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chazz_play

Officer Orchid
75 Badges
May 10, 2011
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You've done this in at least two of the games that I have. It's really just annoying. Can't you just lock some of them behind Ironman or make two sets: one non-Ironman and one Ironman (which would unlock both if achieved)? When I look at my game library it just doesn't look like I gave any love to your games. You have dig deeper and look at the hours to actually tell. At this point, it's just a matter of prideful protest for me and Stellaris. I have 3100 hours of destroying, eating, and saving the galaxy numerous times and yet not one single achievement. I would love to put an "I ate the Prethoryn. They tasked like chicken." or some such nonsense sticker on my profile, but just out of spite for your ridiculous configuration I'm sticking with my goose-egg. If you would just put some behind the Ironman wall, I think you would achieve the same end. To get completionist on your game, you would have to play in Ironman. Anyway, just frustrated feedback I could no longer hold my tongue on. Thanks for listening; hope you act on it.
 
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Just dont play ironman, these achievements are for the people who have the patience or have been blessed by the RNG gods
 
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This has been the case since CK2 at least, so I doubt it will ever be changed for PDS games.

Hard to understand how you could play so much Stellaris but get no achievements though? You are in Ironman, right? If not, well ... why not, if I can ask?
 
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This has been the case since CK2 at least, so I doubt it will ever be changed for PDS games.

Hard to understand how you could play so much Stellaris but get no achievements though? You are in Ironman, right? If not, well ... why not, if I can ask?
Several reasons:

1, what I stated above. I disagree with the premise that ALL of the achievements have to behind the Ironman wall. Outside of my personal objection, it makes the games seem more intimidating, which is going to shrink the player base not, grow it.

2, Not all of us want to play a game on extremely hard modes. I work a miserable 60-hour a week job for an unrelenting boss. The last thing I want to do is sit down to play a computer game and work harder than I just did all day. If I screw up, oh, well, that's what saves are for! It's always been one of the main joys of playing computer games over consoles. You could always save and reload at any time.

3, Since I saw they had done that when I started playing it. I made a mod to create a bunch of alien portraits and names and logos to play with and against. They, for some dumb reason, put the checksum above cosmetic changes, so even if I do do ironman, I can't get achievements if I want to play against the aliens I want anyway. (I mean, who wouldn't want to tell ET you ate his homeworld, so he can't phone home anymore. >:-} Mwahaha! Besides, if you let him phone home, he shows up with an armada!) The whole game is about random cosmetics placed upon a standard player creation system anyway. Why put cosmetic mods behind the checksum for single player mode? I personally think they should have put a species creator in it similar to the one in CK3, where we could just import a species pic, draw or import a logo, and make name lists. GalCiv3 had that very effectively implemented. And just to be clear, the mod makes no changes to the gameplay conditions at all. It's solely cosmetic.

It just seems like a stupid, gimmicky business decision that probably isn't actually good for growing their player base. It's just hit me enough times playing, and I saw it again when I started back up CK3 that I felt compelled to provide my feedback. If I'm in the minority, fine. If they keep going the directions they've been going with making their games more complicated and more difficult instead of easier to access, they might just lose this customer altogether. It's one of the main reasons I've loved Stellaris so much. It's easy to pick up and start. You're not dumped into a huge, intricate scenario moving in real time with a million dials and levers to set and pull that you don't have any clue what they do. Most of their games look like you're staring at the latest incarnation of a TARDIS console. Stellaris starts off simple: one planet, limited tech, and a few ships. All the other systems and intricacies build on top of that slowly, over time as you unlock more and more tech. This gives the player time to focus and learn the new complication that's been added without feeling overwhelmed. I'm trying CK3 again, but reducing everyone down to counties in the hopes of giving that same build up feel. I'd love the CK rules set on top of a completely randomized map (not Earth) with barbarian baronies and counties to get you started while other players both major and minor do the same. (Old World is doing something similar, but they lack the finer details that CK has.) This way the levels of feudalism and economic development will start out simple and grow over time. I'm hoping I can kind of get that feeling with nothing but counties starting out.

Okay, see you got me going on too long. I was trying to avoid that. Oh, well. Again, like I said, it's just my feedback. Take it or leave it.
 
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It should also be added that paradox games can bug out or a save can corrupt and it necessitates the use of the console or reloading an earlier save which can make one wary of ironman mode.
 
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Please understand that people who have no idea who you are, and having nothing do with you, will get very upset if you gain an achievement in a single player game through a way they don't approve of. Please think of their needs instead of being so selfish.
 
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I believe there was a game... I think it was Factorio... that had two kind of achievements, each identical.... first one is for Steam and the second one is for in-game only. These in-game achievements would be saved for the game played only. Meaning in-game achievements would be stored in save game data and will not show up on Steam achievements. These in-game achievements, but not Steam achievements, can be done in modded games. Perhaps this is something that Paradox could investigate for their grand strategy games.... honestly, one of the biggest issues is that there are many genuinely not-cheating mods such as my now-badly-outdated parliamentary elections mod for Europa Universalis IV linked in my signature below.

It kind of distresses me to think that you couldn't play with achievements with those legitimate mods that expands the gameplay. I mean, Europa Universalis IV's parliamentary mechanics is so appallingly boring but you can't play with the mod in question and have in-game achievements. I don't like this binary "either you do this or don't" situation. And just to be clear, I have no interest in playing for achievements as I just see them as bragging rights, nothing more, (no offense to anyone) but I'd hate to think that many players can't play it with my or anyone else's mods that are legitimate and which just adds more gameplay, such as Advisor Types Expanded for example.

More importantly, in-game achievements means you can play the achievements over and over again with each new save game. Especially after the game development have ceased and you exhausted all Steam achievements possible. I think it is a win-win situation right there.

In any case, though, it may be possible to create a mod in Europa Universalis IV to act as in-game achievements by copying all achievement names, their requirements, and such to Triggered Modifiers. However, the big downside is that this can clutter up otherwise non-achievements Triggered Modifiers. Thus, in-game achievements as a separate section in Achievements screen is recommended in this case.
 
The reason they're behind the ironman requirement to get achievements, and isn't in most other non-paradox games, is for two reasons: console commands and save scumming. These days the save scumming is less of a factor because the save game files have become more complex since the early EU1/EU2 days of just changing your BB number real fast in the save file. But because Paradox has so many built in console commands, you could literally give yourself every achievement in the space of about two hours. Whether it's worth taking extra steps of locking out a percentage of players who don't touch ironman from achievements in order to prevent a certain percent from just console commanding themselves into all of them is debatable, but that's the primary reason.
 
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You've done this in at least two of the games that I have. It's really just annoying. Can't you just lock some of them behind Ironman or make two sets: one non-Ironman and one Ironman (which would unlock both if achieved)? When I look at my game library it just doesn't look like I gave any love to your games. You have dig deeper and look at the hours to actually tell. At this point, it's just a matter of prideful protest for me and Stellaris. I have 3100 hours of destroying, eating, and saving the galaxy numerous times and yet not one single achievement. I would love to put an "I ate the Prethoryn. They tasked like chicken." or some such nonsense sticker on my profile, but just out of spite for your ridiculous configuration I'm sticking with my goose-egg. If you would just put some behind the Ironman wall, I think you would achieve the same end. To get completionist on your game, you would have to play in Ironman. Anyway, just frustrated feedback I could no longer hold my tongue on. Thanks for listening; hope you act on it.

Here is a solution for your issue: Steam achievements are saved locally. Just edit it and unlock it all.
 
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I believe there was a game... I think it was Factorio... that had two kind of achievements, each identical.... first one is for Steam and the second one is for in-game only. These in-game achievements would be saved for the game played only. Meaning in-game achievements would be stored in save game data and will not show up on Steam achievements. These in-game achievements, but not Steam achievements, can be done in modded games. Perhaps this is something that Paradox could investigate for their grand strategy games.... honestly, one of the biggest issues is that there are many genuinely not-cheating mods such as my now-badly-outdated parliamentary elections mod for Europa Universalis IV linked in my signature below.

It kind of distresses me to think that you couldn't play with achievements with those legitimate mods that expands the gameplay. I mean, Europa Universalis IV's parliamentary mechanics is so appallingly boring but you can't play with the mod in question and have in-game achievements. I don't like this binary "either you do this or don't" situation. And just to be clear, I have no interest in playing for achievements as I just see them as bragging rights, nothing more, (no offense to anyone) but I'd hate to think that many players can't play it with my or anyone else's mods that are legitimate and which just adds more gameplay, such as Advisor Types Expanded for example.

More importantly, in-game achievements means you can play the achievements over and over again with each new save game. Especially after the game development have ceased and you exhausted all Steam achievements possible. I think it is a win-win situation right there.

In any case, though, it may be possible to create a mod in Europa Universalis IV to act as in-game achievements by copying all achievement names, their requirements, and such to Triggered Modifiers. However, the big downside is that this can clutter up otherwise non-achievements Triggered Modifiers. Thus, in-game achievements as a separate section in Achievements screen is recommended in this case.

Actually, now I think about the third paragraph after re-reading what I wrote above (where I mentioned the advantage of replaying the achievements), I just realized that I had neglected to ask this important question before making that argument: is it even currently possible to reset the Steam achievements after you have completed all of them?
 
Actually, now I think about the third paragraph after re-reading what I wrote above (where I mentioned the advantage of replaying the achievements), I just realized that I had neglected to ask this important question before making that argument: is it even currently possible to reset the Steam achievements after you have completed all of them?
I think that is possible, dont know if its "legal".

There are plenty of guides in youtube.
 
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Actually, now I think about the third paragraph after re-reading what I wrote above (where I mentioned the advantage of replaying the achievements), I just realized that I had neglected to ask this important question before making that argument: is it even currently possible to reset the Steam achievements after you have completed all of them?
Some of our games have a command console command for that. Not all though.
 
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The reason they're behind the ironman requirement to get achievements, and isn't in most other non-paradox games, is for two reasons: console commands and save scumming. These days the save scumming is less of a factor because the save game files have become more complex since the early EU1/EU2 days of just changing your BB number real fast in the save file. But because Paradox has so many built in console commands, you could literally give yourself every achievement in the space of about two hours. Whether it's worth taking extra steps of locking out a percentage of players who don't touch ironman from achievements in order to prevent a certain percent from just console commanding themselves into all of them is debatable, but that's the primary reason.
But why would someone who is willing to cheat their way to the achievements spend all the time and go to all the trouble with the console or save scumming if you can cheat your way to all achievements in less than a minute with the universal steam cheats? Everyone who wants to cheat can cheat their way to every achievement no matter if Paradox is locking them behind the ironman mode or not.
 
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