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I tried installing it on my Mac and it came up with this:


Picture2.png


Picture1.png
 
Zuckergußgebäck said:
1. Not sure if it works with mac.

2. Did you delete the files that were to be deleted?


1. Oh ok

2. What files the ai,config and scenario files?
 
Which version of the mod did you use? (If you added any extra changes or tweaks to the published mod yourself, please describe them).

0.3, I greatly decreased the Land Fort Build Time and cost to help promote a feeling of trench warfare.

Which country did you play as? (If you play a 'hands-off' game, that's useful to know too)

Germany

How long did you play for? (If you abandoned the game, it's still helpful to know what happened)

Several Hours...

When did war break out in your game? (Was it at the historical time, earlier or later?)

The War began on time due to my starting in the 1914 scenario. But otherwise it begins much earlier.

Please describe the general course of the war. Which countries did well, and which did badly? If countries were conquered, how long did it take?

I sent 42 divisions against France and had both them and Belgium crushed by December. In the east i held east Prussia and pushed to Warsaw, Austria did well and pushed to Kiev, Russia was a hard fight, had to transfer 12 divisions from west just to hold a breakthrough in Oppeln.

If the AI did anything really stupid or unhistorical (such as a country lending its entire army to an ally), please let us know.

I noticed that once we got Romania to ally us it stopped advanceing as soon as Austria passed Bessarabia. It also pulled its troops back and had 20-30 divisions guarding its home borders instead of assisting in the war.

Please let us know if there were any actual bugs in your game - such as events failing to work, ships appearing in land provinces, techs with no effect, pictures of jet fighters appearing in the unit roster, etc)

The pioneers of flying event appears 50 times when it gets activated, also I had problems with aircraft beginnings when I began in 1897. Aircraft werent active even in 1903.
 
Which version of the mod did you use?

0.4 Version doomsday, with modified pics.

Which country did you play as?

Germany

How long did you play for? (If you abandoned the game, it's still helpful to know what happened)

Till July 1917

When did war break out in your game? (Was it at the historical time, earlier or later?)

historical time

Please describe the general course of the war. Which countries did well, and which did badly? If countries were conquered, how long did it take?

A-H did worse as everytime. I took control of their military. I overran Belgium and northern-france. I stopped in front of paris to have a "real ww1". Paris was, as most of the times I played, secured by 4 divisions.
As I played A-H too, they conquered serbia till nov. 1914. Russia is mine from St. Petersburg to Moscwa and down to Rostov (July 1917). I stopped to see what happens next.
Sveden, Turkey. Italy and Bulgaria are fighting on my side since 1915, I lead Bulgaria and Turkey, to prevent them from sendig me there whole army. Turkey is now only the coreland plus the kaukasus. Italy lost northern italy, but after sending 12 german and 21 austrian divisions the stand in grenoble and nice.

If the AI did anything really stupid or unhistorical (such as a country lending its entire army to an ally), please let us know.

A-H is doing nothing intelligent at all, Italy the same. Both are sending large troops to provinces in the middle of their country. both navy are not fighting any battle, even if they are more and better. the only use subs for longer battles.

Please let us know if there were any actual bugs in your game - such as events failing to work, ships appearing in land provinces, techs with no effect, pictures of jet fighters appearing in the unit roster, etc)

I did not get the event of hindenburg and ludendorff taking over command.

By the way: Is the 1897 version "playable"? In version 0.3 the AI only build infantry-divisions...
 
funny: this time, as paris falls in 1918, the french capitol did not switch to algier (which was in british hands after reconquering it from my allies, the italians), but to orleans. Now the war in france can continue. I am curious...
 
I find 1897 playable, if you don't count weird tech AI (they only research aircraft, Afganistan researching Destroyers...) and missing ministers in minor countries.

But for A-H AI, in my all games they rampage with one or two army corps in east front, Russians always surrender without a fight, and as I'm in Riga they are in Moscow, only supported by that thin line of provinces, and when that one russian cavalry division absolutely teleports to one of those provinces and BAM, 16 A-H divisions cut out of supply in Central Russia. But what they do? They continue moving towards Vladivostok until they run out of men. In one of my games they made it to Kazakstan until their last division ate itself. It must be tough walking thousands of kilometres and fighting cossacks without a single bit of food or sleep.
 
Lord Finnish said:
I find 1897 playable, if you don't count weird tech AI (they only research aircraft, Afganistan researching Destroyers...) and missing ministers in minor countries.

But for A-H AI, in my all games they rampage with one or two army corps in east front, Russians always surrender without a fight, and as I'm in Riga they are in Moscow, only supported by that thin line of provinces, and when that one russian cavalry division absolutely teleports to one of those provinces and BAM, 16 A-H divisions cut out of supply in Central Russia. But what they do? They continue moving towards Vladivostok until they run out of men. In one of my games they made it to Kazakstan until their last division ate itself. It must be tough walking thousands of kilometres and fighting cossacks without a single bit of food or sleep.

Once I did the same with a Corps as Germany. I sent Hindenburg with 3 divisions out past Crimea as the rest of the army headed for Moscow then I forgot that the mission was set to Vladivostok and the divisions were in Mongolia before i relaized how far ahead they were... somehow they remained in supply... Needless to say Hindenburg would get a promotion so great that he coudl almost rule Germany. :p
 
Which version of the mod did you use? (If you added any extra changes or tweaks to the published mod yourself, please describe them).

The current version of it, with a few adjustments to the build-times of units and a few buildings like the AA and Radio towers.

Which country did you play as? (If you play a 'hands-off' game, that's useful to know too)

United States, joined the Entente.

How long did you play for? (If you abandoned the game, it's still helpful to know what happened)

1914 to mid-1918
When did war break out in your game? (Was it at the historical time, earlier or later?)

March 1915 from the investigation event chain. (I found it odd that Austria-Hungary allowed the international investigation, and abided by it too it seemed from the ticker)

Please describe the general course of the war. Which countries did well, and which did badly? If countries were conquered, how long did it take?

Austria-Hungary invaded Serbia, Germany went for France and Russia, Ottomans into Egypt, same with Italy.

Germany used the historical Schleiffen plan, sweeping through Belgium and Luxembourg, whcih was annexed during the battle.

War went -really- badly for the Entente. France was all but overrung in August 1916 when I (US) finally entered the war when it was hodling only a province along the Spanish border as well as Brest. An American landing in Brest was encircled and destroyed, loosing the 32 divisions landed there.

France still had its African holdings, but it was being pushed from there rather steadily by Italy. The Ottomans and Italians were tearing Britain a new one in Africa too, with the British behind held up rather steadily on a defensive line south of Mogadishu, and were falling even farther south except for their Arabian holdings.

A number of nations also entered the war on behalf of the Allies, namely Denmark, Sweden, and Persia somehow. And due to the German Juggernaught, Sweden was annexed (!) within 6 months, and Persia was occupied within 18 (By Germany no less) since they held Georgia and had pushed the Russians beyond Moscow to some line going north-west to south-east in Siberia.

The war, however, took a very sudden turn as soon as I landed my forces in south Africa and within 5 months had retaken Cairo and actually 16 months later (about March of 1918) Constantinople also fell. I'd have tried to reset the lines in Europe, but Germany had 30 divisions bordering Denmark in each province. I did manage, though, to take Aland and Finland back from Germany, even liberating St. Petersburg, but couldn't do much more because then the Revolution took place and my forces were redeployed to Washington DC.

There was a landing in Italy I launched, taking Rome, Naples, and Casino to end the advacnes in Italy. At that point, while trying to regroup in Italy, the game crashed and I couldn't load anything.


If the AI did anything really stupid or unhistorical (such as a country lending its entire army to an ally), please let us know.

All too many unhistorical events, namely the complete anihilation of France and butchery of Russia. Also it didn't seem like WWI at all, merely WWII with biplanes and the Ottomans given the blitzing back and forth initially in Europe, and later on in Africa all the way up to the game crashed on me.
 
I have been playing the 1897 scenario recently and there are a few things that I have noticed:

  • firstly the USA just keeps building factories even when their resources can't support it for example by around 1907 they had 900 base IC and 700 actual IC
  • secondly the British AI does not improve its navy and concentrates on its army so that as Germany I was able to secure a ratio of around 2:1 in ships and could invade Britain
  • Lastly the option to research experimental aircraft did not appear and I am now in 1913 with no plane's

I appreciate that this scenario is not complete particularly in terms of events being written. Overall this Mod is excellent particularly the 1914 scenario.

The version I have is 0.4
 
Lord Finnish said:
I find 1897 playable, if you don't count weird tech AI (they only research aircraft, Afganistan researching Destroyers...) and missing ministers in minor countries.

But for A-H AI, in my all games they rampage with one or two army corps in east front, Russians always surrender without a fight, and as I'm in Riga they are in Moscow, only supported by that thin line of provinces, and when that one russian cavalry division absolutely teleports to one of those provinces and BAM, 16 A-H divisions cut out of supply in Central Russia. But what they do? They continue moving towards Vladivostok until they run out of men. In one of my games they made it to Kazakstan until their last division ate itself. It must be tough walking thousands of kilometres and fighting cossacks without a single bit of food or sleep.


That was funny :D
 
Which version of the mod did you use? (If you added any extra changes or tweaks to the published mod yourself, please describe them).

i used 0.41

Which country did you play as? (If you play a 'hands-off' game, that's useful to know too)
Germany

How long did you play for? (If you abandoned the game, it's still helpful to know what happened)
1897-1925

When did war break out in your game? (Was it at the historical time, earlier or later?)

1915, when for some reasons i cant remember war didnt break out, i decided to take fate in my own hands and declare war on france, which was allied with Britain , Russia etc etc

Please describe the general course of the war. Which countries did well, and which did badly? If countries were conquered, how long did it take?

Simply said, i crushed Belgium and France (There should be more forts in france, forts also, i feel, should take alot less to build, for the trenches you see, then i moved my troops to russia (i had built a fortified line at the russo-german border and provided some german troops for A-H, thus able to hold the current border) Then i crushed russia aswell :), didnt want to annex Russia in one war so i decided to take Ukraine, the baltic and belorussia and make peace, then i attempted to invade Britain, which was very hard, i had wiped out their home navy after alot of naval battles (easy ones..) during my campaign in france, it was the landing in britain itself, they had around 22 troops on each landeable province, ireland was easy, But britain did a really good job on defending the british isles, as they moved just to plases where i couldnt use them, and leaving no units on provinces without beaches. However, the naval units sucked, i crushed them for the least to say, i easily landed on all their colony and after a long conquest (damn english colonies) i annexed them, france soon to follow, then i quit, because i had 720 IC , by far the most military power, and it was getting boring

If the AI did anything really stupid or unhistorical (such as a country lending its entire army to an ally), please let us know.

Japan didnt invade Russia/korea, USA was constantly industrialising.
Austria hungary had to less units at the russian border, to much at the balkans,
The AI 99% of the time only attacked provinces i had no units on,
Bulgaria lend their whole army to me


Please let us know if there were any actual bugs in your game - such as events failing to work, ships appearing in land provinces, techs with no effect, pictures of jet fighters appearing in the unit roster, etc)

None
 
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Awesome. This seems to have worked VERY nicely!

clp1wk7.jpg


I'll tweak the colors of the Ukraines, the Baltics, and the Caucasian nations.

Suggestion: I would use capital-capture events for puppetry events. I've used this system in SMEP with great results. As an example, let's use Ukraine.

If Germany captures Kiev, an event fires saying "Germany captures Kiev." Austria would also have the same version of this event, as "Austria captures Kiev." The Austrian version would sleep the German version and the German version would sleep the Austrian version. Each event sets a flag, say, GERMAN_UKRAINE or AUSTRIAN_UKRAINE. After independence, if the GERMAN_UKRAINE flag was present, Germany would puppet Ukraine. Same applies to Austria. I think this would be a much more fluid and rewarding system.

These events could theoretically replace the "Kiev is in enemy hands"-style events.

Now that Russia is at peace... the October Revolution event won't fire :( That needs looked in to! Firing it manually puts the Soviets at war with Germany, so another version will need rigged.
 
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report version 0.41 (Great Britain/Hands off)

Which version of the mod did you use? (If you added any extra changes or tweaks to the published mod yourself, please describe them).

0.41+peace/defeat events

Which country did you play as? (If you play a 'hands-off' game, that's useful to know too)
UK , but hands off,did not get involved in the "Great war" ,made my own conquests in S.America

How long did you play for? (If you abandoned the game, it's still helpful to know what happened)
1914-1916

When did war break out in your game? (Was it at the historical time, earlier or later?)
1914, historical course of events


Please describe the general course of the war. Which countries did well, and which did badly? If countries were conquered, how long did it take?

War just started in classical manner, Austria/Germany together with Italy DOW'd Serbia,France/Russia/ Montenegro stepped in followed by the Schlieffen Plan,Ottomans remained neutral first. I as UK decided to leave Belgium/France without support and,for what reason whatever to rampage in an ahistorically campaign versus Mexico/Central American Republics (OK ,of course had to cheat in order to DOW them,but changed my government back to liberal democracy after DOW). While I was conquering Ethiopia, Central America, Mexico and annexing it the US in no form whatever tried to implement the Monroe Doctrine, just put its troops on the Canadian/Mexican border. Meanwhile, War started favourable fo the Germans, taking most of Belgium and managing to break through the French border forts before "digging in" events fired. Meanwhile, Russia, not having to focus on its southern border managed to break through the Austrian defense lines, capturing Budapest and Prague in early 1915. Nevertheless, in March 1915 Ottomans joined the Germans and Austrians/Italians (those having taken Nice), after Austria managed to take+annex Serbia/Montenegro the Eastern front stabilized for them (with german help of course). Germany continued to advance into France and in October 1915 the French had to surrender together with their allies. defeat events fired and left Germany establishing puppet states in the East (Ukraine, Baltic states etc.),Ottomans got Azerbaijan etc.I abandoned the game in 1917 as nothing seemed to happen.
(But, I may try,just for fun, to built up a massive army,send it over to Canada+Mexico and try to conquer the US!)


If the AI did anything really stupid or unhistorical (such as a country lending its entire army to an ally), please let us know.

Despite having a belligerence of 403 (!) after annexing Mexico, nobody DOW'd me (should ad I did not use any cheat to prevent this)

Please let us know if there were any actual bugs in your game - such as events failing to work, ships appearing in land provinces, techs with no effect, pictures of jet fighters appearing in the unit roster, etc)

Some events (probably fortresses etc.) did not show with decription but only numbers, did not affect the gameplay in a negative way
 
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i played as astria h. in the 1911 scenario serbia bulgaria and montenegro went together against ottoman empire in war and otto annexed all 3 of em in 1912 now ww1 wont start.
also germany and italy kept giving me there troops on loan when i declared war on russia in 1916 myself how can i set it off in doomsday.
 
The 1911 scenario is out of balance at the moment. Normally, the Ottoman Empire should loose the Balkan War in at least 4 of 5 games. I am already working on it.