can just bombard it from space!", and that's how it works in most space games, but that doesn't make sense if you're trying to preserve the population, or industry, or quality, etc.
I would love it if ground battles could take years or longer. And space battles take weeks.Exactly. Would be great to have phases in a galactical war, like a space battle taking a few hours, then the invasion and bombardment of a planet (depending on its size, population and resistance) would possibly take a few days fewest, to possibly several months if it has big resistance.
Even if the planet doesn't put up a fight, you'd still need to occupy it, and that takes time. I really hope this game'll have these sorts of mechanics, it'll be awesome to truly wage a war that slowly burns down an entire galaxy to the ground.Exactly. Would be great to have phases in a galactical war, like a space battle taking a few hours, then the invasion and bombardment of a planet (depending on its size, population and resistance) would possibly take a few days fewest, to possibly several months if it has big resistance.
I hope not.If it is done in eu4/ck2 style, ground combat will probably be troops assault forts?
I would love it if ground battles could take years or longer. And space battles take weeks.
Even if the planet doesn't put up a fight, you'd still need to occupy it, and that takes time. I really hope this game'll have these sorts of mechanics, it'll be awesome to truly wage a war that slowly burns down an entire galaxy to the ground.
Glassing worlds is fun and all, but let's be honest, we all want an epic invasion of some backwater planet where hundreds of thousands die for basically no reason...
We want long drawn out campaigns for everything goes wrong, and everyone dies terribly!I too want to see ground combat take a long time to play out. I don't mean in the sense that we have long tactical ground combats to actually play through, I just want a planet full of billions of people to put up a lot of resistance and take a concerted effort to capture with a lot of resources dedicated to it.
I'd be fine with a fairly simple siege mechanic using base numbers of troops modified by things like racial characteristics, tech levels, space superiority around the planet, etc. As long as I have time to rush reinforcements to relieve the siege of my beleaguered frontier world with fresh troops I'll be happy![]()
We want long drawn out campaigns for everything goes wrong, and everyone dies terribly!
Er, for the record, this is relevant because it's the part where they're fighting people just trying to defend their home world, instead of boring ol' robots... guess the clip doesn't really convey that...
It's also where the show takes a massive tone shift, but that's another story.
Seriously though, planets would probably want to defend themselves, and the larger the planet the more costly both an actual invasion, and just plain orbital bombardment would be (for the latter, loss of valuable strategic resources, such as industry; for the former, loss of manpower and probably moral).
They've at least implied there will be ground troops, so there's probably going to be ground combat as well. I certainly hope so.
It always bored me how in basically no space 4x games is there ground combat, kinda in Galciv, but after a certain point it's usually just using tidal shifting to wipe everything out. I would love the idea of there being long drawn out campaigns for worlds, and while I doubt we'd get exactly that in Stellaris, I do hope there'll be genuine fights over planets.
People can throw out the argument that "they can just bombard it from space!", and that's how it works in most space games, but that doesn't make sense if you're trying to preserve the population, or industry, or quality, etc.
Ground combat in Stardrive 2 is a good example of a game where tactical ground combat destroy the challenge since the AI is so bad and the mechanic simply too simple.
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