I'm convinced that half of the problem with the walkabout bug (colonists waolking around rather than waiting for the shuttles) is that the shuttles are a hybrid passenger/cargo system with an opaque priority tree that you have no ability to manipulate. And that this is the only form of passenger transportation in the game.
I see any number of solutions that would work well enough to remedy this. All of these ideas boil down to one central idea expressed by the title of this post -- dedicated. passenger-only transports
In other words, a transport system of some kind that does nothing but transport passengers.
Let's start with the one a modder might be able to do -- priority choices for Shuttles. Building a Shuttle tower that assigns top (or preferably sole) priority to passengers. I don't think you'd need more than 1 in a map, but the ability to just do that might be a big help depending on the actual nature of the bug.
So basically just a 3 set menu of options, like happens in a lot of buildings in Tropico
Passengers First: Priorities Passenger missions and will not move Cargo unless there are no Passengers to move
Cargo first: The reverse, Signals that the tower is there to move the stuff and not the peeps
No Preference: The current system, mroe or less, where the shuttles try to balance their priorities.
Throw in a bit of programming where Shuttles drop what they're doing to intercept any settler outside the range of a Dome, and transport them to their destination, and that would be one solution
Another option: A rover dedicated to personal transport that could function like pass transit, set Roverbusses to move back and forth between domes, it wouldn't be that difficult to add with existing mechanics, although the pathing could be an ongoing issue
Final idea I'm going to mention here is an honest to goodness Metro system. This... seems a little farfetched while you're a tiny colony clinging to the surface, but as a Wonder or Spire, it could probably fit the game scheme. Similar to the Metros in Tropico 4 and 5, you go into the tunnel in one place and come out in the other.
Anyway I don't exactly care what you do as long as it isn't Nothing. Something needs to be added to the game to solve this issue. Personally I favor just being able to assign priorities to Shuttle towers, plus the behavior tweak I mentioned. It would be the ideal low calorie solution, if your programmers can pull it off (and I doubt it'd even be hard)
I see any number of solutions that would work well enough to remedy this. All of these ideas boil down to one central idea expressed by the title of this post -- dedicated. passenger-only transports
In other words, a transport system of some kind that does nothing but transport passengers.
Let's start with the one a modder might be able to do -- priority choices for Shuttles. Building a Shuttle tower that assigns top (or preferably sole) priority to passengers. I don't think you'd need more than 1 in a map, but the ability to just do that might be a big help depending on the actual nature of the bug.
So basically just a 3 set menu of options, like happens in a lot of buildings in Tropico
Passengers First: Priorities Passenger missions and will not move Cargo unless there are no Passengers to move
Cargo first: The reverse, Signals that the tower is there to move the stuff and not the peeps
No Preference: The current system, mroe or less, where the shuttles try to balance their priorities.
Throw in a bit of programming where Shuttles drop what they're doing to intercept any settler outside the range of a Dome, and transport them to their destination, and that would be one solution
Another option: A rover dedicated to personal transport that could function like pass transit, set Roverbusses to move back and forth between domes, it wouldn't be that difficult to add with existing mechanics, although the pathing could be an ongoing issue
Final idea I'm going to mention here is an honest to goodness Metro system. This... seems a little farfetched while you're a tiny colony clinging to the surface, but as a Wonder or Spire, it could probably fit the game scheme. Similar to the Metros in Tropico 4 and 5, you go into the tunnel in one place and come out in the other.
Anyway I don't exactly care what you do as long as it isn't Nothing. Something needs to be added to the game to solve this issue. Personally I favor just being able to assign priorities to Shuttle towers, plus the behavior tweak I mentioned. It would be the ideal low calorie solution, if your programmers can pull it off (and I doubt it'd even be hard)
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