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Imgran

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Nov 2, 2003
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I'm convinced that half of the problem with the walkabout bug (colonists waolking around rather than waiting for the shuttles) is that the shuttles are a hybrid passenger/cargo system with an opaque priority tree that you have no ability to manipulate. And that this is the only form of passenger transportation in the game.

I see any number of solutions that would work well enough to remedy this. All of these ideas boil down to one central idea expressed by the title of this post -- dedicated. passenger-only transports

In other words, a transport system of some kind that does nothing but transport passengers.

Let's start with the one a modder might be able to do -- priority choices for Shuttles. Building a Shuttle tower that assigns top (or preferably sole) priority to passengers. I don't think you'd need more than 1 in a map, but the ability to just do that might be a big help depending on the actual nature of the bug.

So basically just a 3 set menu of options, like happens in a lot of buildings in Tropico

Passengers First: Priorities Passenger missions and will not move Cargo unless there are no Passengers to move
Cargo first: The reverse, Signals that the tower is there to move the stuff and not the peeps
No Preference: The current system, mroe or less, where the shuttles try to balance their priorities.

Throw in a bit of programming where Shuttles drop what they're doing to intercept any settler outside the range of a Dome, and transport them to their destination, and that would be one solution

Another option: A rover dedicated to personal transport that could function like pass transit, set Roverbusses to move back and forth between domes, it wouldn't be that difficult to add with existing mechanics, although the pathing could be an ongoing issue

Final idea I'm going to mention here is an honest to goodness Metro system. This... seems a little farfetched while you're a tiny colony clinging to the surface, but as a Wonder or Spire, it could probably fit the game scheme. Similar to the Metros in Tropico 4 and 5, you go into the tunnel in one place and come out in the other.

Anyway I don't exactly care what you do as long as it isn't Nothing. Something needs to be added to the game to solve this issue. Personally I favor just being able to assign priorities to Shuttle towers, plus the behavior tweak I mentioned. It would be the ideal low calorie solution, if your programmers can pull it off (and I doubt it'd even be hard)
 
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I like the metro idea. Or a railroad. Or a light rail. Or a hyperloop. Shuttles should be a "last resort" transportation system for colonists.
(Admit it...you really want a dome-to-dome transporter pad a la Star Trek, am I right?)
 
Actually, that sounds like you want to invent the Mars-Taxi!
(Not a bad idea, BTW...)
 
Johnny Cab was on earth, but in all seriousness, a version of Johnny Cab would be almost perfect for what I had in mind.

Yeah, I know it was on earth :(. Had to link it though :p
 
I like that idea. That could absolutely work as a "starter" single-colonist transportation system. Might have to be controlled via the drone hubs, so you'd need to chain them along the travel routes between domes that are far apart from each other. Later research could then unlock better, multi-colonist transportation systems like I mentioned.
(Okay, now I'm imaging a drone "carrying" a colonist above it's head - that would be hilarious!)
 
There's no reason a simple bicycle wouldn't work on Mars. It'd work great, actually. Could probably pedal that thing up to 100kph in .36G and near zero air resistance.

Which would be fatal probably if you crashed, but YOLO, am I right fellow Millennials?
 
There's no reason a simple bicycle wouldn't work on Mars. It'd work great, actually. Could probably pedal that thing up to 100kph in .36G and near zero air resistance.

Which would be fatal probably if you crashed, but YOLO, am I right fellow Millennials?
Oh no - just imagine colonists riding bikes straight over the cliffs...
 
I for one would love to see a vehicle like the RC transport capable of acting like a bus. Or even better, have colonists ride on the backs of drones like quadbikes.
 
Or one of these:

https://en.wikipedia.org/wiki/Aerial_tramway

Running along the top of the air pipes from one colony to the next. Basically extend the pylons for the pipeway upwards and stick a tram rail over the top.

Actually though currently I'm actually favoring just adding the option to allow us to prioritize the shuttle towers, allow us to build a shuttle hub that's exclusively for passenger transit and station it somewhere in the middle of our population center. It seems like the kind of minimum effort solution that Haemimont and Paradox could add quickly, and I think that this problem is urgent enough to demand a quick solution.

Alternatively, the idea I buried in the middle of my super long post above: SEARCH AND RESCUE as a shuttle priority.

Specifically how that would work is, any time a Colonist is beyond a dome's Range (the areas to which a colonist might be required to go to work) a shuttle is forced to drop what it's doing and immediately go pick them up and take them to their destination. This would prevent a lot of problems without becoming a major disruption because for the most part colonists only go walkabout a couple at a time, well within a shuttle hub's capability to deal with if dealing it was a priority.

again though, there is no urgent priority higher than prioritizing giving players the ability to adjust the priority of shuttle hubs. Sooooooo many of the problems we have right now in this game could be solved if we could just tell our shuttle hubs what we want them to prioritize.
 
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Yeah, I always scratch my head thinking that someone high up on the designer table thought having transport shuttles be the only option to travel to a Dome that you can see on the horizon (or even much closer) was a good idea. I mean... ROVERS?! (or feet more likely, you can walk quite a bit of distance np). Rovers for 1/2 passenger and shuttles for more!